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  1. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    iirc its like 600% skill boosted by 20% = 720%

  2. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Sorry, I've added in now.

    So, with hyper when weapon speed is 5, the difference between bazooka and barrage is 810% per minute.

    w/o hyper, our current barrage beats every other version from now till this patch.
    w/ hyper, RED barrage that is before this revamp is better.

  3. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    I just saw that there's no Cannon Shooter hair...nor did they change anything about Cannon Shooter creation.


  4. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes




    Interesting how they still included the 5th projectile if you put a point into the +1line.
    (first one was gone, so you see 5th+4th 3rd 2nd)

  5. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    They still have the hyper , but being so high CD I guess it's safe to play viper is original now and has the right to become the laser class :P ( who plays mech and mikhail on kms?)

  6. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Well holy shi't



    @Takebacker;

  7. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    OMG... THIS BETTER NOT BE BUG!

    EDIT:
    After reading max blog... this seems intentional.

  8. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Sweet tapdancing raptor jesus.

    I loved my Cannoneer completely, the only thing I disliked was it's lame mobility. This, THIS is insane.

  9. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    BUT HOW CAN A CLASS THAT HOLDS A GIANT CANNON BE THE FASTEST IN THE GAME?

    MAPLESTORY
    Though I really doubt this is intended, as hilarious/fun as it would be xD

  10. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    That's the monkey business we're doing as Cannonners =P

  11. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    With all the new mobility buffs to classes and the addition of a bullet-hell type boss like Hecaton it seems like to me that Nexon is trying to make the game more skill based

    Even if they aren't, I'd love to see a cannoneer or bowmaster dodge 1hko attacks with perfect control

  12. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Holy mother of god that's just ridiculous

  13. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Only if you don't have latencies in the hundreds or thousands of milliseconds. I can almost never double-jump on my Xenon.

    Hadriel

  14. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Asiasoft welcome you back haha

    btw are you physically at a location that is within GMS coverage or are you in sg?

  15. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    I'm back in SG. Cambridge had a good bandwidth and speed but VPN is the bottleneck.

    No I'm not going back to MSEA, unless lots of miracles happen.

    Hadriel

  16. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    Haizz no sign of AS turning over a new leaf, even though they are patching to catch up with KMS.

  17. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    here i remember when a mercedes jumping the ToT gap was insane, holy cannons.

  18. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    All we need now is a new job that can perform air combo

  19. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    I hear you. Double jumping on my Xenon/Angelic Buster pretty much never worked when I wanted it to :/ Dual Blade is getting triple FJ with the revamp so I have no idea how that'll turn out...

  20. Default Re: KMST 1.2.487 Dual Blade and Cannon Shooter changes


    You have pretty much hit the nail on the head in regards to the concept of the cannoneer class

  21.  

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