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  1. Default


    Doesn't The Finisher get stronger as you upgrade to the stronger blow skills? I swear I saw a chart once that showed how strong The Finisher was based on how many SP you had put in and which blow skill you were using.


  2. Default


    How does it blow chunks?
    I don't have the chart memorized, but I'm fairly certain it does about the same pure % as Finishing Blow at a faster speed.

    It also has the advantage of ignoring 20% Def which no other BaM skill does.

    EDIT:
    Yeah, basically looking to see what changed your opinion here.

    Echoing this.

    I made my UA a F/P because they seemed to be the only ones to benefit long-term from the Cygnus Skill.
    I had no idea just how boss they were becoming.

  3. Default


    If you are gonna add a +infinity line for normal mages, please add a +buffs line for Evans too, we have so many damage buffs, active and passive both. ;_;

    It just makes us look that much more pathetic if you don't, LOL

  4. Default


    I've corrected it now. Without Teleport, The Finisher does improve DPS by about 100%/s. If Teleport is used though, since you can only Teleport after The Finisher, and not between each Finishing Blow, it reduces DPS except on 70% Defense monsters.

    Convert 80 matk in %/s for me.

  5. Default


    mmm, our buffs/passives totalled are 60matk (90 including MagMast), 135% matk, and +20% matk (not sure if you added amp or fury)

    And I'm not sure how you could add Sparking into the formula (40% chance to to 150% damage final attack).

    Math is not my strongpoint, sadly.

  6. Default


    I updated Evans, because I realised I forgot to include Dragon Soul's -1 Weapon Speed, and I added Inherited Will. I reorganised the list to be in order of DPS vs 70% Defense, and added a summary list at the bottom for the strongest output of each class in that order.

    I'd facepalm but I don't want hand prints on my glasses.

  7. Default


    Sorry, forgot the new stuff, Sparking is now 200% and fury is 25%matk.

  8. Default


    ^ Stop posting.

    Added F/P without Flame Gear for comparison. There's a slight over-calculation in the DPS for F/P since Meteo's damage over time duration is 20 seconds and cool-down is 30 seconds so there will be times where Mist Eruption won't be hitting that specific bonus. It'll likely be already hitting the damage cap though.

    Flame Gear adds a ton of DPS since it only needs to be cast, optimally, every ~58 seconds, and does a lot of DoT as well as the buff to Mist Eruption.

  9. Desk Straight Male
    IGN: NatsuEliseo
    Server: Galicia
    Level: 206
    Job: Evan
    Guild: Exploited
    Alliance: Family
    Farm: StarWars
    mexico

    Default


    Legend is 35% Magic Atk.

  10. Default


    oh ok then.
    Well yeah but this is a chart for Ascension only I assume.
    edit:just saw the title update. Gotcha.

  11. Default


    It's actually possible to Teleport as you cast Finishing Blow and as you cast the following Finisher, but it's notably difficult.

    700% more on a 70 PDR monster? That's a ridiculous difference!

    If only Nexon could find a way to make the other UA skills nearly that useful.

  12. ☮♫♥ Gay Male
    IGN: FrozNlite
    Server: Khaini
    Level: 200
    Job: F/P ArchMage
    Guild: Brazzers
    Alliance: Heroes
    New_York

    Default


    Just one quick comment about our Meteor Shower: it's not maxed. This is probably obvious/I'm restating what you've known for 6 months, but it's something I didn't know till I logged on today and started allotting points. I have a Lv. 9 Meteor Shower at 200. Now that is after maxing MW to 30 and putting 5 points into Hero's Will, so if you drain those the max I could POSSIBLY see the skill at would be 15, but even then it's important to note that it's only doing that much when it comes to calculations like these.

  13. Default


    Ah thanks. I'll see if I can work in something to optimize a lower level Meteo for Mist Eruption.

  14. Default


    AFAIK, Infinity, Amplification, (and while they're not mentioned, Elemental Weapons) do not affect DoT while elemental weaknesses do. I'm going to take a wild guess and say Storm Magic and Arcane Aim won't either, but I'll go and test it to make sure since assuming it is never a good idea.

    Edit:
    Spoiler

  15. Default


    Alright, thank you for clearing that up.

  16. Flatpanel TV Straight Male
    IGN: ° ͜ʖ °
    Server: DEGZA
    Level: T_T
    Job: This is FParta!
    Guild: I like toast
    Alliance: @__________________@
    north korea

    Default


    Is crit rate and cast speed accounted for in your calculations? They do make a big difference for I/Ls. DoT, I think, is also overrated because of how slow it hits (even if it hits max damage). I do love the concept of DoT though :).

  17. Default


    Also, what staff speed are you using in your calculations? It makes a significant difference for BaMs. I knew they were very low in the damage ranges, but I didn't realize the difference would be this significant. Also, are you factoring criticals in as well as Battle Mastery?

  18. Default


    Normal (6).

    The only thing not included is Teleport, and it's included for a section for Battle Mages. When next person to asks if I included x, y, z, I will remove this thread because I am petty like that.

  19. Default


    We were just trying to help in case you forgot something, there is no reason to be a gigantic ass about absolutely everything.

    All that pent up anger is going to give you an aneurysm or something...

  20.  

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