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    Quick question regarding the Archers' Mortal Blow skill: Does it still give you partial experience when you inflict the instant-kill inversely proportional to the remaining life of the monster?

    I noticed in the skill description that it does not say that anymore; I just want to confirm.

    Thanks~

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    I havent really noticed, but im 99% sure its now the exp you would get if you killed it normally.

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    Thanks~

    Now the Sniper skilltree isn't a cookie-cutter build anymore.

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    What is the % variable on the end of Marksman boost? O.o

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    I believe that would be +% on Minimum Critical Damage.


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    That's pretty awesome. That would bring their crit damage from 1.35x to 1.5x, then?

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    what

    base crit = +20%~+50%
    SE = +30% max crit damage
    MMB = +15% min crit damage

    MMs have a 65% chance to do +35%~+80% damage with max SE.

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    I wasn't counting SE. >_>

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    That still doesn't explain where the hell you got 1.35x and 1.5x.

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    Critical damage is multiplicative, no? It would bring the critical damage multiplier from 1.2x-1.5x to 1.35x-1.5x. That's what I was getting at. o.o

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    That's not what
    means.

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    Looking back at my first post, what my brain was thinking and what my fingers were typing were two entirely different things.

    Fixed, I suppose o.o

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    One of the Night Lord new skills says:
    숙련된 표창술
    Description 럭키 세븐, 드레인, 어벤져, 쉐도우 메소의 #c총 데미지가 상승#한다.\n또한 공격 시 일정 확률로 표창을 소비하지 않으며 현재 사용 중인 #c표창이 1개 충전#된다.\n(단, 표창의 최대 개수 이상으로는 충전 불가, 스피릿 자벨린 중 충전효과 제한)\n추가로 숙련된 표창술 효과가 발동되면 #c다음공격은 반드시 크리티컬로 적중#한다.\n필요 스킬 : #c스피릿 자벨린 5레벨 이상#


    "n추가로 숙련된 표창술 효과가 발동되면 #c다음공격은 반드시 크리티컬로 적중#한다."
    My translation of the sentence above: when the skill is activated, the next attack will be critical.
    I wonder how many seconds the skill will last, and what is the meaning of the next attack will be critical.
    Dose it mean that when the last attack is not critical, then the next one absolutely will be?

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    The skill gives Lucky Sevens, Drain, Avenger, and Shadow Meso +x% damage increase, and a y% chance to recharge one star. When the recharge occurs, the next attack is guaranteed to be a critical.

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    Thanks a lot . But I think it dosn't quite make sense since 4th job's main attack skill for Night Lord is Triple Throw, why the heck Triple Throw not be included in the skill above.

    I hope you can understand what I mean coz' I'm Taiwanese and my English is not very good. XD
    Could I please ask you some more questions for my netizens in another forum in my country ?
    1.Is it possible that DoT does damage to any Boss?
    2.Can Dot of fire elemental and poison elemental on one monster exist together?
    3.Magician's Big Bang's damage is 290% for 5 times. Is 290% the damage after charging the skill totally? If it is, how much time will it take to charge the skill completely?
    4.Will DoT spare 1 HP for monsters when time is up and you have to attack them one more time to kill them jist like Venoms does?
    5.Will DoT be influenced by the skill "Amplification"?
    Last edited by zesdac; 2010-08-11 at 04:49 PM.

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    Not sure if mentioned all ready. Can someone translate / explain to me what Blessing of armor for paladins does and what all the numbers associated with it are

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    Blessing Armor:
    Every time when you are attacked, there will be a chance (according to the skill level) to create a protection cover that can protect you from 100% damage, but you can not create more than two covers within 30 seconds. When the protection effect happens, the word " Guard" will show up above your head. The skill can also add some WTAK (according to the skill level) and it lasts for 60 seconds and the cooldown is 30 seconds.
    Level 1 : the chance of creating a protection cover when attacked is 2%, and you can only creat one protection cover, WATK added will be 11.
    Level10(Max level) : the chance of creating a protection cover when attacked is 20%, and you can create 5 protection covers, WATK added will be 30.
    For more information : when you use Combat Order you can create 6 protection covers when these two skills are masterd.


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    1. I've only tested on lower level bosses, but yeah, DoT seems to damage all the bosses the same.
    2. Yes, you can have multiple DoTs, it doesn't matter what element they are, like, if my poison brace did 500 damage per second, and my poison mist does 2000, it'd do 2500 every second.
    3. 290% is with max charge, I believe, and it takes about a second to charge it now, and I haven't heard of it changing after Big Bag (the patch)
    4. Yes, it still leaves 1 HP.
    5. No, Amp doesn't affect DoT damage.

  19. Default


    Thanks a lot. I thought no one would ever answer the questions because of my nationality or whatever the reason is, but finally... I am so touched deep inside my heart. I wanna say " thank you again" .

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