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  1. Default Re: Scheduled Game Update - June 27, 2012


    It was already established that that was not the case. Phantom skills work by tapping in on the other adventurers skilldata so they'd be stealing the old skills.

  2. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Scheduled Game Update - June 27, 2012


    Consider that you can NOT say that unless you happen to know that Phantom's skill "stealing" is done by activating a copy of the skill in question that is pre-programmed into Phantom's own skill table. If, for example, it's done "by reference" (i.e., Phantom's skill table entry for a stolen skill contains only a pointer or a skill-id, not all the details), then phantom can steal any version.

  3. Default Re: Scheduled Game Update - June 27, 2012


    http://maplestory.nexon.net/Communit...012%26nxid%3D6

  4. Default Re: Scheduled Game Update - June 27, 2012


    Wow that really would be a good feed back. And it could tell you your DPS and/or DPM. and you can set it to measure over a specific period of time If you wanted to. so you could include buffs and things. And maybe other things that I cant think of now.

  5. Default Re: Scheduled Game Update - June 27, 2012


    Well wanted to play a bit before work today, but with prepatch errors and other nonsense by the time I got it working the game was down. Hopefully I can try when home tonight.

  6. Default Re: Scheduled Game Update - June 27, 2012


    Thing is, though, that most skills will be unstealable, because they use entirely new IDs in most cases, like thieves. That was the main doubt everyone had about their skillbooks/passed mastery books... And ok, it turned out to be that everything worked... Ok, starting to have my doubts too.

  7. Default Re: Scheduled Game Update - June 27, 2012


    Well, looks like I won't be able to solo Bodyguards anymore -_-

  8. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: Scheduled Game Update - June 27, 2012


    Lmao. I knew it was too good to be true to have a timely patch and get to play on my day off.

  9. Default Re: Scheduled Game Update - June 27, 2012


    If Phantom is released earlier than the Pirate Revamp, seeing that Pirates have current and new skills in the data; would it be possible for a Phantom to steal current Pirate skills (example, Corkscrew Blow) and keep it until the current skills are overwritten (patched) by the new skills.

    Pretty much making a Phantom play as a vintage Pirate.

  10. Default Re: Scheduled Game Update - June 27, 2012


    As hilarious and trollish as that would be, I don't think that's how phantom works :(

  11. Default Re: Scheduled Game Update - June 27, 2012


    Possibly, But the problem with that is, Any skill that turns into another skill, the Phantom's skill would also turn into that as well, Because the explorer data that Phantom's skill pull's from would have changed.

    Say a Phantom stole Corkscrew Blow, When the Pirate Update hits, That corkscrew blow would change into the new Corkscrew. Same with Barrage>Octopunch, Etc...

    I cant think of any skill that would be useful to save between Pre- to Post pirate revamp

  12. Default Re: Scheduled Game Update - June 27, 2012


    Did they fix the bug that makes them not attack then?

  13. Default Re: Scheduled Game Update - June 27, 2012


    Yup. Didnt get to see for myself before servers went down, but i believe proxied uploaded a video at bga and it stunned him.

  14. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: Scheduled Game Update - June 27, 2012


    Yes they did.

  15. Default Re: Scheduled Game Update - June 27, 2012


    HARD MODE ACTIVATED.



    Well, more like normal mode...

  16. Water Gay Male
    IGN: Scenarey
    Server: Arcania
    Level: 146
    Job: Mercedes
    Guild: Destiny
    Alliance: Providence
    canada

    Default Re: Scheduled Game Update - June 27, 2012


    I can actually see some potential for code disasters depending on how exactly the system works, once the skill changeovers happen.

  17. Default Re: Scheduled Game Update - June 27, 2012


    And why is that?
    It would be no different to put a skill in the stolen skill ui of phantom as it would be to put it on a hotkey.
    Deleted or changed skills would be removed from the hotkeys.

  18. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: Scheduled Game Update - June 27, 2012



  19. Water Gay Male
    IGN: Scenarey
    Server: Arcania
    Level: 146
    Job: Mercedes
    Guild: Destiny
    Alliance: Providence
    canada

    Default Re: Scheduled Game Update - June 27, 2012


    Possibly not. It would depend on what that system actually does, as mentioned earlier. Whether it's referencing other original skills or referencing Phantom version of those skills, and whether the changes will use the same IDs (which as I understand, they do?).

    I mean, any time you're screwing around with the order of implementation you expose potential for flaws. When new material is written, it's done so with consideration of what is already implemented. In KMS, Pirate revamp already happened by Phantom time from what I recall, so this test case would've never come up and thus it is theoretically possible that issues will arise.

  20. Default Re: Scheduled Game Update - June 27, 2012


    I'm assuming something like this might happen:


  21.  

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