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  1. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Yeah I see that now, I was just scared to click the Reset button so I went on a mule to try it first lol.

    Costs 13.1k to lock Legendary tier + the top line. sheesh.

    Seems like the 2nd and 3rd lines are still doomed to stay at Rare too, with a low chance at random Epic lines. Meh, not going to bother.

  2. Default Re: v.150 - Rising Heroes: Elite Update Notes


    It's so expensive :[

    Something new to work on tho, which is fun imo

  3. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Got 9% item drop rate on my middle line after two resets, I guess that's good enough lol

    Found an elite boss at Warrior Grounds, it gave a decent amount of EXP (about 1.4mil I think), took three hits to kill it. Rune system is awesome, combo system is awesome too, kinda pissed it took them so long to make training interesting.

  4. Default Re: v.150 - Rising Heroes: Elite Update Notes




    F'uck you nexon
    I know damn well Eunwol(Apparently Shade now) is on the 9th.

  5. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Interesting. Logged into my Phantom, on which I'm pretty sure I spent my remaining AP after hitting 999 LUK in HP, and found this:



    Clicking them does nothing though. They go into the 'use' tab, fully untradeable. The description is wrong too, lol

    Forgot I had the package delivery NPC open, they do work!



    Time to HP wash

    @ShinkuDragon; did you get a ton of AP resets? iirc you had a lot of points in HP

  6. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: v.150 - Rising Heroes: Elite Update Notes


    Does the codex show mob changes?

  7. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Aww, looks like the bonus AP from that compensation ages ago was reset. I received 19 AP resets on my Demon Slayer (put all remaining points into HP too) but should've had 29.

  8. Default Re: v.150 - Rising Heroes: Elite Update Notes


    It should, but it's a huge disorganized mess.

  9. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Is it just me... or the knights in Stronghold yield more exp than golems and advanced knights in HoH.....

  10. Default Re: v.150 - Rising Heroes: Elite Update Notes




    Mage knights are 91929, Pirates 95571, Archers 99186 and Warriors 102757...

    So Weapon Storage 2 (Armoury 2 in GMS) is the new best grinding map, lawl

    ---

    Rune of Swiftness breaks the attack speed cap. Stacks with everything.

  11. Can you hear it?
    street's Avatar [Jr. Event Coordinator]

    IGN: Street
    Server: Windia
    Level: 15x
    Job: I/l mage
    Guild: Imperial
    Alliance: Royal
    Washington

    Default Re: v.150 - Rising Heroes: Elite Update Notes


    did they really nerf kaisers skill updates?

    I'm i missing something?

  12. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Weird, the Soul Weapon thingy above your character's head is wayyy too high up now.
    Also, seems Eunwol's gonna be called Shade for us. That's okay I guess, but it makes it so he's not the original 'E' in MAPLE Heroes.

  13. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Why are you so surprised?

  14. Default Re: v.150 - Rising Heroes: Elite Update Notes


    They did rework Demon Avenger.

    clean range pre-patch:
    Spoiler


    clean range after patch:
    Spoiler


    No, but he could be the S in Story now.

    Kaiser changes are present -
    Spoiler

  15. Default Re: v.150 - Rising Heroes: Elite Update Notes


    ive been lied to wow
    very very sad now, i guess not playing maplestory again

  16. Default Re: v.150 - Rising Heroes: Elite Update Notes


    It seems either normal and FF traded their damage increases or Max got his info backwards. Our normal Giga Slasher now does 280% damage while Final Figuration now does 330%.

  17. Default Re: v.150 - Rising Heroes: Elite Update Notes


    One thing I forgot to do was check to see if the EVO mobs have updated HP. (I forgot to get a screenshot of them yesterday.) Can anyone confirm or deny it?

  18. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Ok, it appears the new party exp formula works like this -

     
    # Members-Bonus-Added
    1-0-0
    2-25%-25%
    3-55%-30%
    4-90%-35%
    5-130%-40%
    6-175%-45%

  19. Polar Bear Gay Male
    IGN: danielcatu
    Server: yellonde
    Level: 121
    Job: Wind Archer
    Guild: Vendetta
    Farm: 765pro
    chile

    Default Re: v.150 - Rising Heroes: Elite Update Notes



    now yui's hair looks more like nodame from nodame cantabile, I'm fine

  20. Default Re: v.150 - Rising Heroes: Elite Update Notes


    Wait, what changed about the Zakum prequests exactly? Does this mean we won't have to do that dreaded jump quest anymore?

  21.  

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