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  1. Water
    IGN: DrkLilith
    Server: GAZED
    Level: 210
    Job: DarkCryokinesis
    Guild: TheAura
    Alliance: Aura
    Farm: FIareon (dead)

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Someone told me that since Drks have a "crapton of total damage%" (thanks to Chains), the investment of boss damage and the diminished return from it as you get closer to having 200% damage, heros will actually be better than drks. So, I think we aren't really the "best" but we are pretty good after RED.

  2. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Assuming single target 40% DEF 100% boss weapon speed 2 (that seems like a good benchmark)

    GMS:
    0.Kaiser (he's like, OP at everything)
    1.DA
    2.Pally
    3.DS
    4.Mihile
    5.Hero
    6. Hayato
    7. Drk
    8. Aran

    KMS:
    1. Drk
    2. Hero
    3. Kaiser
    4. DA
    5. Pally
    6. DS
    7. DW
    8. Mihile
    9. Aran

  3. ᗧ · · · ᗣ · · · ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 220
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable
    finland

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)




    Whatever happened to that Aran buff...

  4. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Yea, I'm sad about that too :[

  5. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Nevermind.
    Last edited by McAwesomesauce; 2013-08-27 at 12:54 PM. Reason: Was on the wrong page

  6. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Maybe I'm failing to read the chart but how the heck did pally beat hero with the criteria you listed o.o How did hero end up where he was on that list, it seems like he would be third O.o

  7. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    I can't table...

    I'll put the actual #s this time.

    GMS Unleashed- Hypers, 100% Boss, 40% PDR, speed 2:
    Kaiser- 19.9k%
    DA- 15.1k%
    Hero- 14.9k%
    Pally- 13k%
    DS- 12.9k%
    Mihile- 11k%
    Hayato- 9.8k%
    Drk- 9.3k%
    Aran- 7.1k%

    KMS RED- Hypers, 100% Boss, 40% PDR, speed 2:
    Hayato-?
    Drk- 24.1k%
    Hero- 22.6k%
    Kaiser- 19k% (slight change from GMS -> KMS)
    DA- 17.3k%
    Pally- 16.9k%
    DS- unchanged
    DW- 12k%
    Mihile- unchanged
    Aran- 9.8k%

  8. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    What increase did DA have in RED to go from 15.1 -> 17.3?

    Pallys always in a good position.

  9. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Double post :(

  10. Desk Straight Male
    IGN: NatsuEliseo
    Server: Galicia
    Level: 206
    Job: Evan
    Guild: Exploited
    Alliance: Family
    Farm: StarWars
    mexico

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    One small buff.

    Exceed: Execution (4th): number of enemies hit has been increased from 4 to 6
    Armor Break Armor Break (4th): damage has been increased from 300% to 350%
    Shield Chasing Shield Chasing (4th): cooldown has been decreased from 12 seconds to 6 seconds, no longer triggers damage reflect.

    From http://orangemushroom.wordpress.com/...rimsonwood-pq/

  11. ᗧ · · · ᗣ · · · ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 220
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable
    finland

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Didn't want to make a new thread but... Why is it that Pole Arms are generally weaker than other warrior weapons? At least terminus:

    Terminus Katana:
    Fast 173att

    Terminus Desperado:
    Fast 173att

    Terminus Pole Arm:
    Normal 161att

    Even with empress weapons, Nexon used making the Pole Arm Fast as an excuse for lower attack. Well, unfortunately only DrKs benefit from extra speed, for Arans it's the same speed as Normal and therefore Arans would benefit way better if they could use Empress or Fafnir Spear instead of the Pole Arm with its nifty attack.
    And when is it that daggers started having more attack than warrior weapons? Didn't DBs have 2 weapons, so I fail to see the balance there.

    Stuff like this is pretty annoying when Aran is already the weakest warrior...

  12. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Yeah it makes no sense that a 2handed weapon should have lower attack than a onehanded... even with the damage formula differences it just seems weird to me. Also Kataras should have their attack like...halved. If not more. There's no reason a secondary should be allowed to have full weapon potentials and be fully scrollable (With weapon scrolls). Most overpowered pomegranate in the game. But this isn't really the thread for that.

    Zero = broken as fuuuuuuuuuuuuuuckkkkkk.

  13. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    After i looked at the chart again, DS's spot makes me feel a bit sad...

    I know he's the mobbing class but eh. Already have hard enough time on bosses where there is a death count; annoying as pomegranate when your damage boosting skills all have cds and you revive to having subpar damage....

    I guess DS's justification of having such low DPS compared to other classes would be he isn't really stopped by wep def up and damage reflection. Even though kaiser can do it better, I guess it's still something. And bind, status resistance and extra drop rate/exp are very nice perks.

  14. Neon Atom Straight Male
    IGN: Omnicolor
    Server: El Nido
    Level: 200
    Job: Rainbow Paladin
    Guild: LegacyReborn
    Farm: Erictopia
    usa

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Would be a lot better for Demon Slayers in a party if their Demon Cry stacked with Threaten. Whenever I'm partying with my friend it's like a battle between the both of us. She is casting Demon Cry and I'm casting Threaten. My damage drops when she cries over my threaten and her's drops when I threaten over her cry.

  15. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    As long as you let her cast demon cry right before the boss dies for that nice 20% extra drop rate and exp, no one can really complain =P

  16. Water
    IGN: DrkLilith
    Server: GAZED
    Level: 210
    Job: DarkCryokinesis
    Guild: TheAura
    Alliance: Aura
    Farm: FIareon (dead)

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Hey, look at the bright sid----*reads the whole comment* well, you did say most of the stuff I was gonna say but you're also a dark class like drks! :D

  17. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    ....the more I keep thinking about the more god dam tempting is to just scissor all my gear and transfer it to my kaiser >_<

  18. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    It's worth funding tho. My friend put the tradeables from his kaiser(500k w/o transform) on and it went to like 200k range buffed w/ combo counter at 100. Hit's 2m constantly on 0% defense enemies. After the Aran buff with the counter not dropping and just subtracting the required amount I think he can solo magnus with tempest since he said he's gonna switch his gears to the aran and fund it to 1m range. I has no boss or defense ignore outside of skills atm tho.

    And that 2k% diff for DA between GMS and KMS is because of the Nether Shields hitting through DR, right?

    Wonder where TMS or CMS, whichever it is, Hayato stands with hypers.

    And Zero that always assists.

    And GOD&@*(#^% Drk shot up a good bit of %

  19. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    No, it is because the cooldown was halved.

  20. Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    if you count in the resistance from bosses, pally is number one.

  21.  

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