
Originally Posted by
xlxlxlxl
The bolded is obvious. %stat is a multiplier as well (though it's only directly proportional for %all).
Anyways, if %attack is included, then there should be a column for additional %attack like there is for %boss/total. The numbers would have more meaning if %attack from skills/passives was divided out from the %/s and mentioned separately for each character. At the very least, the instructions in the OP should be revised to mention %attack being included in %/s, as
implies that %attack would be used in calculating TotalWeaponAttack.
In short, %/s should mean a character with adjusted range, x, will do x*%/s damage per second. This is how it is described in the OP, and it seems to hold for classes without %attack from skills/passives. For characters with %attack, the listed %/s are much higher than they should be.
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