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  1. Default Re: Character Card System


    As I'm in GAZED, I get to have 6 character decks (out of a possible 10, but I don't have enough slots).

    If I level three level 70 characters on the other 4 worlds...
    My Phantom will have:

    +10% critical rate (bringing my total to 85% without sharp eyes)
    +5% instant kill chance +1% from critical ring (with Rapid Fire, will turn on 30 times a minute or every 2 seconds)
    +50% buff duration (yeah.)
    +2500 HP, 2500 MP, 5 (m)attack.

    Hot damn.
    Last edited by Animation; 2012-07-01 at 02:53 PM.

  2. Default Re: Character Card System


    Just don't be too sad when they fix the glitch, if you manage to do it. Seeing as it took them like a year to fix decent skills it might be worth it though.

  3. Default Re: Character Card System


    Is it really a glitch? Did kMS ever patch it? o_o

    With 2x events and Mushroom Kingdom, it shouldn't take more than 3 to 5 hours per character. 48 hours of my time seems worth it.

  4. Proton Straight Male
    IGN: Ngame989
    Server: Windia
    Level: 217
    Job: Marksman
    Guild: Premiere
    Alliance: Ambition
    usa

    Default Re: Character Card System


    Absolutely hilarious glitch (or moreover unintended consequence) with the +hp from the deck set effects. When making a new character, Roger's Apple quest lowers your HP by 25 and Roger's Apple heals it by 30 (I think?), which on a clean level 1 is full. Since to this day, nothing has raised the max HP of level 1s on Maple Island, Nexon made the quest complete upon returning to full HP. BUT, with a full deck of any sort equipped, you have way more than 50 max HP. So, you have to wait for all that HP to regenerate before you can finish the quest. According to my calculation, with 6 level 70s in the decks, one would have to wait about 16 minutes to finish it.

  5. Default Re: Character Card System


    Last I heard, it isn't fixed. But as @Stereo; said in a previous post:

    That isn't an indication that the set bonuses won't stack across the merge, but it hints strongly. That is, unless you have some more information to provide us. But of course that won't stop you from taking some of those individual character cards.

    In the same vein as this question, has anyone tested this with Infinity. Saucing up Infinity sounds great especially down the line when it becomes undispellable. A GAZED, A Rank Infinity might run to two full minutes, not even considering an S rank. /speculation. Also, I know this is a long shot, but Mercedes' cooldown reduction doesn't round down right?

  6. Default Re: Character Card System


    I'm just taking the A-ranked set bonus along with the individual character cards. Basically just making tons of Mechanics, Wild Hunters, and Snipers, which can't make a class set bonus anyways. :) Good to know though.

  7. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Character Card System


    KMS doesn't have alliances.

  8. Default Re: Character Card System


    Culverin is merged with Galicia and two others isn't it? Unless you're only arguing on semantics or there is a difference I am unaware of.

  9. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Character Card System


    Is it? In that case if it exists there it won't be fixed in GMS until it's fixed over there, which doesn't seem likely to happen any time soon.

  10. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card System


    yes it does, orange mentioned 2 worlds being alliance'd there, and afaik, he didn't say it was ever fixed
    @orangemushroom;

    i dunno if the increase in skill time due to mech works, but i can say that the increase from jett 120 in summons does, my beholder outlasts the duration of the skill currently

  11. Default Re: Character Card System


    So does Shadow Partner receive the boost for Buff duration or for Summon duration? It's the only summon I've seen that gets its own Buff icon, but the fact that it used to require Summoning Rocks and can't be stolen by Phantom makes it obvious it's a summon, too. Or can it be extended by using both a Mech and a Corsair card?

  12. Default Re: Character Card System


    I will defer to someone who actually mains one of the merged servers - personally I have 1 character between the 4 (a level 30 on Chaos from some event), so I'd need to make 5 mules to test it.

  13. Default Re: Character Card System


    Just made an account to report my findings with the card system. It's quite lengthy so have a spoiler.
    Spoiler


    On a side note: Has anyone got the Mechanic card to work for them? I've tested it and noticed no difference in times.

  14. Default Re: Character Card System


    I dunno if this has been posted, but there is no CD on the Evan's card effect, at least. As I'm training my low level Battle Mage I've seen my MP rise several times over the course of a few seconds. I haven't used any mana pots in a while.

  15. Default Re: Character Card System


    Just got my Demon Slayer to S rank and the card is only 3% status resist. Thought it was because I didn't do my job advancement but I asked someone in the guild and theirs is only 3% as a lv19x DS as well. Does anyone have a S rank DS that gives 4%?

  16. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    That's because S = 3%.

  17. Default Re: Character Card System


    The table in the first post of this thread said 4%. After looking around, though, Locked's table said 3%.

  18. Default Re: Character Card System


    This means there's no reason to go for card bonuses on servers other than the server you're actively playing on, right?

  19. Default Re: Character Card System


    That is because one of the auras fix that for you. x)

  20. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: Character Card System


    (Not sure if this has been mentioned, but it's different from what @SaptaZapta; has been saying and does explain why some people's damage spreadsheets are going awry)

    TBs' and Buccs' cards don't add on to your range but and your actual damage. -edit- apparently it does add on to your range AND your damage.

    Using a level 120 TB card.

    Assassinate


    The Shadow Partner mirrored hits should be exactly 699,999, yet they're 594 above what they should be.
    198*3 = 594.

    B-Step


    The hit mirroring the 395,012 should be 276,508, yet it is 277,102. That is exactly 594 above, once again.

    Conclusion: the card bonus sucks and stacks with itself when used in tandem with Shadow Partner.

    It adds on to the original hit, then gets multiplied with Shadow Partner, then adds on again.

    Not like the damage is noticeable or anything

    Thanks to @inemnitable; and others on the Shadower facebook group for helping solve the mystery of the higher-than-it-should-be Assassinate.
    Last edited by MrTouchnGo; 2012-07-05 at 03:33 AM. Reason: ?

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