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    As far as I'm concerned, the only non-terrible 6 mob skills are Dragon Fury, Battle Ship Torpedo, Advanced Charge Blow, and possibly Pierce depending on how much faster the charge time is now. Everything else is just settling for what you have.

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    Well right now, BMs are usually better off holding the Hurricane button than using any mob skill, so any improvement over that is welcome.

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    Is there a problem with the page numbering for this thread? I see a page 30 button, but when I click on it it sends me back to page 29.

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    doubt it hit the limit, so vengence = guardian without the no dmg part? Sounds cool

    I'm still wondering how heroes are doing. I mean from the looks of it we are doing good but I wonder how the game will play out now. If darkness works on boss monsters (highly unlikely) than all hell will break loose not to mention the +30% dmg on monsters. It's nice to see the finishers having more use to them again but it would be real nice if they modified them for 4th job to actually have a use outside of using them when combo is about to run out like if they did a skill like advanced charge blow where you had a like a 40% chance to keep all orbs

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    Same with the 1.2.321 thread. Had me clearin my Browser cache and everything... couldn't figure it out. Hell, I still can't.

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    I still can't figure out what the hell Shadow Resistance does (or whatever it's called. That +10% HP skill Thieves get).

    WARNING! HILARIOUS TRANSLATIONS AHEAD!

    Bing Translator gives me this for its description:

    Friendly HP! Wow! I want to befriend that little red bar on my UI now!

    Systranet.com gives me this:

    Coffin? o.O

    No luck there, eh? Let's try the effects at skill Lv20:

    Bing:
    Huh? HP is a status effect? Aww...I wanted to befriend my HP!

    Systranet:
    Introspection? *Checks dictionary*

    1.A looking inward; specifically, the act or process of self-examination, or inspection of one's own thoughts and feelings; the cognition which the mind has of its own acts and states; self-consciousness; reflection.

    So the skill will make me reflect on my own attributes...? What was that whole coffin business about, then?

    Is it possible for you to clarify this by delving into the data, Fiel?

  7. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    I think they removed ALL delays for brawler skills. Just tried backspin and it no longer has a delay just like DU and CSB.

  8. | (◕ ‿◕)| (❍ᴥ❍ʋ) Straight Male
    IGN: You
    Server: get
    Level: me
    Job: so confused.
    Guild: Follow the
    Alliance: Pretty Lights!
    argentina

    Default


    Yeah, it's been bugging me for a while.

  9. Default


    increase max HP 10%
    20% block status effect
    10% elemental resistance

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    My cleaned-up translation of Shadow Resistance, using GoogleTranslate. Did this when Fiel uploaded the data for 1.2.318, when I was mass-translating the skills individually.

    Spoiler


    Hadriel

  11. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default


    This is nice. It's about time we stop being a class that is lol partly because some of our moves are so zetta slow to use again.

    *Also, what is the HP/level for kMST Brawlers with the HP skill?

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    So what's the deal with Paralyze? In the patch 1.2.320 it says the damage is reduced to 460%, but here it still says 600%? And it now has a 90% chance to stone for 10 seconds?

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    The damage was boosted to 600% in 1.2.321. It was first 660%, then reduced to 460%, now raised to 600%. The 90% thing is 90% DoT damage for 10 seconds, according to Google Translate. It only "stones" them for 4 seconds now.

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    "20% resistance to states", what is that? is it resistance to things like stun, seal, darkness, zombify and seduce? if is it that would be really awesome for thiefs who already have insane avoid. I guess we can't be sure how good the avoid is now with foruma changes, but they still have shadow shifter at 40%. I know shadowers got huge buffs for damage, but if this works for seduce they will be even more awesome to play that role at HT now.

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    Anyone know if dual blades ultimate is spamable? Need to replace mages for leech.


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    MP -24, 740% Damage, ignore 20% defense (not sure if PDRate/PDDamage/how this works at all), 50% base crit, 15% chance instant kill

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    Thank you

    oh one more questions. do you happen to know what the last skill listed under White Knight is?

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    I was just putting paralyze on google translator and it seemingly has a damage reduction proportional to the number of enemies:

    If this is true, F/Ps are really screwed...

  19. Default


    Not really. Big Bang is the main damage dealer unless you're training on Poison weak, even without the reduction. Good find though.

  20.  

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