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  1. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    I think i was wrong on this actually, sorry. I didn't really test well enough. I felt like i was charging a lot faster at evo yesterday.

  2. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    How are Jett's now that it has Hyper skills?

  3. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Hi, I am new to the site, and hope I don't do the wrong thing.

    I have read the thread, it is very insightful.

    I was wondering about the attack speeds of the Bucc's compared to the TB. I think you've already mentioned the TB. But I don't remember anything for Bucc's.

    I was also wondering if the charts have been updated, even with the RED patch not to long ago as I am still unable to decide between TB and Bucc.

  4. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Their attack speed is the same. Delays can be found in this section, or in ultimate skill tables.

    TB and bucc are virtually the same. The only difference is what play style you like more or if you would ever want to try cannoneer/sair.

  5. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    KMST 1.2.493
    Eunwol:
    Spoiler
    Sharp Eyes
    HP < 30%
    Hyper


    Pre-test Eunwol. I'd expect a few changes, but the particular things is that none of their 4th job attacks currently activate its Final Attack, which has a really low chance to begin with, balanced by the fact that it hits hard and up three times. Using 3rd job skills would be of no benefit.

    Soul Division is not used yet, as it's not completely confirmed how it works. Judging by the description, it makes a target take 50% more damage, which is extremely high for a 30 second duration. I'd imagine it can't be used against bosses in such case. If we can see it in action later, I'll append this table with it.

    Otherwise, the first thing that is done is Death Marker's cooldown is spent. For 1~3 targets, Spirit Claw is used. For 4+, Bomb Punch is used.
    There's a separate table that shows its potential against a low HP target, from its Weakness Penetration skill, +90% crit chance for 30% or less HP targets.

    Weakening is assumed to work on bosses. It's also assumed to refresh its duration if it activates on a monster that already has it. This basically means it's always active. It may not do this though, and it may require the current debuff to wear off before it can be reapplied.

    For Hyper Skills, Spirit Transformation is used whenever possible with an attack speed of 360ms. It's probably detrimental for Spirit Claw spamming. Spirit Unity Max is assumed to be additive to Spirit Unity 4s existing bonuses, rather than replacing them, as the defense ignore becomes lower. 1~3 uses the Spirit Claw hypers. 4~10 uses the Bomb Punch hypers.

  6. Sacred cow Male
    IGN: Equi
    Server: Aquila
    Level: 235
    Job: Luminous
    Guild: Pineapples
    Farm: holycow
    singapore

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    holy pomegranate those %/s

  7. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    "Calculate your raw damage range and multiply with %/s. i.e. (4 * Mainstat + Secondarystat) * TotalWeaponAttack / 100 * %/s
    Do not use your in-game damage range. That is wrong for the majority of characters since it includes total damage."

    Does this mean classes with total damage are stronger than shown by DPS %s? I always thought some were unexpected for some classes, I guess total damage explains that.

    Is it possible to factor in the total damage for these DPS %s? If so why aren't they?

    No scrutiny intended, just want to know since my perception of how strong some classes are seems to have been off for years because of my failure to read.

  8. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    You don't add total damage to your range because it's already included in the %/s.

  9. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    KMST 1.2.494
    Eunwol:
    Spoiler
    Sharp Eyes
    HP < 30%
    Hyper


    As far as I know, they didn't fix the Final Attack bug.

  10. Neutron Bi Male
    IGN: Aversa
    Server: Fleta
    Level: ---
    Job: I Break Wind
    Guild: Noxus
    Alliance: SWAG(filler name)
    canada

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    I had a friend test if Soul Division worked on bosses.
    and it did work on Easy Zak X_X

  11. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    I saw it work on normal zak

  12. Neutron Bi Male
    IGN: Aversa
    Server: Fleta
    Level: ---
    Job: I Break Wind
    Guild: Noxus
    Alliance: SWAG(filler name)
    canada

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Yeah I'd assume if it worked on easy zak it would work for other bosses :P
    -----
    Good thing they added a 3 Minute cool down... (it woulda been majorly op if there wasn't any)

  13. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    So that's basically free 2x exp and 50% Dmg at any boss? @_@
    Anyone seen a video where it's been used?

  14. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Final Attack seems to work fine here o.o
    http://v.youku.com/v_show/id_XNjUzMDg3OTEy.html

    Annoyed over him/her not using the Death and Fire Spirit skills tho


    Edit: Here is a clip with the Fire Spirit and Death Spirit being used
    http://v.youku.com/v_show/id_XNjUyNjUwNTU2.html
    Last edited by Negation; 2013-12-26 at 12:05 AM.

  15. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Eunwol:
    Spoiler
    Sharp Eyes
    HP < 30%
    Hyper


    Here's what it looks like with Soul Division making you deal 1.5x more damage, and Foxfire Spirit working, assuming it only can only activate for one target.

  16. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Joe, is it possible for me to see the AB section of your script? I'd really like to mess with it.

  17. Neutron Bi Male
    IGN: Aversa
    Server: Fleta
    Level: ---
    Job: I Break Wind
    Guild: Noxus
    Alliance: SWAG(filler name)
    canada

    Default Re: Pirate %/s (KMS RED and GMS Unleashed)



    Uploaded a video of my Eunwol vsing Dark soul.

    I can use Back step to make spirit claw hit twice as fast and when I look closely at the soul and body when being hit with one spirit claw it seems like there is a second layer of damage lines behind it... Anyone else wanna check the that out to see if my eyes are just tripping balls?

  18. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    Yes, there's a layer behind it, that' the damage dealt to the copy.

  19. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    RED:
    Thunder Breaker:
    Thunder Clap + Shark Kick
    Sharp Eyes
    Ascend + Thunder
    Sharp Eyes
    No Typhoon Spam
    Sharp Eyes
    Hyper
    KMST 1.2.495:
    Thunder Breaker:
    Thunder Clap + Shark Kick
    Sharp Eyes
    Ascend + Thunder
    Sharp Eyes
    No Typhoon Spam
    Sharp Eyes
    Hyper

  20. Default Re: Pirate %/s (KMS RED and GMS Unleashed)


    >5%

    RED:
    Cannon Shooter:
    Spoiler
    Sharp Eyes
    Hyper
    KMST 1.2.495:
    Cannon Shooter:
    Spoiler
    Sharp Eyes
    Hyper

  21.  

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