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  1. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Yeah, but it's better this way. It's kinda empty in Mirror World sometimes, so it's nice to be able to do other content and still get EXP between quests instead of grinding in Zero Dungeons all of the time.

  2. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Mirror now.

  3. Default Re: v.150 - Rising Heroes: Elite Update Notes


    K, no more RA run for gollux mules

  4. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Wow that's lame. Tele to Root was super convenient on characters without a teleport skill of their own. If only I had a permanent hyper teleport rock stashed away on some old forgotten character (I didn't even play maple when those were around T.T)

  5. Default Re: v.150 - Rising Heroes: Elite Update Notes


    is it wingbeat? or the new damage cascade? i dojo'd with triple beat, speed green potion, booster, and dSI, and command input, no dc

    nexon removed the convenient tele exploit that everyone was using, since, RA is "in sleepywood" anyone could town scroll from RA to any victoria map. DEV will probably say "town scroll is unintended, so we fixed it".
    blah blah sux for us.

  6. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Seems like the Pendant of Spirit from the Gale Gourd quest is extendable.

  7. Default Re: v.150 - Rising Heroes: Elite Update Notes


    It was wing beat in my case. I had to do a third run of dojo only using one wing beat active at a time (mostly because I wanted to see how fast I could go with the new giga buff). Your wing beat has no delay too right?

  8. Default Re: v.150 - Rising Heroes: Elite Update Notes




    Had ~1-1.2b hp

    Bonus stage was a bunch of treasure chest guys (need to hit with regular attack). You get 22 seconds. Pets don't loot the stuff, you have to pick it up manually.



    Picking up that '?' box gave me a meister cube. Also got a timeless and reverse weapon (sword bubble), both epic potential

    Big EXP bubble was ~180k small was ~15k
    Big meso bubbles were ~25k small were ~2k

    loots




    SO. What I will be doing, should I run into more of these, is focus on those '?' boxes and ignore everything else.

  9. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: v.150 - Rising Heroes: Elite Update Notes


    1.2b HP? Glorious. I too will be prioritizing the ?'s.

    Can you get back to us when you have a sense of how common they are? I heard they appear based on how many elite monsters are killed but i don't know if it's the level of being able to just CC and find them or if you need to hunt for hours to find 1 boss.

  10. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Haven't failed a single Soul Seeker recharge since v149.

    Also Trinity looks weird now that it hits twice per hit.

  11. Default Re: v.150 - Rising Heroes: Elite Update Notes


    They seem quite rare, I checked every channel at Warrior Grounds and didn't find any. Killed around 10 of the Elite Golems though, I think they spawn every 30-60 minutes or so.

  12. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Had one spawn after about five minutes of constant training in Hall of Honor, and another guild member had one spawn for him in Warrior Grounds after about 25, so I think it may be randomized. Would be nice if they provided more information on their spawn.

  13. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Really just have to keep killing Elite Monsters. When the message changes after you kill them you know you're close.

  14. Default Re: v.150 - Rising Heroes: Elite Update Notes


    People in KMS theorize they're tied to the number of Elite Monsters killed in the map/channel specifically, which is why sometimes they'll take a while to spawn and sometimes they'll spawn after like the first few (meaning there were already a lot of Elite Monsters killed in that map before).

  15. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Combat Step works like Flash Jump, but Mechanic Dash works like Wind Walk...

    Kinda silly to see my Mechanic gracefully floating in the air in a giant mecha.

  16. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Elite bosses you mean, or the regular elite mobs?

  17. Default Re: v.150 - Rising Heroes: Elite Update Notes


    I think regular elite mobs spawn based on how many enemies you kill? one seems to spawn for me every ~500 mob kills

  18. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: v.150 - Rising Heroes: Elite Update Notes


    soo the btlm changes are here anyone wanna test how stupidly fast they can get one?

  19. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Anyone hit a cap on how many coins can come out of boxes? Trying to figure out the best method of farming a few things from the coin shop on alts without it eating up every waking hour I have this summer - which would probably lead me to quit like it did last summer >.<


    I opened 200 boxes so far and got 10 coins. From my small sample size, seems like a pretty low droprate for unfunded alts.

  20. Default Re: v.150 - Rising Heroes: Elite Update Notes


    I was at Warrior Grounds for quite a while earlier and killed like 5 elite mobs but never saw a boss.

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