Well....I believe there is a video on youtube of a canon master who did Zak in two mins and he stated that before buckshot with the same equips he was doing it in 6 mins...if that means anything.
Edit:
here is a spadow video.
The highest hit he did with barrage was 42K crit with dice 4 from what I saw.
with buckshot...the highest crit was 19K with dice 4
I'm not a math guy, but hopefully this was help.
The guy on basil that the mistranslated wassss...
Up to you guys to prove this right or not...I don't even know where to start ;p.I'd just like to point out a mistranslation in the Hyper Skill "Buckshot".
The skill does not decrease damage by 40% but 60%.
In reality, we would be getting a 1.2x increase in our damage, not 1.8x
Bubble Star is so powerful it's almost silly. I'm using Pummel->Star+Star and everything just dies even in late 3rd job. Failing that 10% on the first Star is really quite uncommon, and 500% is... plain crazy for a 1st job skill. Land Crash almost doesn't exist in my setup. Failed a recharge? Pummel again. The I-frames are wonderful. Or if it's one last mob standing, Trinity does the trick. If I'm jumping, Bubble Star is the way to go.
Hadriel
I'm curious, does the Jett table include 3030ms for Turret Deployment?
Just to be clear, this is the attack speed for the Turret, not the summoning speed, correct? I'll have this corrected when Thunder Breakers go live when I update the OP unless something else comes up that I need to change.
1.2.467
Thunder Breaker:SpoilerSharp EyesHyper
Thunder Breaker: Uses Ascend and Thunder, with Typhoon used whenever it is available. This is the highest %/s and hits/s combination possible, though using Thunderclap + Shark Kick instead of Ascend + Thunder would be better if you're afraid of moving. Annihilate is currently trash. I expect them to buff it and decrease either the damage or delay on a lot of these skills.
Hyper: Uses God of the Sea, Heaven and Earth, and the following: Gale - Reinforce, Gale - Bonus Attack, Gale - Extra Target. Gale's Hyper Skills should affect Typhoon, as it replaces Gale completely. Typhoon is used whenever possible, as the damage output outweighs the buff not being from 5 stack Lightning.Here's using Thunderclap + Shark Kick for comparison. Uses the Thunderclap Hypers.
Thunder Breaker:SpoilerSharp EyesHyper
Anyways, there's a fundamental problem when your 3rd job combo is better than your 4th job primary, and your 1st job's stronger than your 4th job single target.
@JoeTang;
Is there something going on with your Hyper numbers? I don't know anything about the class besides what I've seen in videos, but a six-digit value seems high...or are they really the God of the Sea (and everything else, apparently).
I used the wrong variable for critical there, giving them crate = 30; crate = 1 is 100% critical, and I removed the case where if it was higher than 1, it would reduce it to 1 because it was unnecessary overhead. Thankfully, if I had kept that check, I wouldn't have noticed this problem, and I could fix it.
Thunder Breaker:SpoilerSharp EyesThunder Clap + Shark KickSharp EyesHyper
Here's an update. Uses the correct delays for when a non-chain attack occurs i.e. when you're going from Thunder/Shark Kick to a buff or God of the Sea. Uses Annihilate for 1v1 if you get 5 stacks. This means it never activates on Hypers, because you'll spend all your Lightning Buff every cycle with Typhoon. I removed the Extra Target hyper from Thunderclap set, since the full Gale set-up is stronger to have.
The exact cycle is Buffs>God of the Sea>Annihilate>Typhoon>(Thunderclap>Shark Kick)/(Ascend>Thunder). At this rate, when you have Heaven and Earth, the highest number of stacks you'll ever have is 2, but you'll be able to Typhoon every single cycle, which provides more damage than saving up 5 to Annihilate or have a stronger buff.
EDIT:
I just realised I hadn't posted the latest patch. The change from 480ms->540ms for Typhoon is noticeable.
1.2.468
Thunder Breaker:SpoilerSharp EyesThunder Clap + Shark KickSharp EyesHyper
Last edited by JoeTang; 2013-01-27 at 01:46 AM.
Joe the skill heaven and earth removes the cooldown and buff requirement of tyhpoon so i think the best dps for 1v1 is:annihilate>typhoon and repeat(the buffs dont even disappear and annihilate eventually hits 7) and for 2+ targets use thunderclap>typhoon
PS:this is only post hyper
Annihilate is terrible for DPS since the most hits it could ever do if you use Typhoon and Thunderclap is 3, and with Ascend Thunder, it can do 4. Annihilate needs to do 5 hits or more to be stronger than Thunderclap without Thunderclap's Bonus Attack hyper, and six hits or more when Thunderclap has its Bonus Attack. The only advantage it has over Typhoon is having more hits per second, which is almost non-existant once you get Gale's Bonus Attack. I'll change the combo during Hyper to be purely Typhoon > Thunderclap, since Shark Kick was only used in non-Hypers so that Thunderclap actually chained, and I'll replace Shark Kick with Annihilate when Lighting Buffs reach 2+, since that's when Annihilate is stronger than Shark Kick.
I'll be updating the OP with the release version of Strikers later tonight, hopefully. I haven't managed to get to 4th job though, because I rather dislike the class.
I've updated the OP with Strikers. I would like to mention that Needle Carapace's damage bonus does not appear to work in KMS and is excluded for now.
Last edited by JoeTang; 2013-02-04 at 02:26 AM.
I'm confused as to what the hell's going on.
What 1st job skill?
And the 3rd job combo isn't viable for standing still (most situations in 4th job).
And this means no disrespect, but do you know how the comboing works? I.e. have you played a striker in kms/kmst? If you don't: if I try spamming annihilate, that's horrible, but if I do annihilate > thunderclap > annihilate, that space in which you do thunderclap is the delay between spamming annihilate. You accomplish ann > clap > ann in the time it takes for the delay to cooldown between ann > ann.
If you already knew that, then it's no big deal. I didn't know if you'd played one yet or not.
Annihilate is horrible because you should always be using Typhoon, which resets your Lightning stacks, which means your Annihilate will be doing 2 hits, which means Shark Tooth has more DPS. It's such a terrible skill that it most definitely should not be maxed before 150, where you get Heaven and Earth, and after which it shouldn't be maxed either way because there's no need to use it anymore. At level 1, it needs 5+ hits to beat Shark Tooth, and it can't beat Shark Kick for DPS. At max level, it needs 4+ hits to beat Shark Kick.
There shouldn't be a scenario where you would want to use Annihilate.
I didn't really think Typhoon would be good enough dps to keep using instead of just using it for the damage boost and maintaining your stacks.
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