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  1. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    HP was kept at 100% for DA.

    I believe DS almost never runs into Fury issues with Hyper Skills. A quick check shows Faster (3) non-Hyper 1v1 gains ~300%/s, andFaster (3) Hyper 1v1 gets ~30%/s more if Fury is always maxed. I think the sample was around 200 actions of 50000 were Demon Slash for Hyper Faster (3).

  2. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    @JoeTang

    Sorry for the multiple posts, I was taking a look at the #s for DA again and I came to question the use on nether slice; why is it only used on 11+ targets? I would think that on high PDR bosses it would be beneficial to use it for the armor reduction, even on single targets.

  3. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    It uses it as a spam attack for 11+ targets. Every other case it uses it to refresh the duration only.

  4. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    Zero:
    Spoiler
    Sharp Eyes
    Alpha:
    Spoiler
    Sharp Eyes
    Beta:
    Spoiler
    Sharp Eyes


    Revised for KMS Release.
    Zero table uses immediate Tagging for maximum Assists. Tries Alpha Combination 4 -> Combination 2 + 3, and Beta Combination 2 -> Combination 4 -> Combination 2. Feasibility of using Alpha Combination 2+3 at a boss is questionable though. Might redo/append the tables without it.
    Alpha solo uses Combination 4 -> Combination 2 + 3 -> Combination 4
    Beta solo uses Combination 2 -> Combination 4 -> Combination 2 -> Turning Drive -> Combination 1 -> ... as that's apparently the highest DPS possibility.
    I think at around 150%~200%ish Boss Advanced Throwing Weapon becomes detrimental, and the best Beta combo is Combination 4 -> Combination 1 because Advanced Throwing Weapon isn't affected by Total Damage modifiers, except Wild Rage and Resolve Time for some reason. This should apply to the Tagging table as well.

    If you stack tons of Boss Damage/Total Damage, Alpha pomegranates all over Beta though since on single target, Beta has 75% Total Damage to balance her out.

  5. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    Welp, class wars are over, everybody go home, we can play as a demigod now.

  6. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    @JoeTang

    I'm just checking, how detrimental is it to DPS if kaiser can't keep wing beats up [for current GMS]? On bosses that don't move a lot it's pretty easy, but on something that is as mobile as magnus, even having 1 wingbeat up that hits him more than half of the duration is a bloody miracle.

    Guess what I'm asking if you're only allowed to use giga slash, since i doubt inferno breath would be helpful at all wih all the movement.

  7. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    Kaiser:
    Untransfigured
    Transfigured
    Hyper


    Looks about half or less.

  8. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    Dam that is huge. I expected some lost but not almost half of it o.o

    Thank Joe you're the best <3

  9. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    @JoeTang

    Can I have a table to compare Dawn Warrior's DPS without Solunar Time (just Rising Sun or just Falling Moon). And what level does Master of the Sword have to be for Solunar Time to provide more DPS than with just Rising Sun or Falling Moon.

  10. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    I've deleted my Soul Master since, but I am 90% sure that Master of the Sword's effects apply to Solunar Time as well. Solunar Time's listed effects, from what I recall, did not actually appear to affect the character. i.e. with level 1 Solunar Time, I had the stats that whatever level Master of the Sword provided me. I even made the note in the Solunar Time translations that it doesn't appear to do anything. It may have been a bug, visual, or actual, at the time. Since I cannot double check to confirm this myself, I would need someone who has a Soul Master on KMS to check this to be sure. Maybe @HighOnMushrooms, @iAmFear, @Arrg, or @Imitazion have a 100+ Soul Master and can check for me.

    I'll look into making a Rising Sun and Falling Moon table set for Dawn Warriors when I have time though.

  11. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    What I mean is that using Solunar Time seems to slow your attack (both for single target and mobbing) down compared to just using Rising Sun. I want to know if the % damage and crit from Master of the Sword outweighs the speed benefit of using Rising Sun alone, and which level it has to be in order to do so.

  12. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    It slows your attack if you lag like a peach.

  13. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    So basically if you don't lag Solunar Time is supposed to be always beneficial to DPS?

  14. Lead Ball Straight Male
    IGN: Arrg
    Server: Culverin
    Level: 192
    Job: Viper
    Guild: Century (leader)
    Alliance: Foreigner
    Texas

    Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    Yes, but if you play kms from anywhere not in korea, it's a dps hindrance.

  15. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    @joetang in my mihile I have 20% buff duration and I would like to see charts with No cool down rolling soul if you don't mind

  16. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    Mikhail:
    Spoiler
    Sharp Eyes
    Hyper

  17. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    @joetang i thought the %s would go a little up but not that much of a change:) tnx :)

  18. Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    Dawn Warrior:
    Solunar Time
    Rising Sun
    Falling Moon
    Sharp Eyes
    Hyper



    Here's a look at Soul Masters with only Rising Sun or Falling Moon. Most notably, Falling Moon's 1v1 is garbage. Dance of Moon on the ground is significantly slower than Speeding Sunset. You'll note however, that Falling Moon 2+ targets is better than Rising Sun 2+ targets, especially for higher Boss% because the Total Damage of Rising Sun scales very poorly compared to the flat out 1.2x increase and additional critical hit rate.
    While not using Solunar Time is inferior, it can't be helped if you lag.

  19. Neon Atom Straight Male
    IGN: Omnicolor
    Server: El Nido
    Level: 200
    Job: Rainbow Paladin
    Guild: LegacyReborn
    Farm: Erictopia
    usa

    Default Re: Warrior %/s (KMS Unlimited & GMS Tempest)


    Mihile's Soul isn't worth casting outside of Damage Reflect right?

  20. ᗧ · · · ᗣ · · · ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 220
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable
    finland

    Default Re: Warrior %/s (KMS RED & GMS Unleashed)


    Can anyone post a simpliefied top list for warriors? There's too many numbers for me to make any sense out of who has the best DPM and so on (never was good in math).

    I heard DrKs have the best damage after RED or something? Will Aran still be 2nd or the most weakest warrior there is?

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