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Thread: [Update KMS] Patch Available - KMST 1.2.23

  1. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Patch Available - KMST 1.2.23


    @Locked, could you please extract this? Or maybe when it gets to KMS itself?
    I'm hearing some pretty scary rumors about what they're doing to Heroes

  2. Default Re: Patch Available - KMST 1.2.23


    Weapon Mastery: 10% final damage boost passive has been added
    Chance Attack: 20% critical rate boost passive has been added
    Enrage: final damage boost has been decreased from 60% to 25%, critical rate boost has been deleted

  3. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: Patch Available - KMST 1.2.23


    Thanks, Max.
    I read that in your blog :-)
    But I also heard that the crit/combo stacking issue was un-fixed (though I don't suppose extractions will show that), and that Enrage's boost is 25% total damage, not final. Also that Enrage lost its min crit buff.

  4. Default Re: Patch Available - KMST 1.2.23


    Oh, my bad! Insoya's skill tables (which have the current KMS values) shows that Enrage is final damage. And Enrage in Tespia still has the minimum critical damage buff :)

  5. Default Re: Patch Available - KMST 1.2.23


    This just occurred to me about Aran:

    1. Is the Ice element from Snow Charge removed? I see Arans using it even on bosses with high elemental resist and it wouldn't make sense to give a damage buff with the element on.

    2. Is Swing Research's Final Attack effect just as useful besides the short duration? Would using Swing + Final Blow + Beyond Blade every 4 seconds be that much of a difference? Also, does Beyond Blade activate's Swing Research's FA for each attack or the entire duration?

    3. Lastly, when it says "only one Boost End skill during Adrenaline", is it like saying I use one Boost End skill and both skills are on cooldown until I'm off adrenaline?

  6. Default Re: Patch Available - KMST 1.2.23


    @Arrol; Considering Adrenaline's skill name is "Adrenaline Boost", and those two skills start with "Boost End", I'm inclined to believe that using either skill will immediately cancel Adrenaline mode.

  7. Default Re: Patch Available - KMST 1.2.23


    They took it out a while ago, as far as I recall, I mean, it's not even elemental in GMS anymore. I think it might have been around the time they made the damage boost passive.

  8. Default Re: Patch Available - KMST 1.2.23


    Snow Charge in GMS right now is still ice elemental. We did not receive the minor buffs for it yet when they changed it to deal increased damage to slowed enemies. And the damage boost passive was from a long time ago, when the Chaos patch was released.

  9. Default Re: Patch Available - KMST 1.2.23


    I thought kms removed elemental damage reductions entirely?

  10. Default Re: Patch Available - KMST 1.2.23


    It shouldn't be, it lacks an elemAttr variable in the data.

  11. Default Re: Patch Available - KMST 1.2.23


    It never had an elemAttr variable. None of the other elemental buffs had them. That variable was meant for attacking skills to describe their element.

  12. Default Re: Patch Available - KMST 1.2.23


    http://i.imgur.com/ttWC2ik.png?1
    http://i.imgur.com/A8JbwWb.png?1
    http://i.imgur.com/5tKBtYU.png?1
    http://i.imgur.com/Yc576wO.png?1

    Then explain why my damage fluctuates with and without Snow Charge? I'll assume GMS forgot to change the elemental coding.

  13. Default Re: Patch Available - KMST 1.2.23


    Oh yeah, you're right, I dunno why I thought they did.

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