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  1. Default


    What is a Dark Night? And, you have to play a Dark Knight to understand why the people in this thread that are Dark Knights are complaining.

  2. Default


    I have a level 183 dark knight myself which I use to cwkpq, scar/targa with. Yes I hate berserk but it still doesn't warrant people to always whine about the entire class in general. HB itself is a godsend and enough to make up for their lack of dps. (Even though dks actually have higher dps than heroes with the right buffs)

  3. Eos Scammed Me. Bi Male
    IGN: Ryninagha
    Server: Windia
    Level: 16x
    Job: Dark Knight
    Guild: EmoCorner
    Alliance: EmoNight

    Default


    For me the problem lies in that we're not getting anything all that special. Heros got brandish in third job and BS in fourth, an attack with not only crazy range but damage as well, while all we're getting is some critical and a slightly refurbished gameplay style that we've had since before fourth job. Cool, we get a floaty eye that doesn't do much. *Twilight fan girl scream*

  4. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    That floaty eye lets out an extra 700% damage to a mob of monsters every 5 seconds which iirc is much more than un-zerked crusher and you don't think that's a huge improvement?

  5. Eos Scammed Me. Bi Male
    IGN: Ryninagha
    Server: Windia
    Level: 16x
    Job: Dark Knight
    Guild: EmoCorner
    Alliance: EmoNight

    Default


    Except that it's passive and boring. Also, if my memory serves me correctly, that still doesn't hold up to Heros and Paladins DPS.

  6. Won't Be Coming Back

    IGN: Skyshooter1
    Server: Alexina
    Level: 981
    Job: Green boy
    Guild: Blasphamy
    canada

    Default


    Still many Dark knights won't understand this and will be like:



    Wii g0tz nuf3d....

  7. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Passive damage boosts are always awesome. FA being changed to instant cast was one of the best things for warriors in general and no one's complaining about that. Yet DrKs find a way to complain about the same exact kind of damage boost except it's more than 4x stronger than FA on a single target and it mobs. O_o I'd be pumped for that kind of thing especially after seeing it hit 100k+ damage in that one video...

  8. Eos Scammed Me. Bi Male
    IGN: Ryninagha
    Server: Windia
    Level: 16x
    Job: Dark Knight
    Guild: EmoCorner
    Alliance: EmoNight

    Default


    Still, you can't see how that pales in comparison to Heros and Paladin changes? I get what we're getting, I really do. I just don't find it nearly as interesting when I feel as if I'm playing the same class I started in 06.

  9. Default


    basically, you don't want your class to be competitive with Hero/Pala, you primarily want to feel "refreshed" with your class (new skills and stuff) and not just damage boosts.

  10. Eos Scammed Me. Bi Male
    IGN: Ryninagha
    Server: Windia
    Level: 16x
    Job: Dark Knight
    Guild: EmoCorner
    Alliance: EmoNight

    Default


    More or less. I've always found bossing damage to be irrelevant when my class has long since been considered a support class despite how powerful they are under certain conditions. Third job we had crusher. Saders had Combo and Power Strike. Fourth job came and we got berzerk and a floating eye ball. Saders got Brandish and AC. Now we're getting an attacking eyeball, while they get a new and powerful attack. Some change on our end would be nice.

  11. Default


    Not all that many people are whining. Except those two fools who said they would never play they Dark Knights again because of the changes.

    No.

  12. Default


    All they really need to do is give Crusher and Fury a new animation when you hit 4th job and put the DPS about on-par with Heroes (not sure if it is atm). It doesn't make much sense to complain about the playstyle being boring. Wasn't 3rd job out when you guys chose to make your DKs? The playstyle hasn't changed much since then. Heroes have the same boring Rush->spam one skill pattern. At least DrKs can use both Crusher and Fury (and maybe Sacrifice) now.

    I don't really see the need for anything beyond an animation change. It's not like spamming Brave Slash is more interesting than spamming Brandish.

  13. Default


    Maybe...make Dark Force colour Crusher and Fury Black and give a black aura to the character when they're used.

    Oh, and they could make the weapons have a crimson glow/aura when Dark Force is activated. Of course, Crusher and Fury's aesthetics should override this effect.

  14. Default


    Yeah seriously, guys. We got:
    - Mastery: 9% DPS increase
    - 30% higher critRate: 10.5% DPS increase
    - 30atk Dragon Blood
    - 100% potential damage on Spear Fury

    and all that brought up to almost matching Hero/Paladin in a big mob of infinite HP! Hooray!
    Bossing? You can have 620% dmg Sacrifice but let's hope you aren't too strong to be dealing over 81818 damage while right now you can already do over 270k per Crusher.

    No, I'm not a damage whore. I'm contented with these changes, I just WISH I wouldn't have to be ploughing the spear like an idiot, time to hunt Purple Surfboard, I guess.

  15. Default


    unpleasable fanbase is unpleasable Drks are heroes with a dam good pt skill. Let heroes keep their marginally better dps considering what you guys already have and pally's over there with tha godmode If anything you're class is the most complete in terms of tweaking considering any discrepancies between the two weapons types are gone. Heroes and pallys are still stuck to swords only for the fact that axes and blunts still suck due to their slower speeds and now lower multipliers. It would be nice if they had something special bout them

  16. Default


    Hero doesn't have a big mobbing skill. Crusher is literally useless. Fury is pomegranate compared to ACB.

  17. Won't Be Coming Back

    IGN: Skyshooter1
    Server: Alexina
    Level: 981
    Job: Green boy
    Guild: Blasphamy
    canada

    Default


    I want concentrate to lose the cooldown. Or at least give it a 5 min cooldown so that the intervals between castings and expired buffs is 60 seconds and not 120 seconds.

    I mean common, everyone else gets their attack buffs increased without cooldowns. Sure sharp eyes is cool, but 35 w.att to even out the current gap between Marksmen and their new found power would be great.

  18. Default


    You didn't have to rub the salt in my wounds, I love my Crusher.

    So basically, you're suggesting that we rate warriors like this:
    - Mob of 6+: Paly > Drk > Hero
    - Mob of 3+: Hero > Paly > Drk
    - Bossing: Paly > Hero >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Drk

    ?

  19. Default


    Jack of all trades, master of none. They'll still be guaranteed a place in boss runs, though.


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