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Thread: [KMST] [1.2.327] Edelstein

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    uber stackage is ridiculous. But I'm not complaining if it's true :)

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    Weapon Attack accounted for;
    +94 Gun
    +20 Bullets
    +8 Glove
    +7 Blessing
    +3 Ring

    No potential equips.

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    Looks like the gun multiplier is now 1.5.

    If my math is correct, it looks like claw was changed too.

    221 max range|36 total attack


    4*77+42 = 350, 350 * .36 = 126
    221/126 is about 1.75

  4. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Guess we have to test every weapon again.

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    http://www.southperry.net/showthread...247#post490247

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    what the pineapple are they doing? keep chainging this and that. Is it we the southperry too pro at guessing the multiplier and they change constantly to keep us busy!

    haha :P

  7. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    The rational thought was some of the weapons were too buffed up or some were too weak, so they had to nerf/buff the multipliers because of what the class is truly capable of. However, I'll accept this reasoning too for lols.

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    Proof of stackable Transform Attack and Energy Charge:


    With Both Energy Charge and Transform:

    With Energy Charge


    BSB delay isn't gone, and CSB has crappy delay back with no invincibility frames.

  9. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Your pictures are broken. Rehost please.

  10. Default


    conversation between nexon staffs:

    staff1: those guys at southperry guess our new multipliers correctly..

    staff2: what! so fast? I guess they must have a large forum base to feed them with the numbers.

    staff1: They even guess that the 2h axe/bw and 2h sword have different multipliers... Those fans of bw/axe are not happy!

    staff2: opps..I program the wrong codes number into the files. dun forget, I can only count up to number 7....

    staff1: ok. lets revamp all the multiplier again and make them recalculate everything. (both laughing in high pitch)hahahahahaha

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    =O Pwnaneers

    S.Transform + Energy + Apple = Profit

  12. Default


    Lol I can imagine them having this conversation in korean and ending with that laugh, creepy

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    I thought an apple would override energy charge.

  14. Default


    I welcome the change of multipliers. Some classes really needed it. Is there a table of before and after? I only saw the after, and haven't memorized all of the new ones yet. :s

    The laugh would be "kekekekekekeke" instead, though.

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    1H Sword1.101.20
    1H Axe1.101.20
    1H BW1.101.20
    Dagger1.301.30
    Wand0.881.00
    Staff0.881.00
    2H Sword1.291.32
    2H Axe1.271.32
    2H BW1.271.32
    Spear1.491.49
    Polearm1.491.49
    Bow1.151.20
    Crossbow1.351.35
    Claw2.001.75
    Knuckler1.701.70
    Gun1.601.50

  16. Default


    Thanks. Table-fied to make easier to read.
    Oh you ninja you.


  17. Default


    so weird, boost multiplier for warriors overall and keep spear where they are. Least sins got a 6.25% nerf god knows they needed it

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    Assuming dexless:
    1h sword had 4.0 multiplier, now has 1.2 = 20% increase
    spear had 5.0 multiplier, now has 1.49 = 19% increase
    claw had 2.5-5.0 multiplier, average 3.75, now has 1.75 (was 2.0) = 86% increase (was 113% increase)

  19. Default


    Now this is what I called 'balanced', well, somewhat. Claws and guns needed to be brought down, glad they did it. Wands and staves on the other hand, mages gonna be crazy.

  20. Won't Be Coming Back

    IGN: Skyshooter1
    Server: Alexina
    Level: 981
    Job: Green boy
    Guild: Blasphamy
    canada

    Default


    What I like more is that they added an extra 0.05% to bows. Which really helps if you use constant attacks like hurricane.

    On top of that, better mastery for us. 85% mastery, as opposed to the 81% we have currently in gms.

    Or better yet, bad lip syncing to english words like in the classic asian-american movies.

  21.  

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