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  1. Default


    My guess is this...

    The Beginning:
    - [Event Quest]The people of Victoria Island have noticed something odd...

    The Shift (Movement):
    - The Black Magician strikes! Victoria Island is completely messed up, and most monsters in the world of Maple have become stronger while some have become weaker.

    Reinforcements (Support):
    - The Resistance arrives to assist the world of Maple!
    - All Job classes have refined their abilities and even learnt new ones. Surely they are prepared to face the horrors of the Black Magician!

  2. Default


    That, again, is a really nice theory.
    I love how the way you think. lol

    OFFTOPIC, Lucas here, btw.

  3. Default


    Which seems like it's something he heard or knows, because immediately before this he says something along the lines of "The announcement can be summarized in the following" and then there's a poster of the Resistance, the Video, and the dates.

    According to Mazefind
    7/8 - The Initial Changes: Formula changes, exp/skill/monster/map changes based on the survey, windowed mode+new resolution
    7/22 - The Movement (Resistance) Against the Black Mage: Wild Hunter and Battle Mage
    8/12 - Reinforcements: In the form of the Mechanic job.

    Mazefind's Blog Post

    Oh and the text in the video can be translated as, in order, 'The Beginning of the Change', 'Counter Movement', and 'New Reinforcements'.

  4. Default


    ahhh, there you go, a clear picture of BattleMage & WildHunter
    *credit to mazefind


  5. Default


    I see. That's good to hear. No event quests, then? :(

    Wonder if they'll add in Storyline quests for the Adventurers regarding the continental shift and other stuff...

    It'll be nice if they make the new skills obtainable only via quests...for example, a quest explaining why Brandish is brought down to 3rd Job (that also gives you Brandish).

  6. Default


    rawr i want teh black mage's rings!!

  7. Default


    Rings? What Rings?
    And wow, nice poster!

  8. Default


    the one in the poster. :x
    i hope they make those rings in-game item.

  9. Default


    Ah, I see.
    Those rings would be nice. if they are avaliable.

  10. Default


    Pawn Pink Bean 1st then say

  11. Default


    So the changes as they are now are NOT ALL THAT EXCESSIVE compared to the initial ones right? Also wow@the added stuff to dual bladers, that's just whack such increases, when the shadowers finalyl felt they were catching up a little.

    Also in the Victoria map Fiel, you put the same map under before and after, I think the before has to be changed.
    Great work! And yes, SP resets all around please.

  12. Default


    They're not the same. There is one VERY small difference. Notice how Fiel said to look near Henesys? The difference between the two pictures is that the pathway linking Mushroom Castle and Henesys has a different shape - it isn't as twisted as before.

    I didn't notice Fiel's note, and scanned through the pictures manually. Ugh...

  13. Default


    one of my fellow shadower frd juz said the following to me.
    i thgt i'll share it with u guys.

    "lets round up all the shadowers & surrender ourselves to the police, let's juz inst worth it after nexon keep screwing us while buffing BD.

    i like the surrendering part. lol

  14. Default


    You mean DB?

    While we're at it, we should turn the Assassins in as well.

  15. Default


    DB = limited time class.
    if Shadower > DB, then there must be something wrong.

    Shadower is not screwed. be grateful that your damage output is way higher and you're one of the top damage dealer now.
    or you prefer nexon to revert everything back to square 1?

    some class are still screwed even after the revamp..

  16. Default


    You mean like your beloved Drk?

  17. Default


    LOL, so we were right about towns shrinking.

    "K everyone, the nigger maeg has returned and attacked, everyone turtle it the fcuk up!!!!"
    -Grendal


  18. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    Just letting the skill be able to make our skill levels go beyond the cap is great enough for me. I know this means having to make level 31/32 versions (as an example) of a skill but that would instantly make Paladins a revered class to bring to boss runs. Level 32 Maple Warrior anyone? How about level 12 version of the HP increase skill? +4% more HP for all warriors and Brawlers! The potential in Combat Orders is great; the question is if they will make that happen (breaking the skill cap through Combat Orders and Reverse Equipment).

  19. Default


    They won't let you go past the skill cap. Also, from the way I'm reading it, they won't even let you go past the mastery level of your skill. Read the description.

    Furthermore, I highly doubt the game will let you count Combat Order points toward pre-requisites. So you'll still need to max essential skills. I really don't get the point of this skill. It's like the first shot Pages have at finally getting a party skill, and it's not a very good one at that.

  20.  

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