Alright, so I've been wondering about this subject for a while. I'm well aware boss lines do in fact stack with each other, but what I'm asking is if there is a total % boss damage cap implemented in GMS. In game I have about 145% boss damage but it feels like a large chunk of my % boss damage isn't even being applied at all. There aren't many discussions made about this subject and Google didn't provide any insight either, heck even potential data tables didn't mention a thing about it. Has anyone else noticed this and/or could possibly provide any information about it?![]()
Bookmarks