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  1. Default


    The fact that they removed skills entirely warrants a full blown skill reset.
    It'd probably be like a "Talk to MapleAdmin to have your skills re-done!"

  2. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    I agree.

  3. Default


    If critical works how it's supposed to work after this, the critical "nerfs" won't be that much of a nerf anymore... Before, with 150% per star, the criticals gave a 33% boost. Now it'll be a true 10%... THAT, added to Sharp eyes, will make it a true 20%...

    ...I now hope sharp eyes and thorns stack totally. Seems fair now.

  4. Default


    I like the new Magicians, it makes their skills way more balanced to their levels, also I feel like this is a TOTAL revamp for mapelstory and I mean TOTAL.

    All the classes are on pair now.

  5. Default


    I like the Corsair changes, seems rather balanced though Cannon did take quite a hit to DPS at first glance. One thing that caught my eye was: Air Strike - 650% to 10 monsters, 0 second cooldown at max.

    Any translations on the new skills?

  6. Default


    I tried skimming through all the classes, but it's far too much for me:

    So I'll stick to summarizing Warriors, since I'm most familiar.

    1st Job:
    Spoiler


    2nd Job

    Spoiler


    3rd Job

    Spoiler


    4th Job

    Spoiler


    Makes this much easier to understand now X_X Still mind blowing though.

  7. Default


    lolshadower.

  8. Default


    Wait wait wait. 0 SECOND COOLDOWN?

    Hello new mage?

  9. Default


    Boomerang step does 450% damage 4 times with a 95% chance to stun for 4 seconds.
    Bite me.

  10. Default


    Not really.

    650% isn't much compared to the fact that it used to be like 1500% with a 10 second cooldown.

  11. Default


    Still could open up a lot of new training methods/options, imo.

  12. Default


    well until we see the new dagger att formula we won't know wtp that means

  13. aka ClawofBeta Straight Male
    Corn's Avatar [Jr. Event Coordinator]

    IGN: ClawofBeta
    Server: LoL.NA
    Level: 30
    Job: Bot Lane
    Guild: N/A
    Alliance: N/A
    New_Jersey

    Default


    You mean, it encourages holding a button down =P.

  14. Electron

    IGN: LimitCounter
    Server: Broa
    Level: 163
    Job: Evan
    Guild: Heros
    Alliance: Sidekicks
    canada

    Default


    I really hope zerk30 is not 30% dmg +_+..

  15. Default


    oooh, Brandish for Boresader?

    Me like.
    I can see myself getting back on my former Boresader when this comes to GMS... which would be like what... a year? 0~0

  16. Default


    PKB is now 100% chance maxed, which is how a kb skill should be. Very cool.

    Pierce strength is the same while a LOT of other crossbow-related skill %s went up, not cool. Not that pierce really needed a boost, but why boost literally everything else and not that?

    If I'm not reading it wrong, it looks like they took a giant pineappleing nerfhammer to SE and smashed its face in.

    pineappleing hurricane does more damage than strafe per-arrow too now, that's just what we needed. Snipe looks exactly the same as before, if they haven't like tripled the damage cap marksmen are going to suck even more, building on the insult that was the potential system which doubled+ everything's damage, while leaving snipe as-is. I think I'm just going to get my crit ring, hurry my ass to 200 during the next patch or two, and remember the good times as my class's single dps gets pushed further and further behind every other one.

    edit: had to check it, and TT is now 270% per star.

    ...

    But TT+SP is already faster than hurricane, what could possibly be the use of making it significantly more powerful for the purpose of balance? I'm hoping I'm missing some information or drawing the wrong conclusions here.

  17. Default


    I think the zerk trigger is like how most people proposed it

    50% hp for 200% damage
    70%+ hp for 30% more damage.

    So 15k hp for 200% damage

    21k for 30% damage increase

    Those being with max hp.

  18. Flatpanel TV
    IGN: Me
    Server: Life
    Level: 17
    Job: Working Hard
    Guild: Doing Good
    Alliance: For the Earth
    California

    Default


    Only thing that concerns me is the weapons. For example, will Axes/BWs and such get speed boosts to make them equal with swords?

  19. Electron

    IGN: LimitCounter
    Server: Broa
    Level: 163
    Job: Evan
    Guild: Heros
    Alliance: Sidekicks
    canada

    Default



    Could you go into further detail? don't really get it.

    So ..Wait are you saying that Zerk30 stays same 200% dmg.

    Then add more dmg?

  20. Helium Atom
    IGN: HalTurner
    Server: Mardia
    Level: 172
    Job: Corsair
    Guild: Eternity
    Alliance: Infinity

    Default


    HP가 70% 이상일 때 공격력 +30%, 물리 방어력 -30% When more than 70% of HP damage +30%, -30% physical defense

    This all there is to it. When you're above 70% HP, you get 30% in your damage, and 30% more damage to you, or lose 30% of your pdef. It's nothing like how it used to be.

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