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  1. Default


    You do know if they do a skill reset it will be a universal and complete reset affecting every single character in the game when they patch this to KMS regardless of what they had their points in? Everyone will be able to make completely new skill builds.

    Aqua is awesome, shut up.

  2. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    Hmm, did they shorten the length of Invincible? Was Heal's power increased?

  3. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    If heals damage was increased it would be because it works off the new magic damage rather than it's own weird formula.

  4. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    That's what I was thinking. BTW, the new Bless looks really nice.

  5. Default


    I wish I could tell what these things all do.

  6. Default


    If they simply decide to give SP resets, what is going to happen to the permanent HP/MP increases given by current skills? If it stays there will clearly be an massive disadvantage to new characters. Maybe they will remove the extra HP/MP? What about those that washed?

  7. Default


    They could just adjust them upon SP resetting or something (and basically screw over HP washers). That's what happens when you advance to 1st job late. Your HP/MP is automatically adjusted appropriately.

  8. Default


    Nerfed SE? I sure as hell hope they changed the damage formula...

    also

  9. Default


    Yea, things are looking very grim for BowMaster (BM) job. So far I think BM is at the most disadvantage job of all.
    Unless they change the dmg formula that will include ACC.
    Otherwise, BM is just gonna suck really bad. I wonder y can't they do a passive SE dmg calcuation.
    E.g Mastery 10 of SE = multiplier 1, Master 20 of SE = multiplier 2, Master 30 of SE = multiplier of 3, just for BM, and not when buffing across party.

    Sigh... corsairs is for sure top at DPS now. And since HP isnt a concern anymore, DPS is the only factor remains =X

  10. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    They HAVE to give everyone a universal reset, otherwise it'll be the BIGGEST "F You" to all the players ever.

  11. Default


    And Wild Hunters basically obsolete Bowmasters since they now have 45% Critical while on their Jaguar.


    Any videos of Bishops/Arch Mages in action yet? Their training style drastically changed so I'm curious to see how they train now.

    Also, Priests have 40% critical vs Evan's 15% loolol.

  12. Default


    Maybe they'll just re-roll all of that.

  13. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    Isn't that lovely? And yes, I second wanting to see a video of magicians in action. I still think teleport mastery will help make their training easier now.

  14. Default


    It's hard to tell, since a lot of formulas and stuff have changed. It's possible that by default a crit is x2 damage, and the crit skills just add damage and change of crit to that.

  15. Default


    Let's take a moment to breathe and calm down.

    We still don't know how critical works, we still don't know the new damage formulas, we still don't know a lot of things. We still aren't sure what's up with the new accuracy, evasion, physical defense, magical defense, etc. Well, at least I don't know.

  16. Default


    All we need to know, now, is what the hell is critical's base now. And by base, I mean, damage increased over what it would be if it was a normal hit. Like, on beginners and that.

  17. Default




    Brave* Slash, incase no one noticed cause you can't read korean, Brandish is attained in 3rd job and then Blade Slash comes in in 4th job.
    The animation of Brandish looks the same as before, so I'm getting blade slash is passive and adds to brandish? I don't really know.

    *Edited cause there is some ambiguity, sounds more like Brave than Blade cause saying the korean makes it sound like blaybuh.

  18. Default


    Spent the entire day translating and doing up the skill changes. I've left out pirates because I don't have time to do them... and I also see that there are a number of pirate translations out already. So... here you go. My attempt at translating.

    Fighters, Pages and Spearmen
    Spoiler


    F/P, I/L and Clerics
    Spoiler


    Hunters and Crossbowmen
    Spoiler


    Assassins and Bandits
    Spoiler


    Hope might be useful.

    Hadriel
    Last edited by hadriel; 2010-06-18 at 09:03 PM.

  19. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    That looks awesome.

    Edit: Crap they nerfed Elemental Resistance a little? Oh well, a loss of 10% can't be the worst thing...

  20. Default


    Greed: +10% Mesos Guard Ratio (according to Pride)

    I know Hadriel attempted to translate it differently but I was wondering if someone could test this.

    What does that particular effect of Greed actually do? Does it...

    1. Increase Mesos Guard's damage reduction by 10%? i.e. -50% damage taken to -60% damage taken.

    OR (according to what I understand from Hadriel's post)

    2. Reduce the amount that the meso consumption multiplier is applied to without having the character take more damage? i.e. character still takes 50% of the damage, but the other 50% is converted to 40% by subtracting 10% and the 61% (at maximum Mesos Guard) is applied to this 40%.

    p.s. Is it Brave Slash or Blade Slash now? Nevertheless, it looks totally awesome. Was expecting Dissidia Cloud's Cross Slash, but...this is good too. :p

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