Page 23 of 26 FirstFirst ... 132122232425 ... LastLast
Results 441 to 460 of 510
  1. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    FLY 2:
    Mechanic:
    Spoiler
    Sharp Eyes
    Hyper
    KMST 1.2.495:
    Mechanic:
    Spoiler
    Sharp Eyes
    Hyper

  2. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Returns:
    Angelic Burster:
    Trinity & Primal Roar
    Soul Seeker
    Hyper
    KMST 1.2.495:
    Angelic Burster:
    Trinity & Primal Roar
    Soul Seeker
    Hyper
    Last edited by JoeTang; 2014-01-09 at 06:32 PM.

  3. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    I think I have Soul Division working properly here for the most part. For a single target, when Soul Division is active, it will treat that time frame as two targets, and Spirit Claw will hit two monsters for 1.5x damage each. However, in the case of two or three targets, where you Soul Divide and there are now four or six targets, it will still use Spirit Claw despite being only able to hit 3 of them. I'm not sure if I want it to switch to Bomb Punch because I'm seeing that Spirit Claw is stronger, even if there are 6 targets. This is observable in the tables even, where 6 targets is barely higher than 3 targets, despite Bomb Punch hitting 8 targets sometimes because of Soul Divide.

    KMST 1.2.494:
    Eunwol:
    Spoiler
    Sharp Eyes
    HP < 50%
    Hyper
    YouandI:
    Eunwol:
    Spoiler
    Sharp Eyes
    HP < 50%
    Hyper

  4. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Doesn't Trinity Bonus Attack only apply to the last hit?

  5. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Nevermind eunwol is stupid.

  6. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    u wot m8?

    And boring.

  7. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    @JoeTang; Unrelated to KMS stuff, but do you know if monkey furious is total damage or multiplicative?

  8. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Mech's DPS is almost doubled, not bad. There still are issues with lack of HP, or a Damage Reduction, better mobility than "improved Mech Dash", and general time it takes to just set up all of your summons. Hopefully, they get a better revamp in the future.

  9. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    I tested it before and I found it was Total Damage.

  10. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    in regards to Aggravate's post:
    Perhaps a skill that drops all mech summons (that do buffs) simultaneously right where he stands. Might as well get rid of the CD on them so that the previous statement works. Not like that'll make mechs OP anyways.

  11. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    What Hypers are used for EunWol? And did he get nerfed from the test server to KMS? I think he looks like so much fun, but maybe that's just me... After all I have mained an Hero for many years, whom most people find extremely boring as well :P And I kinda enjoyed Mihile as well

  12. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    How is 42k %/s to a single target with soul division active stupid?

  13. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Is that a serious question?

    Stupid doesn't mean weak...

  14. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    I assumed since you're posting in the %/s thread.
    My apologies.

    Might I ask what stupid means, then?

  15. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    He's like, only considered good because of literally one skill which gives him (and pretty much everyone else) an easy answer for anything. "Strong" boss with cheap or even interesting mechanics and can't deal with them? Soul divide. Got a meh skill set? Soul divide. No or extremely little party support? Soul divide. Don't have a bind mule? Soul divide + area bind.

    Everyone seems to hate the class otherwise and the only reason that isn't the case is because of what that thing does. At least other previously "OP classes" were good because of more than one thing that they did better than everyone.

  16. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    I have an opinion. If a class is only literally likeable for one skill, you're failing at class design. Even Bishops post-BB pre-Ascension had more of a use.

  17. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    I/L + F/P Archmages were pretty much power leveling services back then; press ultimate, receive EXP. Bishops just happen to provide an EXP buff as well as dooring you to Skelegons/whereever else they're providing their services, as well as having a cheaper ultimate.

  18. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    With luck, Nexon could be as generous to Eunwol as he's been with the mages over the years.

  19. Lazy Mathematician Female
    IGN: MsJudith
    Server: Windia
    Level: 130
    Job: aran
    Guild: n/a
    Alliance: n/a
    California

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Quick question, so for AB's soul seeker, each orb can hit up to like 7 times before it goes away right?
    Is there a cap on the number of orbs she can have out at once? (assuming that by pure arse luck, all of her orbs manage to recreate themselves 7 times)?

  20. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    There's nothing that would indicate there is a cap on the total number of orbs on the screen at once.

  21.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •