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  1. Default Re: RED update thoughts and feedback


    Zero's Henesys storyline begins with...

    MAYA IS SICK

    goodbye

  2. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: RED update thoughts and feedback



    Spoiler

    Free +9 Magic Attack, yay.

  3. Neon Atom Straight Male
    IGN: Omnicolor
    Server: El Nido
    Level: 200
    Job: Rainbow Paladin
    Guild: LegacyReborn
    Farm: Erictopia
    usa

    Default Re: RED update thoughts and feedback


    I personally don't like Zero but liked the story; however, Zero play style is so bleh that I end up skipping over story quest dialog just to try and get it over with.

    Hopefully I can just read the quest data later.

    I'd also be level 12 in Alchemy if we had Fatigue potions. Jeez, the price of them in the cash shop is too steep.

  4. Default Re: RED update thoughts and feedback


    the old ones still work but have a thirty minute cooldown

  5. Neon Atom Straight Male
    IGN: Omnicolor
    Server: El Nido
    Level: 200
    Job: Rainbow Paladin
    Guild: LegacyReborn
    Farm: Erictopia
    usa

    Default Re: RED update thoughts and feedback


    Already went through my old ones. Don't believe there is anywhere in game to purchase new ones?

  6. Default Re: RED update thoughts and feedback


    so during 2exp this weekend/today, it makes more sense to lvl other guys over zero?

  7. Default Re: RED update thoughts and feedback


    Yes, the amount of EXP you gain from killing stuff is quite small in comparison to Quest EXP.

  8. Default Re: RED update thoughts and feedback


    I'll just throw out there that 2.5k nx for 2x quest exp, which lasts 10 days, is absolutely wonderful and a REALLY good price. Even I bought one.

  9. Default Re: RED update thoughts and feedback


    @Stereo; The cooldown reduction for every attack applies for ALL cooldowns. Unless you play with sub-double-digit latency, yes it's not going to be very observable for those 5-10 second cooldown skills. However, Time Holding will reset the cooldown of Time Rewind while providing yourself with 15 seconds of invulnerability, so the Time Rewind-Time Holding combo is extremely strong. Couple that with the fact that Time Holding has a cooldown of only 180 seconds before Mercedes' card... yeah.

    Spadow showed a video of Zero killing Arky when Zero was released in KMS, and brushing aside several consecutive screen crashes. It felt odd to me that he could use Time Holding so often until I figured out what was going on.

    Hadriel

  10. Default Re: RED update thoughts and feedback


    oh man I just realized


    advanced throwing weapon is a summon. summon duration cards should therefore apply for it

  11. Water
    IGN: DrkLilith
    Server: GAZED
    Level: 210
    Job: DarkCryokinesis
    Guild: TheAura
    Alliance: Aura
    Farm: FIareon (dead)

    Default Re: RED update thoughts and feedback


    Zero is probably a class where I can just relax and look at the storyline over the typical "get character to ___ level and go back to drk". Pretty decent story but the playstyle is iffy sometimes. Sometimes it's fun and other times it's a hassle (usually when im using beta and switching from beta to alpha). >.>

  12. Default Re: RED update thoughts and feedback


    So, anyone else thinks that the FJ animation for warriors is wrong?

    I mean, I think it'd make much more sense if it was flipped horizontally.

  13. Default Re: RED update thoughts and feedback


    I received a permanent Fennec Fox in Bera. You can claim free permanent pets once per world.

  14. Default Re: RED update thoughts and feedback


    I haven't gotten too far on my Zero (level 112) but what bothers me is Alpha's basic combo. That Slash->rush->teleport combo is pretty pineappleing awkward (I regret putting a point on the teleport skill), and sometimes Alpha will just phase through some mobs. So it's like trying to control a mobile clusterpineapple.

    The gameplay improves with the level 110 cooldown skill Alpha gets, but it still feels like I don't have much control over the character. Heck, so far I've found myself using Beta a whole lot more than Alpha for ... everything. I'll keep playing it for the story (and Beta <3) tho. Maybe I'll get better at handling this class shenanigans. <_<

  15. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: RED update thoughts and feedback


    I doubt another like .1 seconds on it's duration would be helpful in any way

  16. Default Re: RED update thoughts and feedback


    I felt the same way. Alpha gets way better later on though, once you get rolling cross.

  17. Default Re: RED update thoughts and feedback


    corsair and jett is +16% summon duration total

    4sec base

    .16*4 = 0.64 seconds extra

  18. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: RED update thoughts and feedback


    The worst thing about alpha basic combo is that if you have no pots and you attack he'll just teleport straight on top of things and you die. At least you can kind of cheat death by switching to beta but there are other terrible things about shadow blade or whatever the tele is called.

    Wouldn't it round down to 4 seconds anyway?

  19. Default Re: RED update thoughts and feedback


    I don't think you have a choice about putting a point in the Teleport skill; when I put 1 SP in Slash, the quests gave me 1 each in rush+teleport and 8 in mastery.



    Oh yeah, more complaints coming down the pipeline.

    None of Beta's skills can be jumpcast.
    Half of Alpha's can, but not when being tagged - if you're beta, you cast them on the ground.

  20. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: RED update thoughts and feedback


    Attacks have immense vertical range down the road though...it would be so unfair and work against her theme of being strong as hell but slow as f'uck if you could air cast (and thus be moving while you attack and also adjust the range you need to hit above you). Alpha is supposed to move all the time and be fast and combo with beta so they both get what they lack.

  21.  

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