Idk, but new attack belt + New bad ass looking weapons = win? Hopefully they'll come out b4 my pam songs die from my invy but i wont get my hopes up, and yea i got 9songs sitting in my invy just wasting away
Idk, but new attack belt + New bad ass looking weapons = win? Hopefully they'll come out b4 my pam songs die from my invy but i wont get my hopes up, and yea i got 9songs sitting in my invy just wasting away
How do I get 160dex without shytting up other stats/ increasing base dex? I have 15 base and I have only 60dex, enough accuracy but getting 80 dex for arclaive is already quite a problem. Now I need to get 2x that amount.
Though normal warrior equips have never required dex, I think Nexon just screwed up and forgot it.
mfw every single warrior equip needs DEX and every single bowman equip needs STR
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So, to summarize.
Level 110 gear:
- Tradeable
- Doesn't require dex
- Drops from monsters (come with Potential)
- Best possible Potential bonuses
Level 120-130 gear:
- Untradeable
- Requires huge amounts of dex
- Can only be forged
- Same potential bonuses
- Set bonuses for equipping everything.
Final note:
What the hell is the point of a hat with the highest dex requirement in the game adding +dex? There is no class where it's a good idea to raise your secondary stat past the requirement for equipment... it's just superfluous stats.
Love watching warrior after warrior QQ about stat requirements, something every other class has had to deal with.
Please to be getting over it. Most cases, it's not worth it, but if you want it you'll get the dex.
The luk dagger should be shaped as a katar, and where is the str dagger?
Btw, New arrows and bullets look like they really just hurried and edited old arrows and 110lvl bullets with paint.
I'll stick to DEXless as a warrior and use the Visitor equipment, kthnx?
The bonuses on the sets do look nice, though. +15% HP. @____@
<- 147STR sair. So no complaint here.
Sadly my sair will be 200, and forgotten, long before this patch arrives. If it's not 200 by the time this patch arrives, I'm sure some other event equips will cover the shortage of 13 STR.
What's shovel? New equip slot or something?
And >:( @ 600 bullets per slot. Just imagine how many sets do you need to get through a long boss run.
Am I the only one who read the patchnotes posted on page 2? Some interesting things that google translated for me:
So... 5 'expertises', which seem to be like maker, but then more extensive, with herbalism, mining, another maker kind of thing, jewelry creating and alchemy. Everyone can learn 2 of those. And those pocket things can hold roses D=1. The new maps have been added.
- Specialized technical craftsmen gathered in the "Vulcan Te ion> have found.
- Victoria Island, Orbis, Ethel Rubinstein's expertise in each village using the portal "Vulcan Te ion> can move it.
"Game related"
1. Expertise has been added 5.
- Herbalism: herbs, flowers and seeds collected from the bush, and in making use items and potions that can make herbal oils.
- Mining: precious stones and metals collected in veins and smelting stone used in making items and make potions.
- Equipment Manufacture: using herbal oils and refined stone armor, and weapons of various makes.
- Jewelry created using herbal oils and refined stone jewelry making.
- Alchemy: herbal oil and refined using three different potions, creating equipment items degradation / synthesis can.
- Specializing in technology-related activities (collection, production, etc.) whenever the schedule is full of fatigue if fatigue ssatyimyeo expertise can not work.
- Fatigue during the test period, "Vulcan Te ion> of" himmel> early and can I visit you.
2. More than 30 levels of expertise, 2nd job is completed for characters to learn.
- Up to 2 professional skills can be learned.
- Professional skills "Vulcan Te ion> to learn from the technical expertise can master.
- Have already learned if you want to delete the expertise that will be deleted from technical master. However, when deleting data for the relevant professional skills will be reset.
7. Skill-related errors, and the character of some game bugs have been fixed.
8. Greatsword, blunt hands, hands ax, bow, how, when used to calculate the damage has been corrected.
9. Some skills have changed the performance and effectiveness.
"Items related"
1. Pocket slot item has been added.
- Black Wallet
- Pocket Watch
- House keys
- Snip
- Poems
- Rose
And it's strange that the patch notes don't mention anything about PvP, I guess it might be added later.
EDIT: Nevermind, I always post things before I read other threads about things like this -.- Fiel already made some extractions about this.
Aside from the steep secondary stat requirements for the Lv. 130 gear, I think it all looks HOT. Nice aesthetic design on Nexon's part.
Meh, its pretty easy as heck to reach extremely high levels of a secondary stat with things like CHTPs and Czak helms out, along with % All potentials. Top + Bottom, instead of just an overall, and several types of rings are also ways to stack a secondary stat.
I never really tried and have over 350 dex on my (4) base dex hero. Not everyone is going to have access to this gear, or be able to use it. It is supposed to be end-game. That is the nature of the beast.
How can no one have guessed yet the pouch thingy has to do with the amount of weight you can carry on you. And this weight is related to Minning?
I think weight is the way Nexon tries to prevent botters from breaking the profession.
Translations are now provided by an unnamed translator for the equips. If he wishes to reveal himself, I will allow him to do so. But thanks for the translations!
Just looking at the new gear, we now have forgeable pendants that gives +16 allstat, rings that give +6 allstat... assuming one were to wear four of those rings (unlikely, but humor me) that makes up for 40 secondary stat right there. With Chaos Zak and HT/CHT pendant, yeah, this is looking at least somewhat doable. Still, it puts Arans in particular into a sudden, unexpected bind for dex.
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