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  1. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Character Card System


    How much help could you possibly expect from an otherwise perfect set up?

  2. Default Re: Character Card System


    Oh lol I didn't notice I was holding the '.' key, making my post sarcastic.

    I only put mechanic there cause I alrdy have lvl 200 mech :P

  3. Default Re: Character Card System


    Got the feeling this combination is better(got it from basil :))
    --------------------------------------------------Set 1------------------------------------------------------------
    Marksman Bowman Adventurer 3% critical rate
    Mercedes Bowman Hero 4% skill cooldown decrease
    BM/WH/WA Bowman Adventurer/Resistance/CoK 6% accuracy/1.5 Chance of instantly killing an enemy/6% accuracy (BM/WH/WA, but I'll be getting a WA since it's my main)
    --------------------------------------------------Set 2------------------------------------------------------------
    Mechanic Pirate Resistance 15% buff duration increase
    AB Pirate Nova 40 +dex
    Xenon Pirate/Thief Resistance 20 All Stat
    --------------------------------------------------Set 3------------------------------------------------------------
    Kanna Magician Sengoku 3% boss damage
    Hayato Warrior Sengoku 6% min crit damage
    DA Warrior Resistance 3% boss damage.
    -----------------------------------------------S Rank Bonus----------------------------------------------------
    S rank Warrior's Feat(S) +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% damage to bosses
    S rank Warrior's Feat(S) +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% damage to bosses
    S rank Warrior's Feat(S) +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% damage to bosses
    -----------------------------------------------3 Card Bonus-----------------------------------------------------
    Pirate Pirate's Spirit 6% ignore monster defense
    Bowman Precise Aiming 3% final attack damage
    ---------------------------------------------------------------------------------------------------------------------


    Anyone agree ._.?

  4. Default Re: Character Card System


    You don't need the 3 bowman set, so maybe change the last archer.

  5. Default Re: Character Card System


    Why wouldn't a bowman need a bowman set ._.
    Since Final Attack is kinda big aspect for Wind Archers ._.

  6. Default Re: Character Card System


    What if Nexon screwed up and Triffling Whim isn't affected by the deck effect?

  7. Default Re: Character Card System


    Then I'll cry a river.

  8. Default Re: Character Card System


    Oh my bad I can't read lol

    Doesn't look like there's anything to be improved there. DS status resistance can be nice so you can use that in place of another card sometimes.

  9. Default Re: Character Card System


    What character cards should I be using for FP mage? I currently only have FP Mage above 200, a Lumi at 16x, and everything else on my account ranges from 4x - 9x. I pretty much have one of every character, so what would be the best sets to go with including Xenon and Demon Avenger which will be coming out soon?

  10. Default Re: Character Card System


    Here's what I would suggest:
    1. Kanna, Luminous, any other mage (doesn't really matter which, just to complete the Magician set; I just use my F/P)
    2. Demon Slayer, Mechanic, Battle Mage (Resistance set, plus the Demon Slayer and Mechanic cards are great for us)
    3. Hayato, any other cards you want (I use a Hayato, Marksman, and some other random card just to fulfill another S rank set bonus... I guess you could go for the Warrior set but I prefer the 3% Critical Rate from Marksman)

  11. Default Re: Character Card System


    Oops I forgot about my Kanna and Hayato are both 12x. I will have a look when I log on later, because I think at the moment I just randomly put them in anywhere. Thanks for the advice!

  12. Nuclear testing facility Straight Male
    IGN: VerrKol
    Server: Zenith
    Level: 204
    Job: Bowmaster
    Guild: LegacyReborn
    Farm: Kolville
    usa

    Default Re: Character Card System


    This is exactly what I suggest in my Basil guide

  13. Default Re: Character Card System


    I know.

  14. Default Re: Character Card System


    The only changes I'd make is the bowman set if you don't have final attacks on your main. I suggest Aran, Evan, and any other choice, Like Marksman. The recovery saves a lot of mesos in the long run.

  15. Neon Atom Gay Male
    IGN: VVindswept
    Server: Mardia
    Level: 210
    Job: Wind Archer
    Guild: Memento
    Alliance: Christmas
    New_Jersey

    Default Re: Character Card System


    Can anyone from KMS confirm if Whim is considered "final attack" for Wind Archers?

  16. Default Re: Character Card System


    It depends on how they do it, I guess. I mean, Triffling Whim isn't technically a Final Attack (it's not tagged as a finalAttack skill), same with the Wind Archer Hyper, nor do any of the Wind Archer skills actually trigger it as a final attack (other skills that trigger Final Attack have a finalAttack variable linked to their job's final attack skill and the respective weapon, which Wind Archer skills do not, though the old skills are set to activate with their old Final Attack), or any final attack, really.

    If the card set only affects things that are explicitly final attack skills, then no, it shouldn't work, but if it just works on all skills that are like a final attack, like they have a list of skills they consider "Final Attack" instead of just checking for the finalAttack tag, then you're golden.

    If you're interested, these are the skills that are explicitly tagged "finalAttack" (as of kMST 1.2.481):
    Final Attacks


    And here are all the skills that trigger a final attack:
    Job: Skill (Final Attack Skill - Weapon)


    My personal favorites are Demon Slayer (II): Chaos Lock (Physical Training - One-Handed Axe) and Demon Slayer (II): Chaos Lock (Physical Training - One-Handed Mace). I guess, at one point they intended to give Demon Slayer a final attack, but then that skill became Physical Training instead. Anyway, as you can see, none of the new Wind Archer skills show up on the list. But then again, none of the F/P or I/L skills show up either, and Meteor and Blizzard are now Final Attack skills, at least, when they're on cooldown.
    Last edited by Grey; 2013-07-01 at 06:39 PM.

  17. Default Re: Character Card System


    Hmm, need to figure out my card sets again.
    Dark Knight, Paladin, Hero: S Adventurer Warrior
    Cannon Master, Jett: S Adventurer Pirate
    Aran: S Hero Warrior
    Luminous: S Hero Mage
    Demon Slayer: S Resistance Warrior
    Xenon: S Resistance Pirate/Thief
    Demon Avenger: to-be Resistance Warrior
    Kaiser: S Nova Warrior
    Kanna: S Sengoku Mage

    I guess if I want both Resistance and Adventurer 3somes, that leaves Aran, Kaiser, Kanna in the other set, and I either get the warrior set bonus or the Cannon Master/Jett bonus. Come to think of it that's not actually so bad, since the 4% exp on death is off of 10% in the less useful way, making it 9.6%. And Jett, it turns out, with 8% summon duration, is pointless since I never summon.

    Really the tough question would be what do I remove with
    DS, DA, Xenon
    DrK, Hero, Paladin
    Aran, Kanna, Kaiser

    If I want to pop in an Evan for MP regen?

  18. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Character Card System


    I would say xenon or DS just because your paladin contributes to the set eff that you clearly want and those are the two worst cards otherwise


    Sent from my iPhone using Tapatalk 2

  19. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card System


    kaiser or xenon, since their +stat isn't affected by potential.
    can't remember DS and DA effects.

  20. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Character Card System


    3/4% status resist and 3/4% boss damage respectively.


    Sent from my iPhone using Tapatalk 2

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