I fixed Achilles. It was due to a bad regular expression.
I fixed Achilles. It was due to a bad regular expression.
Ok thanks. There are others out there... but your hands are a little full right now so won't pester. =P
Hadriel
I know there are others - like mpCon in Element Amplification for Corsairs. But they didn't include an mpCon variable so there's nothing to substitute.
Not just that: Even though Ice Splitter and Flamethrower got a damage boost, targets got cut down to 4. Torp got a nerf, BF got a nerf, RF got a nerf. Only thing that was SEMI boosted is air strike, and even then in MAX level. (and no, i'm not looking at summons. they're not practical for training after 13x or before 85+)
The critical formula needs to be EPIC to make up for this crap.
It takes time to attack, i usually end up killing the mob before it starts. and personally i find it quite buggy when casting. Besides, whenever you're not sniping newts, it triggers monsters agro on you, and you end up getting hit on battleship. Personally? i don't use it.
and most of the other jobs are getting a boost somewhere, but corsairs just keep getting their attacks nerfed. but again, I dont want to speak before I see the new crit in action. If I understood correctly, there's a base 40% crit. so 60% crit might not be as bad as I thought. If these changes would be implemented as written, I would most likely quit my corsair.
Hang on, are ifrit and elquines switched? Because it sais ifrit freezes and it's weaker than elquines...
Ok, interesting thief stuff:
Star mastery makes star usage even more efficient by a lot. That means, that while on Shadow stars, you actually RECHARGE your stars while attacking.
Shadow web now has 100% chance of success when maxed. That makes it useful again.
Shared skills between Night Lords and Shadowers are now equal to both.
And... 6 chief bandits with maxed smokescreen in the same party can go into godmode.
This is all very interesting. And just as I was starting to get bored with MS, too.
Though I do wish I knew how the new crit system works, now I don't know which Adventurer ring to get. (Assuming it isn't nerfed.)
Probably the ring that gives the greatest crit chance, again assuming those don't undergo a nerf.
And wasn't the whole point of Mages getting each others summons part of some plotline in the 4th job?
Please tell me the 2 mob BStep at all levels is a typo. =(
Ugh, aside from Cannon being weaker (which is rage!), Octopus is also 80% weaker (cry!) and Elemental Boost gives 60% instead of 120% (or 200% currently in gMS).
Meanwhile NLs get a massive boost to their multi-target attack as well as a crazy good reflection skill? What the hell is this?
Looking at the critical skills, it seems to be very hard to get critical damage as compared to critical chance, so the cruel ring may actually turn out better than the critical ring for critical classes after these changes. That's just a wild guess though because this new critical system hasn't been figured out yet.
|
Bookmarks