Page 6 of 8 FirstFirst ... 45678 LastLast
Results 101 to 120 of 159
  1. Default Re: Phantom SP Build.


    The guide I made got stickied on basil. Their tag syntax is kind of weird but I'll live with it.

  2. Default Re: Phantom SP Build.


    Is there any way I could get accurate copies of phantom's skill table? Fiel's extraction has the updates to lv30 of the skills (Ultimate Drive, Card Tempest, etc.) but not the scaling, which I need for the damage calculator I'm working on.

    Also for Blanc Carte/non-maxed Noir Carte, I know it can only proc once per attack, but does the proc chance apply to each crit you get? To explain by way of example:

    If proc chance applies once then on Ultimate Drive (2 hits) with 50% crit rate and 50% Blanc/Noir Carte activation:

    Chance of at least one critical = (1 - (1 - crit chance)^#hits) = (1 - (1 - .5)^2) = 75%
    Chance of Blanc/Noir Carte = .75 * .5 = 37.5%

    Or if proc chance applies to each critical then:

    Chance of one critical: 50%
    Chance of two critical: 25%

    Chance of Blanc/Noir Carte = .5*.5 + (1 - (1 -.25*.5)^2) = .25 + .234375 = ~48.5%

  3. Default Re: Phantom SP Build.


    @Locked, 2nd job is off by 1 more point.

    34. 3 Cane Booster (6)
    35. 3 Cane Mastery (8)
    36. 3 Cane Mastery (11)

  4. Default Re: Phantom SP Build.


    Level 34 is Booster, Level 35 is Mastery.

  5. Default Re: Phantom SP Build.


    Is Phantom Charge supposed to actually push enemies? It currently isn't and makes it relatively useless

  6. Default Re: Phantom SP Build.


    2 extra SP in 2nd job, cannot be used in 3rd job?

  7. Default Re: Phantom SP Build.


    I don't see why it would or should when Brise Carte does that.

  8. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: Phantom SP Build.


    What are the benefits of maxing Call of Fate before Brise Carte? Brise Carte hits 10 mobs at level 1, knocks back and has greater range from what i can tell, so why is Call of Fate a more popular choice?

  9. Default Re: Phantom SP Build.


    It seems bugged.

    It's supposed to chain into Carte Mille in order to combo fluidly, but there's a delay when trying to use it with Mille right now. I regret putting the 1st point into it.

    Phantom can't apply SP from other job advancements. The extra 2 SP are left there to rot.

    Calling Card hits three times, whereas Carte Mille only hits once and has a noticeable delay between uses when you successfully hit monsters.

  10. Default Re: Phantom SP Build.


    The timing is similar to Mercedes chained skills. It's not that great compared to Coat of Arms for most people.

  11. Default Re: Phantom SP Build.


    Yeah, just now got it to work.

    Doesn't really give you much time to do it properly, but whatever, it's still crap.

    Edit: Stole Shade Splitter off a Hermit and it's far superior to everything Phantom learns in 3rd job, and helps train in harder areas much easier for more exp.
    Last edited by 案山子; 2012-07-10 at 09:36 AM.

  12. Default Re: Phantom SP Build.


    I had no problem 1hitting everything with level 1 Coat of Arms and Phantom Charge.

  13. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Given phantom has no stance i find AoE skills to be fairly useless unless you ohko. Granted this is off me using thunderbolt at level 60 at aliens, sooo

  14. Default Re: Phantom SP Build.


    But you can't steel HS so you have to get a better attacking skill.

  15. Default Re: Phantom SP Build.


    I'm sure HS will be the only thing that's used ever for 3rd job slot, but if you need a good mobbing skill that keeps you away from danger then Shade Splitter is the way to go.

    Charge is utter garbage and is only useful in 4th job when you link it with that card rain crap. It's not very practical to use in 3rd job, but that's just my opinion. It's pretty sucky when you use it and Cart Blanc just procs giving the mobs hit by it invincibility frames, then you just shoot passed them, like ''Oh oops''.

  16. Default Re: Phantom SP Build.


    I'm still using Calling Card in 3rd, Coat of Arm's range is terrible.

  17. Default Re: Phantom SP Build.


    I've found Carte Mille->Phantom Charge->Coat of Arms to be a decent combo on mobs that I don't 1hko easily (read: things that I still miss a lot on). It's a little slow, but it's quite efficient on flat maps like Aliens/MP3/Sahel/Roids. Carte Mille pushes them all together, Phantom Charge rushes you to where they're all together, Coat of Arms used as the finisher because 4x hits and it hits all the mobs.

  18. Default Re: Phantom SP Build.


    Hold on, are you supposed to combo Brise Carte -> Phantom Charge, or the other way around? I've been doing the former. Basically what Aflac said ^

  19. Default Re: Phantom SP Build.


    HS as in Holy Symbol? or something else? My Phantoms all have Holy Symbol...

  20. Default Re: Phantom SP Build.



  21.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •