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    Rawr )+ I hope I'm wrong here, but can someone tell me if Fiel's other thread says that Brave slash has a longer delay than Brandish? 1080 ms vs 810 ms.

  2. Water

    IGN: MysticHLE
    Server: Broa
    Level: 18x
    Job: Paladin
    Guild: VincitOmnia
    Alliance: Sonata
    usa

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    I did not know that something subjective and varied as music taste can be classified by sexual orientation. I honestly thought this forum's maturity and tolerance was a bit higher.

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    Apparently by a lot. Brandish is 840ms. Brave Slash's delay is seemingly 1080ms. It does less DPS at max level. If they were the same speed though, it'd still need to be level ~18 to match DPS. The only possible advantages would be based on how FA would work with either skill, and possibly slash-stab ratios for Axe usage. Brave Slash does have a significantly larger range, but that doesn't make up for its horrible damage scaling.

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    I was very afraid of that. Hopefully they thought of this, cause it makes very little sense for Brandish to out damage Brave Slash.

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    If 1080 ms is the normal attack speed, using a fast 4 speed weapon with booster would bring that down to 810 ms, or 900 ms with a regular fast weapon.

    It favors axes a tiny bit if it's true that it's two slashes and a stab, 66.67% slash up from 60% slash.

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    I want to beleive FA works passively by adding 150% dmg to a hit, that's the only way I can justify this.

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    I realised I forgot to add in half of the warrior changes... updated previous post and putting it here as well.

    Spoiler


    Hadriel

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    Berserk activating at 100% HP and cutting Def does not sound fun. Rest of the DK changes do. They suck less now. Yey. If leveling is as omghax as 50% exp tnl sounds, I might try one. :o

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    so from the looks of it the hero is full on commando while the pally is a sentinel. Its looking like a 1-h pally may be a more viable option considering guarding is frikkin 30% activation rate

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    Why does Maple start to feel like Latale to me now...

    Hadriel

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    Probably because of the upcoming Mechanic job (lolEngineer -> Meister), and may also be because NexonUS keeps referring to the Adventurers as "Explorers".

    There's still no OMGHAX ladder-jump-climbing in Maplestory though...that was one thing I had to get used to when I quit La Tale and came back to Maplestory.

    Levelling is hell in LaTale at Lv5x. Was planning on Bow Explorer -> Gunslinger (Oh well, what do you know. ANOTHER similarity).

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    I'm putting up what changes I can analyse from 1.2.318 to 1.2.319. Many thanks to Fiel for his extractions.

    Spoiler


    *edit* added in DK changes. *edit*

    Hadriel

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    This thread has been updated for 1.2.319.

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    Ahh... the achilles data's not updated... but you'll do that eventually yea I know. Really curious about thunder spear though.

    Hadriel

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    =/ Battleship Cannon takes another hit. 135% x 6 now. I really hope the formula changes and criticals make up for the 710% drop.

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    what if battleship has its own forumla? why on earth would the do such an epic drop

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    Yep, 135% x6 hits just effectively made Gunslingers one of the worst classes in the game. The only thing that can save it is if it's either a ton faster or if +20% critical is a lot better than we think it is.

    Love how Triple Throw is still 270% x3 + 108% x3, though.

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    where there many changes? The NLs ones seams exactly the same XD Has the other classes like evan, aran and resistance been updated?


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    wooooo maybe NLs will be the highest DPS or maybe Wild hunters XD

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