Well, that's odd.
maintenance announced in game
commerci: totally impressed how this feel like a completly new high level area... we always for high lvl content we get "sad" "darkness" "crawling in my skin" content and it actually sometimes makes the gameplay more boring to me...
zero: got bored after 1hour of gameplay... then I noticed i was doing everything wrong so yeah now I'm really enjoying them
1. They're tradable. Normal throwing stars.
2. You have to do the Crimsonheart and Tynerum quests to get to Gollux. The requirement is level 130 (or 140?).
Can't door or hyper rock in. Haven't tried family teleport. So AFAIK, you have to go through the labyrinth every time.
Of course they have an USM less than two hours after I post that and I'm going to eat my words.
Edit: the throwing star issue isn't part of the USM notes?
Okay nevermind. I still doubt it'll be a rollback though, really wasn't up that long (and the impact was pretty minimal unlike the last one).to fix an exploit that impacts the economy.
You need to do the prequests to go into the actual boss I think though.
Kanna MA gains might be attached to the weird HP gains.
They have a beginner skill that adds more MA as you get more max HP and all.
Kanna glitch is probably the +MP -> HP thing going wacky
Just to be completely sure, you can't do Commerci quests unless you've finished the Tynerum quests, right? I didn't try going directly there, as I wanted to start my Zero, but trying to accept Neinheart's pop-up quest for it was telling me I needed to finish Tynerum.
If that's the case, I'm rather upset about that. There's no way I can finish the Tynerum quests due to the immense lag I get in the labyrinth.
Not sure how I feel about Zero. I think I'm playing it wrong.
Could just be because I'm low level but there doesn't seem to be a point to switching between Alpha and Beta when Alpha's basic combination does so much work on its own.
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