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  1. Default Re: RED update thoughts and feedback


    Droprate for equips is pretty much non-existent now.

  2. Default Re: RED update thoughts and feedback


    Thankfully it was at least said that it'll be up for discussion after about a month, I wouldn't mind if they made it low enough where you could get maybe 2 or 3 a week. That would be decently fair for a boss who resets on a daily basis and is ridiculously easy to kill (namely referring to the lith harbor bosses here, green grosso and cyan livy never had a decent drop rate to begin with so meh)

  3. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: RED update thoughts and feedback


    Apologies if this was answered already, but what's the general cost to change Explorer job? Wanted to try out Hero, and sadly I wasn't liking it as much as I thought.

    Also, is it true that Paladins don't need a shield anymore to get their Shield-oriented passives and buffs?

  4. Default Re: RED update thoughts and feedback


    The passives work even with a Rosary equipped. So pineappleing awesome!

  5. Helium Atom Straight Male
    IGN: Brandonaught
    Server: Scania
    Level: 212
    Job: Paladin
    Guild: Chrono
    Alliance: Chrono
    Farm: Sheep GYM
    California

    Default Re: RED update thoughts and feedback



    Changed my paladin to hero, because I messed up skills. Cost me around 515m to hero and back to Paladin. So around 1.3b Total. Books to reskill 4th job paladin weren't added to this.
    I am happy about this because it would cost 49K NX to reskill all the SP I messed up with.

  6. Default Re: RED update thoughts and feedback


    Did the RED Achievements icon disappear for everyone?

    I'm guessing Nexon took out the entire thing even though the New Year's ones run till the 31st...

  7. Default Re: RED update thoughts and feedback


    looking at the in game event list, the trophy icon was only for RED, and they stuck new years in there too. The new years achivment alert has the sack icon, but it obviously does not show up there. Probably an oversite.

  8. Default Re: RED update thoughts and feedback


    Has anybody had a sw anything drop since the nerf. I have had none and done runs every day. Also none of the posts in this thread have indicated they had a sw drop since nerf. Just checking.

  9. Default Re: RED update thoughts and feedback


    Wrong thread.

  10. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: RED update thoughts and feedback


    Well technically this is the right thread too, since the Commerci content was part of RED. this thread is also easier to find than a random maintenance post from a few weeks ago.

  11. Default Re: RED update thoughts and feedback


    Easy to search for and has the exact thread you want. If you can't see the search terms I used, they are "sweetwater" and "drop". Simple, no?

    It wasn't even a 'random maintenance post', either. There was one maintenance that affected the drop rate of Sweetwater equipment (and look, it shows up third on the search, after this thread!)

    We have a search function. For a question like that that is bound to have been asked before, one really should be using the search function instead of asking the same question over and over.

  12. Default Re: RED update thoughts and feedback


    I thoroughly enjoy Mesoranger DDR. Does anyone know what the reward for defeating the enemy is? My team never seems to be able to defeat it, I can get S in Hard mode while my entire team gets B's in Easy mode. Also, would an SS at a lower difficulty equate to more damage with the FEVER and FEVER X 2!!!? Maybe I am the one hampering our success, but I feel the bar charges faster at harder difficulties maybe with more keystrokes.

    In case anyone is dissuaded by the challenge, let me dangle untimed no-boom 50% Chaos Scroll of Goodness at you. I can confirm they come from the boxes.

    It is a shame this will be gone after today, at least temporarily.

  13. Default Re: RED update thoughts and feedback


    Do the boxes give RED coins? I would hope so since the minigame is originally from the first RED patch, but they may have taken it out. I really need more sources of coins.

  14. Default Re: RED update thoughts and feedback


    It's hard to beat it if even one person on your team is bad, the Final Beams are a large chunk of the damage you do but it only happens when everyone hits all their notes in one set.

  15. Default Re: RED update thoughts and feedback


    They do, but it seems to be at a very low rate. I got a single RED coin out of 20 or so boxes.

    Add untradeable AEEs to the list of possible goodies.

  16. Default Re: RED update thoughts and feedback


    Oh! Are they those "good" untradable AEEs that are 10% at 10+ (or 11+?) Stars? Those things are godly. I don't think I would have 12 Starred my weapon without them.

  17. Default Re: RED update thoughts and feedback


    FINALLY out of easy modo. dammit this minigame is fun and i like it. IT NEEDS TO BE AROUND FOREVER


  18. Default Re: RED update thoughts and feedback


    I only went in once; like advertised, my game crashed when the popup came fairly regularly.

    Couldn't seem to hit sustains much, I imagine with practice it'd be fine though.

    Why no "sign up to play" like Bingo/Yut/Flying, nexon? Timed announcements suck.

  19. Default Re: RED update thoughts and feedback


    I don't understand the timing on the sustains and why you need to press two keys for it

    Edit: nvm I just figured out that you actually have to press before the arrows visually enter the hit area.
    Last edited by Haishiro; 2014-01-16 at 01:18 AM.

  20. Default Re: RED update thoughts and feedback


    Yup, the one with 10% rate at 10+ stars.

  21.  

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