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  1. Default


    Okay, I'mma compile the shadower changes. This is... they have to hand out resets. Also, anyone notice shadowers get... what? "20 MP 100 소비, 60초간 암흑의 거울 소환, 데미지의 1300%를 반사, 재사용 대기시간 60초"

    Anyway:

    Rogue


    Bandit


    Chief Bandit


    Shadower


    I'll look at other classes now.

  2. Default


    15 MP 24 소비, 300초간 명중 60, 회피 60, 물리 방어력 120, 마법 방어력 120 증가
    bless gets a giant buff to go with the % acc equips... that's it, who let nexon into SP to read our ideas?! lol.

    THIS IS NUTS, quick finish the game we have before the new one comes out! wow.

  3. Default


    Bowmaster line changes
    Spoiler


    I'm that bored. Used google translate xD

    BRB lolaneer time.

  4. Default


    Was the experience formula changed at all? Since it seems bishops are going to be more support again?

  5. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    Off topic for a moment but, YAY we have the highest numbers of active users online right now! :D

  6. I AM NOW "Mute"
    IGN: Stephen
    Server: U.S.A.
    Level: 21
    Job: None
    Guild: No where
    Alliance: Unemployment
    ireland

    Default


    ...
    this makes me want to come back to ms. thank you korea.

  7. Default


    Priests seem to get some sort of Critical skill? o.o

  8. Default


    /* There are currently 376 users browsing this thread. (42 members and 334 guests) */
    Uhhmm I'm shocked at all the changes, it's too much, we need videos to understand how things work.
    About the OMG SUPER ACCURACY, if you look at the other topic, the first thing I noticed is how new mobs/modified mobs have a LOT of avoid, so there's definately a new formula.
    I don't know how I feel about buccaneers right now, CSB being higher and to 6 monsters is awesome, and other buffs are cool too, but seing dragon strike get hit with -150% made me feel bad, though I don't know how much of a shaft is that yet...
    as for the critical, I'll just take a guess and say it's now multiplicative, for buccs, 20% chance to do 1.2x damage.

  9. Default


    Considerations on F/P mages:

    1st job
    +20% MP skill: all classes seem to get something like this
    beefed up magic armor: more def and some mdef too.
    magic claw / energy bolt: followed the pattern of stronger 1hit skills versus weaker 2hit skills.

    2nd job
    Mastery outside skills, 50% mastery and some matk/basic attack boost
    Slow was beefed up, 80s -80 speed will rock
    fire arrow still follows the same ratio to magic claw from 1st job in regards to power, mobbing still.
    poison breath: poison skills were completely changed, can't even compare yet.

    3rd job
    PR got nerfed 10%, nothing big.
    element amp: 160%mp 130%dmg - can't really say much, damage for mages was completely overhauled anyway.
    teleport mastery: now this is bizarre, makes teleport go further and act somewhat like a mobbing assaulter. seems awesome.
    poison mist: again poison skills were massively changed.
    booster: seems like it increases speed the same throughout the 20 levels now.
    comp: the poison part is still a mistery anyway
    elemental reset: now that's something nice! helps with how elements are so fked up in MS.

    4th job
    buff duration skill: eh?
    big bang: seems quite strong, can't really say much.
    reflection: 1000% makes it seem nice now.
    Infinity: cool down reduced to 4 minutes, lasts 40s. Now recovers Hp/mp every 4 seconds and increases your damage.
    meteor: 30s cooldown O.o
    paralyze/fire demon: not much changed.


    Overall: it will all depend how they'll update the magic damage formula for the damage parts.
    Most skills got a reduced max level, makes for more insteresting game play (your available skills change faster).
    Poison was completely changed, this could change the way F/Ps train 40-120 and/or make poison skills more/less useful (no idea on this ones).

  10. Default


    Can someone just explain the re-done EXP thing?

  11. Default


    There are currently 422 users browsing this thread. (39 members and 383 guests)

    That seems like it should be a record of some sort.

    eagerly awaiting more information on what's going on. The crit changes make me feel like the cruel ring will actually be more powerful than the crit ring in the future.

  12. フレイムチョコボ Straight Male
    IGN: FlameChocobo II
    Server: Windia
    Level: 200
    Job: Hero
    Guild: KoopaForce
    Alliance: KoopaEmpire

    Default


    Rage is now 20 Attack?

    Excuse me while I go outside and lay down on the train tracks

  13. Default



    Your sarcasm meter must be off right now.



    <--First Gen CB/Shad



    Looks like a "Puppet" skill to me.

  14. Default


    I think it's time for me to come back to MapleStory after 4 years of forum lurking.

  15. aka ClawofBeta Straight Male
    Corn's Avatar [Jr. Event Coordinator]

    IGN: ClawofBeta
    Server: LoL.NA
    Level: 30
    Job: Bot Lane
    Guild: N/A
    Alliance: N/A
    New_Jersey

    Default


    No one is exactly sure yet, but it seems like the amount of exp it takes to level is lowered.

  16. Default


    Dragon's Blood gives +40 attack, but Beholder's attack still only gives +20. lol

  17. Default


    Do I look like I care what "gen" you are?

  18. Default


    Maybe they'll redo DEFENSE!!
    Then shield mastery will actually matter.

    Pretty cool to see such major changes overall. I'm excited to see where this goes.

  19. Default


    Lolshadower


    Don't take me seriously then? It's a joke which apparently flew over your head.

  20. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    That would be nice.

  21.  

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