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    Again, this issue boils down to class specialization. Should legends be better than Adventurers at every aspect? Should Mercedes completely outclass any other Bowman class, in DPS? That's not the case for Mercedes, unless Hurricane can hit cap, then RoI takes over. Should Demon Slayer completely outclass any other Warrior in DPS? Apparently that's the case, atm, because of how great Demon Slayer is compared to the other 3 Warriors. Then there's this revamp. What will it do? Will it make the 5 Legend classes (a couple unreleased) be the best at supporting and attacking? Is there a point to Adventurers if that happens?

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    Actually, Mercedes are significantly better than their Adventurer counterparts. They have higher damage output, one of the strongest and fastest mob skills in the game, complete invincibility frames on their chain, defense reducing attack, higher dodge rate, extra slot of weapon potential, etc.

    F/P have a misleading %/s that's skewed since %/s cannot account for damage caps. They're still higher than I/Ls when considering this, but come nowhere close to Evan's 4500%/s.

  3. GLADIGATORS
    IGN: Overburnd
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    Default


    Mercedes have complete invincibility frames when using their rope jumper thingy?

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    Mercedes have complete invincibility frames when using Charge Drive -> Rolling Moonsault -> Gust Drive -> Charge Drive -> ... Pretty sure you can go back and forth on something like Zakum's body and take no damage if you do it right and it's really easy. I can't recall but you might be able to fit a Leap Tornado after Rolling Moonsault and still take no damage.

    Added a 25% column.
    Battle Mage 0% 10% 25% 40% 70%
    Single Target 4668%/s 4267%/s 3665%/s 3063%/s 1860%/s
    Three Target 13778%/s 12574%/s 10768%/s 8962%/s 5351%/s
    Eight Target 35737%/s 32608%/s 27914%/s 23222%/s 13836%/s

    This table includes the recasting of every buff into consideration. It has an estimate of 600ms for the new Twister Spin's attack rate. Otherwise, it's around 200%/s lower. Twister has a very long start-up and end time. Damage increase is not that great for single target because even though there is defense ignore, it doesn't apply to Teleport, which is a large contributor to their DPS, and it would make them considerably closer to Evans if every skill had an additional 30% defense ignore and not just Finishing Blow (~3000%/s, still weaker, just not by half). If a high level Battle Mage could test if The Finisher's current ignore defense applied to other skills, that might fix some of these issues we're seeing here. Otherwise, they're just plain weaker. Also, I assumed Body Boost's +20% damage and Battle Mastery's +30% damage multiply each other but they could very well be additive and they'd be 1.04x weaker. These two have no affect on Advanced Dark Aura's damage over time right?

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    How significant would the damage difference be assuming that you are using a Fast (4) weapon, then adding booster to it? You said the current is being calculated with a Normal (6) right? Is that after applying booster or before?

    Also, I believe that Twister Spin's attack rate is 500ms, not 600. I would guess this because at it's current rate, it hits 17 times at level 1, but that includes the slow start up and stop times. This is reduced significantly if you are at level 30 of the skill, as there are more attacks per start and stop of the animation. Meaning 0.75 seconds for both start and stop, and an attack every 500ms after that. If that is the case, it would hit 37 times each time it was cast. Also, teleport can be cast during the start up animation and the end of the twister animation, allowing for slightly higher dps.

    Edit: When timed, I measured 8.5 seconds between attacks starting and attacks stopping on Twister Spin. 17 attacks total at level 1.
    Last edited by RahlsSoldier; 2011-10-27 at 08:38 AM. Reason: Twister Spin

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    K, I'll look into getting more accuracy for Twister Spin. The calculations are done with Normal (6) Staff + Booster + Yellow Aura.

  7. Flatpanel TV Straight Male
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    I'm sorry but this is a completely Fail logic: "legends should be stronger then ADVs since we(Legends)sealed the Black Mage ages ago".

    Sealing the black mage automatically should make legends stronger than adventurers how and why exactly?

    Legends should ALWAYS be (slightly) weaker than their adventurer counterparts because adventurer players have been around longer and deserve to be stronger. And don't say AMs had their "time to shine". How many basil threads did you see in the past month titled "OMG OP-ED AMs"? Don't even complain about Infinity being such an awesome skill. It is only good for ~45 seconds out of every 3 minutes, and that's if we're not dispelled within that time. DoT is and always has been overrated for being so slow and magic-cancelable (for most of it's skills). To top that off, Evans have party skills and they are actually helpful. Here's the fact: Without adventurers, there would NOT BE legend classes. Screw 'story-based' logic, reality trumps it. So you're saying Evans being on top in 1v1 AND mobbing AND party is fair?

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    Just curious, how come you defaulted them with a Normal (6)? There are only a handful of them in GMS. The vast majority are either Slow (8) or elemental staves which are Fast (4).

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    I just defaulted. I'll look into considering both.

    Also, this is not the thread to be discussing whether or not you think Adventurers should be better than Legend or not (they shouldn't), so shut the pineapple up.

  10. Water
    IGN: JerrysHero
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    Job: Evan
    Guild: Imperious
    Alliance: TheAlmightys
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    To be able to seal something, you have to be at least on par in terms of strength against that individual. It has to be a standstill mostly because if it wasn't; you would either win by defeating him or the enemy wins by defeating you pretty much bypassing the need for a sealing spell or technique. I suppose you could also go from on the verge of defeat and blindside the enemy into a seal to win.

    I actually have seen no threads of AM's being OPed on basil that could be for a varying degree of reasons which would be quite obvious when explained to you. On to the ageism factor; this is surely wrong. How old are you? If you are younger then I am I can turn this onto you pretty quickly and prove why it shouldn't even be a reason on your argument. I'll explain it though, in case you are older. Giving benefits to a section of classes just because of their age, is basically segregation while not providing benefits to other classes. Cygnus have something similar like this, but it's quite alright since it affects all your classes equally when it's finally active except for the whole UA which doesn't seem worthwhile IMO. So in conclusion, there should definitely be nothing given to Advs that could potentially make them stronger intentionally just because they're an older classwhile not doing the same for the other classes. I wouldn't give an 90 year old man(with possibly alzheimer's or delirium) all of USA's nukes to make him stronger, why would you give an older class all these buffs to make them stronger?[/QUOTE]
    Did I say get rid of ADV classes? No. I just didn't think it was worthwhile to have them stronger then Legends is all. Evan's in top of supports? What's this Bishop-type class I keep hearing about then? The one with Holy Symbol and Adv BlessO.o
    If Legends were only released and destined to be weaker then ADV, there would be no point in releasing; likewise for The Resistance and Gaiden classes since ADV's should be stronger in your opinion. How fun would this game be with only 3-5 characters depending on your view of the original adventurers. I can pretty much believe Maplestory wouldn't be where it's at now if they kept adventurers only.

  11. Flatpanel TV Straight Male
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    So since Legend mages helped seal the black mage, it sounds like you're implying that Adventurer mages (AMs in particular) wouldn't/shouldn't be able to. Again, just because one type of class (legend) 'officially' did this does not mean the other cannot, and doesn't mean the other can't do it better.

    "you have to be at least on par in terms of strength against that individual" - Really? What about the collective army battle against 1, which is how the Black Mage was sealed for sure? *Imagines legend weapon attack classes doing most of the DPM in that fight lol* Throw your Black Mage argument out the window please. It doesn't prove anything at all.

    But Evans are officially "older" than AMs according to the story-based argument you came up with. See how your argument contradicts itself?

    Bringing up the 90 year old man argument is also out-of-the-blue here. That man, even if he has crippling diseases, can still possibly be the only person who can operate USA's nukes effectively due to experience and he could've built the damn things himself. A more realistic scenario that can be attributed to your argument is a worker with 5 years (AMs) experience getting less seniority/health benefits/salary/job security than another worker doing the same exact job with the same exact credentials but only with 2-3 years (Evans) experience. How would this be fair? It wouldn't be.

    Where did I imply that you wanted to get rid of ADV classes? Nowhere. Also, it was implied by me that bishops are out of this argument (I'm talking about AMs vs. Evans here only). Let me re-state this clearly: Evans on top of AMs in 1v1+mobbing+support = blasphemy.

    Matter of fact I'm all for class balance. Making Evans and AMs equal in terms of DPM would be awesome imo. But if one has to be slightly higher-damaged than the other, it makes more sense for it to be AMs due to my reasons stated above. And don't get me started on support skills. lol

  12. Default




    Take a look at how fast you hit now with Twister Spin. Also, I don't know if body boost is giving all three of its effects, or if it is giving just a random one.

  13. Default


    The body boost thing should be very simple to test:
    1) Unequip everything that gives you +speed.
    2) Activate all 3 Auras
    3) Activate Body Boost when the Dark Aura animation is shown
    4) Verify whether or not you're invincible for 10 sec or not (Blue Aura)
    5) Verify if your damage is boosted as much as it should be (Dark Aura -- Should show up in your stat screen)
    6) Verify that you have max speed (Yellow Aura)

  14. Water
    IGN: JerrysHero
    Server: Khaini
    Level: 200
    Job: Evan
    Guild: Imperious
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    I had more important things to do in the morning than to make my argument more sound, was in a rush too. Basically for this whole topic/discussion, I just don't understand why ArchMages should be above Evans in bossing and mobbing. From the beginning, ArchMages were clearly meant for mobbing, atleast that's what it looked like. However with Jump, they are now better bossers then say an avg Evan in Jump. I just don't really see Nexon's perspective in making mobbers(ArchMages/Evans) and turn them into top bossers around at the same time. If there's a way for an Evan to be top bossing of the Mages(Staying as attacking and supporting style) while having a reduced mobbing control and have AMs surpass Evans at mobbing and reduce their bossing potential but enough to be decent, I would have no problem. But Evans, in Nexon's perspective must be good at everything now and ArchMages prior to this update..are also good at everything. O.o I can only wait and see what Nexon does with ArchMages to really see where they are going with this.


    If that's not clear enough, the shorter version is;
    Why have two or more branches of the Mage-type classes good at three categories while competing with each other? I don't understand that part. In my opinion; Evan's should be the bossing Mage class, ArchMages with minor supports should be the mobbing class, Bishops obviously supportive(They should really be 100% support with status effects[Poison, Curse, Bleeding, Sealing, some DoT, wep/mag def decrease, hp decreasing, etc to name a few skills and party support]and no attacks if MS operated differently), & Battle Mages could be 'The-jack-of-all-trades' type(Bossing,Mobbing,Support) but can't surpass an Evan's bossing, ArchMages mobbing and Bishop's supporting, just average at all three. Does it make sense to anybody else? Evans seem to be going towards a Tanking-Boss-Mage class with Magic Guard(10% hp increase, high defences, High MP/HP from the skills, etc.). Arch Mages should be going toward mobbing unless Nexon wants to make Evan's updates inferior again. Makes sense to me, mobbers certainly don't need all that to just mob; so that can't be an Evan's future.

  15. Flatpanel TV Straight Male
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    When Nexon put a cooldown on ultimates is when AMs became known as the 'attacking' mage, mobbing or 1v1 notwithstanding. I see Evans as more of the Jack-of-all-trades class and BaMs as more of the 'warrior-cleric' hybrid. The mere fact that Evans still have decent party skills and AMs lack any tells me that AMs are primarily attackers and Evans are the attackers too but more versatile in other areas such as support. If you haven't noticed by now, just about EVERY class is at least an ok mobber now save for a certain few. Mobbing post-BB-cool down-implementation is overrated comparing to Bossing. Bossing is the most vital aspect of the game now. Don't kid yourself if you think support skills and bossing skills aren't tons more in-demand than mobbing. So my response is that I do not see why attacking mages shouldn't be equally effective at bossing.

  16. Desk Straight Male
    IGN: NatsuEliseo
    Server: Galicia
    Level: 206
    Job: Evan
    Guild: Exploited
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    mexico

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    Hey guys, GUYS, why not play both?

    OT: Does anyone knows if Magic Shield is still a party skill? Since they lower it the 30% to 10%, I wonder that and if it is even worth using.

  17. Default


    All 3 auras are boosted by Super Body according to this post.

    And you two need to take this Evan/Adventurer mage side discussion to PMs or the KMST thread. On that note, mages haven't even gotten their changes yet. Wait to see where they stand post-Union before jumping to so many conclusions.

  18. Flatpanel TV Straight Male
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    Sure because we all have an infinite amount of time on our hands and screw full-time jobs/commitments.

  19. Default


    I have to disagree with you. Here's the thing. The legends ARE the older class and have hundreds of years worth of experience. So yes they SHOULD be stronger. Mir is basically Afrien's soul reincarnated so Mir at full power should have all the power Afrien would have. Aran and Mercedes both fought the Black Mage together and were both frozen. That frozen time weakened their power but not destroyed it. Over time they gained it back. I don't see a problem here. The Legends shouldn't make the ADV completely pointless but they don't. Each class has something they can bring to the table that can help. Hell I use a bucc in my guilds Zakum speed run. I used him at Chaos Zak. Why? Because he has speed infusion and time leap in which the later saved our asses. I don't get what the problem is here. Mercedes might outclass bms and mms but I can think of reasons to keep them around and still be used. Evans have higher DPS then A/Ms. Okay. F/P can do hell with DoT, I/l has incredable mob control since it's main attack is CL. Sure other classes like Aran can too but so can a bucc spamming Dragon Strike. The only classes that should be useless for bossing is Cygnus and Resistance(I wish but that's not the case). Here I'll make a list of why the Adventurers at this point are still good.

    Warriors
    Darks: Can save a few lives with Iron Will and HB.
    Paladins:Combat orders, not to mention they aren't bad attackers.
    Heros:Pure damage dealers, sure lower then demon slayers but that darkness from panic can work wonders.

    Mages
    F/P: You would be amazed at how much that DoT can help the party out put.
    I/L: Need mob control or just a nice attacker? This should do it
    Bishops:Good for support, though it needs some better support skills my guild Bishop increases our output a lot.

    Archers
    Bowmaster: It may be outclassed by Mercedes, but that doesn't mean some crazy damage can come out of these guys.
    Marksmen: Same as above,

    Thiefs
    NightLords: I don't have much to say..these guys need a revamp bad..you won this guy<
    Dual Blades: While they may have fallen in the Legend patch a nice funded dual blade is a force to be reckoned with
    Shadowers: DAT MESO EXPLOSION

    Pirates
    Cannoners: I see nothing but nice numbers coming from these guys.
    Corsair:Same here, they're quick and over the years have really helped our parties dps and dpm
    Buccs: Time leap, Speed Infusion, nuff said. L>Revamp though...

    I personally love the Adventurer classes and always will. I know a very large amount of people who would never NEVER trade their Adventurers for any other class set EVER. So final line: Legends SHOULD be stronger, slightly, not overwhelming *cough mercedes* but that doesn't take away from what the Adventurers have. Besides what the flying ringling brothers circus from fking hell happened to playing a class because you liked it and it was fun not ZOMFG POWAH. Also before says anything I have an Evan, Hero, Marksman, and F/P A/M so no this wasn't biased.

    TL;DR Legends should>Adventurers even if it's only a little bit.

    EDIT: This should be the end of this discussion on this thread at least.


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