Because leveling up without any additional content to play with is how the game has always worked. The highest level content was like, ~120 until 2010 or so, and there was pretty much no reason to level beyond 160-170 at the time (other than for personal achievement) because it took excruciating amounts of time and you'd max all your main 4th job skills by that point.
Here is the thing, if they are increasing the level cap it is because, as they said, they want to add high lvl content above future ereve (not that it was necessary for that). If they are doing that you can expect the EXP you get through that new area to make it way easier to get to lvl 200 and beyond. The only concern I got is if Nexon will be able to balance everything within that area properly, because future ereve is terribly unbalanced when it comes to damage and HP. It'd be tragic if the monsters in the new area hit twice the amount the evil knights do and have twice their hp.
Well I really doubt FangBlade will get taken out of the Evan questline (in GMS), but at least the first 5 to make it to lvl 200 on each job should get and keep recognizement. although hasn't the fame hall system been glitched forever?.
Given, I was hacked before I made it to lvl 200 so I had to use my friend's items to train my char up to that lvl and give them back after. That really took away my motivation to keep playing my char, but the way I see it, once you get to lvl 200 the only reason you have to keep growing your char stronger is so you can fight bosses and I've never been into the bosses of this game because they are developed to make NX a huge requirement to defeat them, but you all know that.
Yes because all entertainment has no form of work? Seriously? Let's throw these 14 year old ideologies out the window, we're older than that. A tv is entertainment but it's a pain in the ass to install in some cases, just like maplestory can be fun to play, or a lot of work to get into a boss run. Or are you going to sit here and tell me sitting for empress for 1+ hours is "enjoyable" and if it isn't we should all "quit".
Part of the enjoyment is the reward at the end, and it's unfair that the achievement suddenly vanishes over a patch even though it's a reflection of who worked for those spots. Sorry, your apathetic play of maturity really loses it's merit when you try to justify your argument with pretty weak fallacies.
It gets glitched from time to time, but my marksman is still in the bowman hall of fame.
It wouldn't be that hard for nexon to save data on everyone's levels before this patch goes live and keep it stored somewhere. Honestly, I don't see why they wouldn't do this. I haven't really cared (too much) about rankings ever since cannoneers were released, but I would be a little upset if I lost my Marksman's rank. I like to go back from time to time and look at bowman rankings, trying to figure out the exact number marksman I was to 200. I'm pretty sure I'm in the top 10, maybe top 5 (probably not, haven counted in a while).
In the end, it's just a game (I know, cliche) - rankings hold no significance besides personal satisfaction, and even if they are removed forever, I'm still going to remember my personal achievement (for a while). It holds zero significance in the real world, and in 3-4 years from now, I'll probably have a difficult time remembering what I did in this game. Probably be questioning why the hell I spent so much time obsessing over it, but that's a different problem.
Scratch what I said. I have no clue what was going on there. Im gonna get some coffee.![]()
If all you were getting out of setting up a TV for THOUSANDS OF HOURS was it sitting pretty against your wall then yeah that's pretty dumb. Even if you were the first one to build it.
But you're not leaving the TV against the wall. You're using it. You do stuff with it. Same thing with a level 200 character. All this changes is the rankings.
Only to be disappointed with crappy immobile skills that still can't keep up with heroes/revamped cygnus/nova. They should just keep revamping adventurers until they get it "right".
How about a compromise? Let there be a Lv200 ranking, as well as a Lv250 ranking. That way, people will still know who reached the former Lv200 goal yet still allow for a new 5 faces of Lv250 to be on the cover.
The point is not time investment, the labor, which is also known as "work". I'm sorry the metaphor went over your head. None the less, to dumb it down even further, people like it when video games take hundreds of hours to complete, even if one of the bosses one shots you and it's completely impossible to do it on the hardest difficulty imaginable. (see event 51 on super smash brother melee).
Work and investment is part of video games, a common variable that helps create the interactive environment. Taking away the achievement when practically the only point of getting to 200 is that achievement, considering majority of the content caps at 180, including the job skills, well, doesn't take a brain surgeon to realize it's kind of ridiculous.
@Demonic;
That's exactly what is going to happen and to be expected. The point of this conversation is to realize how silly and/or stupid it is to undermine the achievement/effort as if such an option should be available and tough sh`it to those who managed to do it. They don't sound much better than the Nexon ticketing system to be quite frank.
That's been the consensus of the last page and a half, the problem is getting nexon to actually implement it. Coming up with a solution doesn't magically make rankings seperate, you need to get nexon to understand the importance of it, and that importance has to justify spending time and probably little to no money to create a new page for rankings. Seeing as they probably don't give a pomegranate about what 7 year old players achieved 4 or whatever years ago I doubt they will get their monkeys to do the busywork.
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