err why do I have the impression that arans were buffed in 1st and 2nd job but nerfed in 3rd and 4th job.
err why do I have the impression that arans were buffed in 1st and 2nd job but nerfed in 3rd and 4th job.
not really damage dispersal is removed, we get 20% boss damage,40% defense ignore, 20% hp from high defense and FA so i think we are buffed but not at Mechanics level with siege mode with no cooldown, the only really nerf i can think of is the 5% minimun critical from High mastery but i think it's a fair change for no damage dispersal
Not sure if anyone brought this up yet, but does anyone know if 1/1 still kills you if you have Blue Aura up?
For Arans now that they have -4 weapon speed, what would be the best polearm for a dexless Aran in KMS. Still the purple surfboard? It kind of sucks to see that that extra -1 speed will be wasted with the PSB. I haven't been keeping up with MS much at all.
Just wondering, but is it still 3 hits? If it is, that boost is...crazy.Flame Wheel:
Changed - Description (바퀴 형상의 불덩어리를 만들어 전방의 적 다수에게 불 속성 데미지를 준다. --> 바퀴 형상의 불덩어리를 만들어 전방의 적 다수에게 불 속성 데미지를 준다. 대상은 지속적인 데미지를 입는다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격 --> MP #mpCon 소비, #damage% 데미지로 최대 #mobCount명의 적을 #attackCount번 공격, #dotTime초 동안 #dot씩 지속 데미지)
Changed - Delay (flameWheel - 1350 ms --> flameWheel - 900 ms)
Changed - damage (265 --> 390) (175+3*level --> 240+5*level)
Changed - mobCount (8 --> 10) (8 --> 10)
New - dot (6) (roundUp(level/5))
New - dotinterval (4) (4)
New - dotTime (25) (10+roundDown(level/2))
I'm surprised there hasn't been a patch again yet.
Notable Issues:
- Final Attack for Arans is 10 levels too high
- Triple Swing does more damage than early level of Full Swing's Triple Swing
- Blessing Maha adds defense and magic defense. What
- Magic Missile does 974%/s in first job.
- Fire Breath does less dps than Dragon Thrust by a lot despite being on the next tier
- Killer Wings is still useless. 1.45x weaker than Magic Missile, damage over time not worthwhile
- Earthquake is the lowest DPS of any mob skill after Ice Breath, though it does have a range advantage above you
- Flame Wheel's damage over time: interval is 4, when every other damage over time is 1. Time is 25 seconds. Damage is 6%. Yeah. Seems good.
- Every skill that Wild Hunter's has that's not Wild Arrow Blast sucks
- etc
Monster bomb pineappleing sucks.
Maybe if it got maxed instead of having it at 1 for the lulz would be better...
Plus monster bomb is impossible to use effectively, yes it can hit any amount of mobs but it never does, plus it's a biatch to aim.
And since when has Nexon been averse to adding new useless skills?
I mean, look at IRM for wild hunters.
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