They're compressing the job creating process.
Since aran and evan characters had 2 different slots on the character select screen, they're compressing it into one slot to make space. As for the resistance, they're probably closing them down like the dual blades, who knows.
A UI reorganization should not cause them to shut down creation of characters. The UI can easily be changed by client-side edits.
My idea on it:
They're removing every class and just remaking the entire "Maple story"
My thinking is that they're doing an Adventurer-system redux for the new classes. So basically you start out as a beginner (or whatever Legend-class alternative they have for that, sort of like how they did a citizen for Resistance), and then you branch out to whatever class you choose to advance to. And then later they add new branches as they are completed, sort of how they did it with Pirates.
Only flaw with my theory is that storylines for Legends are going to have to be drastically altered. It doesn't explain why Resistance is blocked for creation either.
Just my 2¢.
The big link regarding Aran, Evan, and the Resistance classes appears to be their quests (maybe extending into their job advancement process). None of the other classes had a significant number of story-related quests extending throughout 2nd job.
Were the Aran and Evan quests altered in any way after Big Bang? For example, I think Aran had a 6x skill quest involving Elin Forest before Big Bang, but the Elin Forest mobs got shoved into the 7x range after Big Bang. And with the new accuracy formula...
From what I understand, they're making prerequisites for making aran and evan. Or perhaps they're expanding the story so the characters can be linked up. With the new empress blessing skill, I wouldn't be surprised they're doing something in regards for legends and resistance. Aran and evan have always been recommended for experienced players only. Remember how dual blade is limited time in KMS, and permanent in GMS. So I doubt any limiting class creation there will affect GMS.
well, unfortunately..... maplestory is the most repetitive MMO... no offence, none of the quests are worth doing for the rewarded exp.. If it's not for the "EQs", I wouldnt even bother reading them... if you wanted a quest based rewarding MMO try guild wars instead... u'll be in max level within 1-3 days (just by questing)..... maplestory? not even lvl100 in 3 days worth of playing... it's just endless grinding period.. (mind you that's not including bossing / boss stages / PQ)... I'm solely talking on "how-to" level up effectively here. And compared it to a quest-based lvling system like guild wars, it's way way different.
/back to the topic/
It'll be interesting how they'll restructured it. I don't think they'll close down the creation of the new classes. Just don't make any sense.
This IS the exact mentality problem !!! I'm not sure if you've ever played guild wars b4. In there, you don't ever nid to worry about leveling at all. The "no -worrying" of lvling and just 'questing' rewards players to quests, which are much more attractive than the endless grinding aka repetitiveness that we're talking here !!!
Not to mention about the large disparity created in the maple world between high levelers and low levelers.
E.g.
1) Quests that required certain levels
2) You are generally being look down if u're low-lvlers in maple. (with the added insults from higher-level players)
The fun is to quest, and get rewards, while yet at the same time, growth in lvling (not thru grinding but thru quests rewarding exp). And maple has failed (just IMHO) in balancing this out.
All I'm seeing now in maplers nowadays are the, 'where're the training spots' more than the 'how-do-you-do-this-quest'?
Not including the 'economy of maple' which well...... just arent suited for new players.![]()
While I agree the primary leveling source should be quests, I don't believe that getting to the cap within a week is fun at all. It's just boring IMO =/. An MMO is supposed to keep feeding you new stuff to keep you hooked onto the game, not let you get to the highest point you can get right when you start.
L>more aran quests, im wondering what happened to the seal stones the black wings took.....last quest it ended at for me was 67
If I remember, Black Wings used Evan to retrieve some of those stones. I vaguely remember a quest like that.
I wouldn't be surprised if they decided to tie in the characters more.
Cygnus try to intervene -> Failed -> Aran is revived -> Aran is bamboozled -> Evan finds Mir -> Evan is manipulated by Black Wings -> Black Mage is revived -> Evan is feeling trolled -> Resistance is created
Hairstyle's clearly Roman...
Maybe now they're finally consolidating what different former employees of the dev team did years ago into something understandable'tis what you get for moving your employees around every two damn years
I seriously hope they nerf the resistance jobs down a bit. Seeing videos like this mechanic:
Make me think of what kind of papayagotry is yet to come to Gms. Anymore layers of OP-fudge and maplestory's gonna become diabeticly retarded.
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