I've been observing the strafes in this video:
http://www.youtube.com/watch?v=7txGzsEtKEI and have found that regular archer critical strafes lie somewhere between 200-210%, closer to 200-205% (using the data noncritical strafe range: 1878-2863, critical strafe range: 2441-3808). What makes it difficult to tell is that nobody knows how much monster defense affects damage, and two of the noncritical strafe damages are outliers (lowest 3 observed: 1878, 1878, 2095) which I'm assuming are from jr. boogie defense. I also noticed that for some reason, whenever the character was strafing a stump, if both the top and the bottom numbers are criticals or if both are noncriticals, they both hit for the exact same value taken from damage range. That oddly doesn't hold true though if the top and bottom numbers don't both critical or not critical.
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