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  1. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Character Card System


    Oh boy, another card to replace once Kaiser / Burster come out, thus also freeing up another character slot.

  2. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default Re: Character Card System


    Now I have to choose 3 adventurer pirates (out of 4) for my pirate set.

    2 I have decided to be my Viper and Zen.

    Zen is a must for it's minimum critical damage boost (though I'm not really sure how it works now from it's description)

    Viper is another one for minor damage boost (not much but should be better than the other 2 remaining)

    Captain would be able to increase summon's duration and it's my main (Choosing this most likely).

    Cannon Shooter has a crappy Captain's ain't much useful either, suggestions?



    By the way, this is Zen's character card's effect description (they fail in spelling), which I have zero idea what it actually does, %damage per character level sounds too OP ain't it?

    Tried to search for Dragon Warrior's card in CMS/TWMS forums but apparently DW doesn't even have a character card in these 2 versions of MS.

    If what stated in the description is true, all I need to care now is how to increase my Maximum critical damage as I would have reach the cap of minimum critical damage anyway.

    It's impossible for MSEA to be that...erm...generous?

  3. Default Re: Character Card System


    I think it's supposed to be minimum damage, at least that's what's listed at our factsheet.

  4. Neon Atom Straight Male

    IGN: Huskey
    Server: KradiaEMS
    Level: 160
    Job: Aran
    Guild: UndiesPatrol
    Alliance: UndiesUnited
    netherlands

    Default Re: Character Card System


    I don't know if this has been answered before, sorry if it had, but does mechanic's buff increase work on active skills that have a maximum lenght, like DB/CaS hurricane-like skills?

  5. Default Re: Character Card System


    Haven't really payed much attention, but now that the resistance event is going. Is it worth it to make 2 mechanics for the extra 30% buff duration.

    Current deck is aran,ds,drk all S,
    Deck 2: CS,jett and mihile cs is still A so I need to change that one.

  6. Neutron Male
    IGN: Yugidude3536
    Server: Bera
    Level: 177
    Job: Hero
    Guild: Prospect
    Alliance: ComeAtUsBro
    Michigan

    Default Re: Character Card System


    Well this new patch changes char cards interestingly. According to max, we now have 9 cards, (3 sets of 3) but we can only use one one card of each class in total, not one per deck.

    For a hero, I'm thinking about the following:

    Deck 1: Warrior
    Kaiser
    Drk
    Aran

    Deck 2: Nothing
    Ab
    Mech
    Pally

    Deck 3: Archer

    Marksman
    Wild Hunter
    Mercedes


    Thoughts?

  7. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: Character Card System


    Do you not need PDR? Seems like you'd want to swap Pally for a Bucc (or any other pirate) to get PDR from pirate set bonus.

  8. Neutron Male
    IGN: Yugidude3536
    Server: Bera
    Level: 177
    Job: Hero
    Guild: Prospect
    Alliance: ComeAtUsBro
    Michigan

    Default Re: Character Card System


    I don't really. I have 50 from combat mastery, 30 from leafre, (will have) 10 from lumi link, 5 from ambition, 5 from bully.

    Unless I'm adding incorrectly

  9. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card System


    ambition to 100=10% ignore, so don't even need bully title

  10. Default Re: Character Card System


    But Bully doesn't give PDR.

  11. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: Character Card System


    Yep that's 100%. Pally card is such a minimal improvement to damage that I would look towards the survivability boosting cards like a BaM, but the difference isn't really significant on a Hero.

  12. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: Character Card System


    Avenger is the one

  13. Default Re: Character Card System


    Well, now that my current setup of a doubleup of Marksman, Mercedes and Mechanic cards won't work, I have been considering adding an Evan and Aran to the lineup for their passive drain-style abilities. Does anyone have any experience with them? I know @Stereo; did some work a few pages back to decipher the meaning of the description. Seeing as how it activates fairly frequently, I thought it might be useful specifically at bosses with Potions Cooldown.

  14. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Character Card System


    I'm probably going to go the way of

    Deck 1: Warrior + SS Rank

    Kaiser [SS] (+80 STR)
    Paladin [SS] (+400 Damage)
    Mikhail [SS] (+5% DEF)

    Deck 2: Resistance + S Rank

    Demon Slayer [SS] (+4% Resist)
    Battle Mage [S] (-4% Damage Taken)
    Mechanic [S] (+15% Buff Duration)

    Deck 3: Hero + S Rank

    Mercedes [S] (4% CD Reduction)
    Aran [S] (6% HP Heal)
    Phantom [SS] (+4% Meso Drop)

    The "+All Stats" sets are really nice and Kaiser and DS can easily obtain 100% PDR.

  15. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: Character Card System


    I've got an Aran card. The drain effect is super nice for training without pots and decent for pot cd boss (I don't use it though, since I have Drain Arrow). My main disappointment is that summon attacks do not activate it so it cannot be used to heal during seduce.

  16. Default Re: Character Card System


    Does DoT activate it? I have an Evan card, which should work the same way I guess... but my Evan is so low-level that I would have to pay really close attention to even notice it in the scrum of Mr. Alli, Infinity, MP Eater, and incidental MP recovery pot.

  17. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: Character Card System


    I didn't think to test DoT because I would never use U Inferno at bosses, but I strongly suspect not. I'll check sometime... maybe... From what I hear, Evan works exactly the same, but with mp instead of hp.

  18. Default Re: Character Card System


    I find the Aran card's healing to be much less effective than Mr. Alli - so I just use the familiar where possible. For one thing, it's based on base HP, whereas familiars use total HP, and it's also like 4% of base HP vs. 15% of total HP.

    It can trigger every 10 seconds, with a chance of a second heal for twice as much HP, when it works again.

    I don't see it from DoT or PG-type reflective attacks but I don't necessarily pay close attention.

  19. Default Re: Character Card System


    That's true, but to add on that, Evan's actually make my Night Lord pot independant. Seriously. I have vampire, and virtually infinite mp that refills faster than I use it. I only use potions on 1/1s. By the way, the Evan is lv 70.

  20. Default Re: Character Card System


    Disappointing, but not hugely surprising. Ah, well, looks like Seduce is still the reigning king of party poopers...

  21.  

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