About the Shadower changes:
If I'm not mistaken, Assaulter has been really buffed - (180% + 90% + 50%) * 3 = 960% and Shadow partner makes that 1440%. Even with the drawbacks of Assaulter, that is kind of... nice.
Band of Thieves got a slight nerf 410% -> 395%, but with Shadow partner, it still comes out stronger. 574% -> 592,5%.
Boomerang Step is... kinda overpowered, I think. 1410% to four mobs? ...Wow. Probably will get the nerf bat next patch.
I really hope, that Nexon will change the fourth hit of Assassinate into a mini BStep of sorts (I mean the animation, not the damage), I feel that would make it much more useful as a bossing skill.
I've always been wondering about Amp in terms of the new spell attack > spell % conversion. We know that % bonuses on other classes are stacked, not multiplied. So... does that mean Amp only adds 50% damage instead of the previous notion of x1.5?
"Crossbowman:
- Marksman Boost's mastery increased from 60% to 70%
- New Skill --> Ultimate Strafe. Passive skill (likely replaces Strafe). Maximum level is 10. Does 170% damage and fires 6 arrows. Requires maxed Strafe. This is a fourth job skill
- Pierce's damage increased to 1150%"
Mega pineappleing grin! Let the mental F2 spam commence!
I am one happy hero with this updates, but figuring out what to max now after brave slash and ac is going to be tough..combat mastery...enrage...choices choices..
Not to mention xbow's multiplier is like 17% higher than bow's, and xbow's base attack is 3 higher. MMs have the possibility to fire off even more strafes with speed infusion and advanced aura, they have the ability to freeze and snipe to boost even further damage. I don't mind them having all that but right now bms are inferior in every single way. I'll be happy if they give up the multiplier to 1.3 or something, seeing how ridiculous it is for a corsair to match DPS with their rapid fire alone as of now. It just doesn't look good right now since bms have not been tweaked much, all the tweaks are for the entire archer tree but not bms specifically. 35 att doesn't even mean with concentrate much when cider easily gives 20 and doesn't get dispelled and no cooldown, perhaps 1.5x overall damage while in concentrate will somewhat brings them back up to par, but it'll be annoying since it'll cancel apples, oh well.
Dam big Evan Nerf i guess we kinda needed it though it was probably to strong with all those buffs last time. 20 second cooldown for dark fog is interesting and Illusion is still to strong in my opinion 370 for 4 hittfor a total of 1480? isn't that kind of rigged? or is it 370% total.
Apparently Blave Slash was nerfed in delay again. It's at 1020ms which makes Brandish better once again, so I'm definitely expecting another patch in the near future. It seems lame that they wouldn't upgrade to a 4th job attack. I am highly looking forward to this. 200% damage with Advanced Combo Attack and 50% bonus with Enrage? Isn't that 300% damage? That's not even including the 30% w.defense reduction for their passive skill. I'm really appreciating the things Nexon Korea is accomplishing with these classes, especially the dubbed "lolclasses."
'Brave Slash's damage decreased from 225% to 205%. Looks like delays might be reduced too.'
Wouldn't that mean it's faster then it used to be not slower? It was also lowered to 720 ms last kmst patch from what i heard so i don't see where you got 1020 ms from again because that was the old speed like 3 patches ago :P
Yyyyyyyyyeeeyyyyyyy.
I was hoping we'd be buffed after heros brave slash being buffed up.
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