....Bahahahahaha. Oh man. Surely, they wouldn't go through THIS much trouble for an April Fool's joke. Would they?
What the pineapple would I want a timed 100% stance link skill for? Both of my characters already have passive 100% stance.![]()
....Bahahahahaha. Oh man. Surely, they wouldn't go through THIS much trouble for an April Fool's joke. Would they?
What the pineapple would I want a timed 100% stance link skill for? Both of my characters already have passive 100% stance.![]()
Why the pineapple they have to release useless classes when they still NEED to release the pirate hero? Seriously nexon, you guys dissapoint us even more as the days passes. I used to get excited about a new class, but a new class every 2 months is already stupid. pineapple this new class pomegranate -_-.
Stop making them. Make the dam Lotus or whatever pirate hero and stop it already....
What we need is areas/quests/party quests/bosses... actually END-GAME content. For example, you guys could revamp all the un-unsed continents, because... let's be honest here... NO ONE trains in orbis/elnath/mu lung/herb town/victoria/sleepywood and it's just sad seeing content that's just there for "Lulz"?
Also for quests... if you made them more interesting and MAYBE raise the EXP received from them, maybe they would be better.
But IMO they need to release FUN party quests. I truly miss ariant party quests, was one of the best PQ's out there. It was like PVP but MUCH MUCH better. I really have no idea why they removed it instead of removing the ones NO ONE used such as henesys PQ, kerning PQ, etc.
But yeah that's just my opinion. I think they should also revamp bosses and add more end-game content, now that lvl 200 is a joke.
When the hell are those revamps and new jobs getting done?
They should at least complete the Heroes before they get to another batch of new jobs with such a "very nice" amount of creativity. :|
Much as this class has been getting criticism, new rush animation is s'exy as hell. I want that on my second job spearman. ):
Character Deck -- Isn't the bonus for having 3 pirates already Ignore 15% PDR? So I could see this happening since pirates seem to be "associated" (vaguely) with Ignore PDR.
Also, I could see some sort of % recovery link skill working (passive like Merc, or active like Paladin/DS) to help combat a tough pot CD boss, 5-10% status resistance, % dodge (like others said), min/max crit dmg, or -5% dmg received (Achilles) to combat 1/1's.
I was hoping that this was only going to be some kind of singleplayer side story thing, but ugh. How the hell does this make any sense...
Demon Slayer gives a nice % resist, dual balders give %avoid (not dogdge, but it seems avoid got better than it was), Evans and Arans recover a nice amount of MP and HP (I don't know why people aren't making Evans for easier dojo with their Card), and the others already give pretty nice bonuses. Link Skills seem obsolete next to the Card system.
Also, Nexon should just give link skills to everyone already...
I really don't like whole 5 new different classes, but well, I hope OZ has a nice link skill.
I really want Oz....
At this point I'm done calling them new classes.
Enough recolors please, I can't see how mikhail stands out functionwise from existing warriors here. At least Demon Slayer had the Force system to make them stand out.
i lol'd
Maybe I'll stop playing by the time this comes out. I'll make one for the 100% stance though. My buccaneer needs it :P
Also the fact that people were like "LOL increase cygnus knight cap revamp! Yay!" makes this hilarious because by making this job, KMS has essentially done just that, except you have to start from scratch xD
My hope is still that they turn around and go APRIL FOOL. and they push all of these skills on to a revamped CK for the next KMST phase. It's kinda odd that the KMST vid i saw didn't have forced face options like how Merc/DS did...
Though I'm unsure of how 'possible' that is at this point.
I'm thinking of this class like that.
In a way this is the CK finally reaching 200, and since people are saying you can make a UE by getting this bugger to 120, I see no reason to make an ol' DW =o
Totally just gonna put off getting a CK to 120, and waiting for this guy, or one of the others.
To be honest I'm still getting that vibe as well... The 'skill preview' images had a character that had a pretty strong likeness to Mikhail, but the beginners in that video just had default beginner faces and hairstyles, but it looked like they were all forced to have the same set... I don't know. Something about all of it seems really off. This is only KMST, after all. It's not 100% guaranteed just yet.
I guess I can quit, knowing there's no real content coming. For the past year or more Nexon has been doing the same. New class, revamp, new class, revamp, more revamp, revamp, new class, revamp... It's a telltale sign that Nexon has ran out of ideas for good.
It could also be incomplete right now. It's still KMST and A LOT can happen. This job has my attention, not saying I'll main it or really even give two pomegranate's about it, but it can be cool. If it all plays out with a good story, there's no faux pas in the story like seeing the Mikhail NPC, then it could all work out okay. On top of that when he goes to the future and Alex talks about Cygnus the character better be confused or people better be scared of him. When the hair dude stops you there should be something like "HOLY CRAP ITS MIKHAIL EVERYONE BATTLE STATIONS NOW" or something.
Why is this even a thing.
I've been waiting years for them to finish the heroes and they insist on making weird classes like this.
I guess they could make the Instructors important if the story makes an important point to show them being "chosen ones" and being the first of each and such.
I just hope that they at least make sure you can't meet yourself in Ereve, that would be weird xP (unless there's time travel involved)
Considering Maha is only visible to Aran and Mastema is only visible to Demon Slayers, I am sure they can pull the inverse of that and have Mikhail only NOT appear to Mikhail.
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