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Thread: [GMS] GMS v137 - Unleashed

  1. Default Re: GMS v137 - Unleashed


    I would but I can't. I'll be trying to though.

  2. Default Re: GMS v137 - Unleashed


    Alright, thanks.

  3. Default Re: GMS v137 - Unleashed


    Fixed it.

    A bit cryptic. Sorry.

  4. Default Re: GMS v137 - Unleashed


    our ignore def seem to be like kms even tho I have like 113% ignore on my char it said o.0 I didn't know u can go over 100% ignore ... and my dmg increase the more ignore I got
    so It most likely that we are having the kms ignore or I might be wrong dude to I only test for 1-2min b4 I crash and cant log on cuz USC


  5. Default Re: GMS v137 - Unleashed


    Still extremely confused by all of this content. Not sure if I've miss read some of it...

    Did the RA bosses get weaker, or am I not reading that right...?
    Last edited by Frostilyte; 2013-06-20 at 07:14 PM. Reason: LOL double negative

  6. Default Re: GMS v137 - Unleashed


    My mistake, 경계 means "boundary" or "border" as you said (Not 'divide' as I was thinking at the time), but there is a difference between "One who stands on the border" and "Border Patrol."
    Clearly, one is a lot less serious than the other - and childish as well. I'm not sure what meaning KMS development team was going for with "경계에 서있는 자" (Someone who pushes the border to the extreme?) but I am 100% sure they were not going for the police who make sure illegal immigrants do not enter the country. I just wish that American localization team put a little bit more thought into making a medal called "Border Patrol." I'm all for them trying to have humor in the game, as Maple Story is at the core a 'social game' but there is a time and place, as well as type of humor to put in content.

    You do have a point with the renaming of the skill/weapon, but that was just a minor comment - I just think that "Beam Dancing" sounds terribly silly, whereas "Blade Dance(ing)" is already a skill name used in multiple games, almost expected of a skill that looks like Xenon's.

    tldr; why the pineapple would you name a medal "Border Patrol?"

    Thank you for the input though, Spadow. It's great that you've returned to your blog ^^

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: GMS v137 - Unleashed


    indeed, one who stands at the border makes me think of either suicidal tendencies, or falling to the dark side, border patrol... makes me think of mexico.

  8. Default Re: GMS v137 - Unleashed


    Hey, Imma do you all a solid and reveal the GMS Avenger/Xenon skill names. All of them.

  9. Default Re: GMS v137 - Unleashed




    You wouldn't even dare.

  10. Default Re: GMS v137 - Unleashed




  11. Default Re: GMS v137 - Unleashed


    Just checked.
    Xenon

    Demon Avenger


    There are.. other things though

  12. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: GMS v137 - Unleashed


    Meh, as long is it's not Wild Hunter bad I won't complain.

    -rawr-

    -meow-

    Seriously :P

  13. Default Re: GMS v137 - Unleashed


    For those who seriously want to see them.

    Xenon


    Demon Avenger

  14. Default Re: GMS v137 - Unleashed



    I DON'T KNOW IF I CAN TAKE THIS
    please what did you find

    EDIT: wow, most of these actually aren't bad. I'll miss the ~mysterious~ sound of "purge lob masquerade," but nothing is really upsetting. Except for Beam Dancing. What the pineapple, nexon.
    Last edited by Kyuu; 2013-06-20 at 09:19 PM.

  15. Default Re: GMS v137 - Unleashed


    I'm still really confused as to how to determine the actual HP of certain bosses from these extractions. The following for example look strange to me:

    Chaos Blue Pierre [2,100,000,000 --> 315,000,000]
    Crimson Queen [315,000,000 --> 2,100,000,000]
    Chaos Crimson Queen [2,100,000,000]
    All Cygnus V2's [600,000,000 --> 2,100,000,000]
    Shinsoo [70,000,000 --> 2,100,000,000]
    Cygnus [2,100,000,000]
    Chaos Vellum [2,100,000,000 --> 210,000,000]

    I'd imagine that these are not the actual HP's of the bosses, so how can I figure out what they really are?

  16. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: GMS v137 - Unleashed


    These are probably legit actually.

  17. Default Re: GMS v137 - Unleashed


    They used to have a variable, finalmaxHP, that kept the real HP value (ones that exceed 2.1b), but it seems like they accidentally deleted it, so there's really no way of telling right now, from our end, except probably doing the bosses and keeping track of how much damage was done.

  18. Default Re: GMS v137 - Unleashed


    So, I hear they got rid of our nice HP/MP gauge bars. That really sucks. I really liked those. Looking forward to GPQ though I guess.

  19. Default Re: GMS v137 - Unleashed


    Our HP/MP gauge is exactly as it was before the patch, it was left unchanged. They're still working on changing it based on the feedback that they got from it.

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