our ignore def seem to be like kms even tho I have like 113% ignore on my char it said o.0 I didn't know u can go over 100% ignore ... and my dmg increase the more ignore I got
so It most likely that we are having the kms ignore or I might be wrong dude to I only test for 1-2min b4 I crash and cant log on cuz USC
Let me start to begin that the localization team of North America localizes content appropriately for Westerners.
All imported content from Korea are localized or adjusted or re-wroted for pop-culture reception.
There will always be a slight difference in translation in almost every version. I think the North American team is quite good.
경계에 서있는 자 means: The one who stands on the border. Even though it is not literally translated in the GMS, but Border Patrol is okay. I don't even understand what ''the one who is at a divide'' means...
Xenon uses an Energy Sword in KMS but uses a Beam Whip in GMS. That's why Blade Dancing is renamed to Beam Dancing.
I've looked into the Twilight Perion & Demon quests and they seem fine. On the other hand MSEA's localization team needs to improve. They translate Demons as Wicked Tribe.
My mistake, 경계 means "boundary" or "border" as you said (Not 'divide' as I was thinking at the time), but there is a difference between "One who stands on the border" and "Border Patrol."
Clearly, one is a lot less serious than the other - and childish as well. I'm not sure what meaning KMS development team was going for with "경계에 서있는 자" (Someone who pushes the border to the extreme?) but I am 100% sure they were not going for the police who make sure illegal immigrants do not enter the country. I just wish that American localization team put a little bit more thought into making a medal called "Border Patrol." I'm all for them trying to have humor in the game, as Maple Story is at the core a 'social game' but there is a time and place, as well as type of humor to put in content.
You do have a point with the renaming of the skill/weapon, but that was just a minor comment - I just think that "Beam Dancing" sounds terribly silly, whereas "Blade Dance(ing)" is already a skill name used in multiple games, almost expected of a skill that looks like Xenon's.
tldr; why the pineapple would you name a medal "Border Patrol?"
Thank you for the input though, Spadow. It's great that you've returned to your blog ^^
My mistake, 경계 means "boundary" or "border" as you said (Not 'divide' as I was thinking at the time), but there is a difference between "One who stands on the border" and "Border Patrol."
Clearly, one is a lot less serious than the other - and childish as well. I'm not sure what meaning KMS development team was going for with "경계에 서있는 자" (Someone who pushes the border to the extreme?) but I am 100% sure they were not going for the police who make sure illegal immigrants do not enter the country. I just wish that American localization team put a little bit more thought into making a medal called "Border Patrol." I'm all for them trying to have humor in the game, as Maple Story is at the core a 'social game' but there is a time and place, as well as type of humor to put in content.
You do have a point with the renaming of the skill/weapon, but that was just a minor comment - I just think that "Beam Dancing" sounds terribly silly, whereas "Blade Dance(ing)" is already a skill name used in multiple games, almost expected of a skill that looks like Xenon's.
tldr; why the pineapple would you name a medal "Border Patrol?"
Thank you for the input though, Spadow. It's great that you've returned to your blog ^^
indeed, one who stands at the border makes me think of either suicidal tendencies, or falling to the dark side, border patrol... makes me think of mexico.
3600/bookName Xenon 1st Job
36001000/name Beam Spline
36001000/desc Lashes out with the Whip Blade twice to deals damage to multiple enemies.
36001000/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36001001/name Propulsion Burst
36001001/desc Instantly accelerate boosters to leap forward.
36001001/h MP Cost: #mpCon. Adds an extra jump when used in midair. Can be used 2 times back to back.
36001002/name Circuit Surge
36001002/desc Increases power output to increase damage.
36001002/h #c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, ATT: +#indiePad\n[Passive Effect] : All Stats: +#strX
36000003/name Radial Nerve
36000003/desc Enhances the cybernerve clusters in the lumbar vertebrae to enhance all movement.
36000003/h Acccuracy: #accR%, Speed: #psdSpeed, Max speed: #speedMax, Jump: +#psdJump
36000004/name Multilateral II
36000004/desc Grants a special bonus based on stats, once those stats reach a certain threshold.
36000004/h With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage
36001005/name Pinpoint Salvo
36001005/desc Fires several missiles to bombard enemies in range. Uses an extra power unit and can be used during flight.
36001005/h #c[Supply]#\nEnergy Cost: #powerCon, Damage to enemies in range: #damage%, Number of Missiles: #bulletCount.
3610/bookName Xenon 2nd Job
36101000/name Quicksilver: Flash
36101000/desc Slashes several distant enemies with the Whip Blade. Change mode with Modal Shift.
36101000/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36101001/name Ion Thrust
36101001/desc Uses your Surplus Power to summon the Ion Thruster, which damages and pushes back enemies. Hold down the skill key to keep enemies at bay.
36101001/h #c[Supply ]#\nEnergy Cost: #powerCon, MP Cost: #mpCon, Max Enemies: #mobCount Damage: #damage%, Knocks back enemies. Duration: #time. Energy is consumed only when the Ion Thrust is summoned.
36101002/name Perspective Shift
36101002/desc Temporarily increases Critical Rate by activating scanners to see an enemy's weaknesses. Consumes power.
36101002/h #c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Critical Rate: +#x% \n[Passive Effect] : All Stats: +#strX
36101003/name Efficiency Streamline
36101003/desc Maximizes energy consumption efficiency to increase Max HP and MP. Also provides a passive boost to both HP and MP.
36101003/h MP Cost: #mpCon, HP and MP: +#indieMhpR% for #time sec \n[Passive Effect] : HP and MP: +#mhpX
36101004/name Xenon Booster
36101004/desc Increases the attack speed of your weapon for a short time. \n[Required Skill]: #cXenon Mastery lv. 5#
36101004/h MP Cost: #mpCon, Duration: #time sec
36100005/name Structural Integrity
36100005/desc Permanently increases all stats
36100005/h All Stats: +#strX
36100006/name Xenon Mastery
36100006/desc Mastery and Weapon ATT increase.
36100006/h Mastery: +#mastery%, Weapon ATT +#padX
36100007/name Multilateral III
36100007/desc Grants a special bonus based on stats, once those stats reach a certain threshold.\n[Required Skill]: #cLv.1 Multilateral II#
36100007/h With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage
36101008/name Quicksilver: Concentrate
36101008/desc Critically damages enemies with a penetrating stab of the Whip Blade. This attack has a higher rate of Accuracy and Critical Rate than regular attacks. Change mode with Modal Shift.
36101008/h MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Accuracy: #y, Critical Hit Rate: #x%
36101009/name Quicksilver: Takeoff
36101009/desc Swings the Whip Blade quickly and instantly activates the booster to jump. Change mode with Modal Shift.
36101009/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Can be linked with Ion Thrust.
36100010/name Pinpoint Salvo Redesign A
36100010/desc Enhances the damage on Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo#
36100010/h Pinpoint Salvo Damage: +#damR%
3611/bookName Xenon 3rd Job
36111000/name Combat Switch: Explosion
36111000/desc Expands the Whip Blade and detonates its energy to damage several enemies. Change mode with Modal Shift.
36111000/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36111001/name Diagonal Chase
36111001/desc Activates full air boosters to shoot up with explosive power while pushing back enemies. Can be used during Gravity Pillar.
36111001/h MP Cost: #mpCon, Max Enemies hit: #mobCount, Damage: #damage%, Knock Back
36111002/name Gravity Pillar
36111002/desc Opens a field of anti-gravitational force to lift enemies into the air. Distant enemies are lifted even higher, and enemies in the energy field drop at a slower rate.
36111002/h MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Launches enemies into the air.
36111003/name Hybrid Defenses
36111003/desc Additional Avoidability: 100%, Any hit/avoids after reduces the Avoidability and damage. Permanently increases the DEF.\n[Required Skill] : #cLv. 5 Perspective Shift#
36111003/h #c[Supply]#\nEnergy Cost: #powerCon, Additional Avoidability: +#prop%, Additional Avoidability when hit: -#y%, Damage received when hit: -#z%. Effects removed after #x evasions.\n[Passive Effects] : All Stats: +#strX, Weapon DEF/ Magic DEF: +#pddX
36110004/name Aegis System
36110004/desc Creates a chance to fire defensive missiles when hit by an enemy, or after a successfully evaded attack. The missiles damage the enemy and ignore Attack Reflects.
36110004/h Chance to fire missiles when hit or evading: #prop%, Damage: #damage%, Number of Missiles: #x
36110005/name Triangulation
36110005/desc Grants a chance to attach Airframes to enemies. Attached Airframes will reduce enemy Accuracy and Avoidability, and deal damage when an enemy with 3 attached Airframes is attacked.
36110005/h Chance to attach Airframe on attack: #prop%, Max Airframes: 3, Damage when enemy with 3 Airframes is attacked: #damage%, Number of Attacks: 3, Enemy Accuracy and Avoidability for each Airframe: - #x%
36111006/name Manifest Projector
36111006/desc Creates a projection of you that inflicts a portion of the damage you do. It will disappear when it takes damage proportional to your own HP. The projection cannot replicate Pinpoint Salvo or the Aegis System.
36111006/h MP Cost: #mpCon, Creates a clone hologram. Projection Damage: #y%. Projection disappears after losing #x00% of your max HP.
36110007/name Multilateral IV
36110007/desc Grants a special bonus based on stats, once those stats reach a certain threshold.\n[Required Skill]: #cLv.1 Multilateral III#
36110007/h With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage
36111008/name Emergency Resupply
36111008/desc Uses MP to recharge surplus power supplies.
36111008/h MP Cost: #mpCon, Extra power unit charged: #x. Cooldown: #cooltime sec
36111009/name Combat Switch: Air Whip
36111009/desc Lashes diagonally with the Whip Blade to damage enemies in the air. Change mode with Modal Shift.
36111009/h MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Additional damage on airborne enemies: #x%
36111010/name Combat Switch: Fission
36111010/desc Attacks enemies from above. Can be combined with Diagonal Chase. Change mode with Modal Shift.
36111010/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36110012/name Pinpoint Salvo Redesign B
36110012/desc Further enhances the damage on Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo 1st Enhancement#
36110012/h Pinpoint Salvo Damage: +#damR%. Stacks with 1st enhancement.
3612/bookName Xenon 4th Job
36121000/name Beam Dance
36121000/desc Unleash a flurry with your Whip Blade to damage nearby enemies.
36121000/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36121001/name Mecha Purge: Snipe
36121001/desc Roo-D scans for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to a single target. Change mode with Modal Shift.
36121001/h MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Ignore Defense: #ignoreMobpdpR%, Accuracy: +#accX
36121002/name Hypogram Field: Penetrate
36121002/desc Forms a Hypogram Field to encapsulate enemies, then assaults them with a bouncing orb of energy.The energy orb is not affected by Attack Reflect. Change mode with Modal Shift.
36121002/h MP Cost: #mpCon, Hypogram Field Duration: #time, Damage on contact: #damage% \nCooldown: #cooltime sec
36121003/name OOPArts Code
36121003/desc Overrides safety protocols for a short time to increase total damage and boss attack damage. Also increases all stats permanently.
36121003/h #c[Supply]#\nEnergy Cost: #powerCon, Duration: #time, Total damage: #indieDamR%, Boss Attack damage: +#x%\n[Passive Effect] : All Stats: +#strX
36121004/name Offensive Matrix
36121004/desc Activates Offensive Matrix to ignore enemy defenses and knock-backs for a short time.
36121004/h MP Cost: #mpCon, Duration #time, Power Stance: #x%, Enemy Defenses: #y% ignored
36120005/name Instant Shock
36120005/desc Grants an additional evasion chance. Also increases the attack power of Aegis System missiles.\n[Required Skill]: #cLv. 10 Aegis System#
36120005/h Additional evasion chance: #prop%, Aegis System Missile Damage: +#damR%
36120006/name Xenon Expert
36120006/desc Increases Mastery and Minimum Critical damage.\n[Required Skill]: #cLv.10 Xenon Mastery#
36120006/h Mastery: +#mastery%, Weapon ATT: +#padX, Minimum Critical Damage +#criticaldamageMin%
36121007/name Temporal Pod
36121007/desc A Temporal Pod that twists the flow of the time to quickly reduce the skill cooldown of nearby party members. The pod will be destroyed when hit. Hyper Skills are affected, but some skills are not.
36121007/h MP Cost: #mpCon, Duration of party cooldown reduction effect: #time. Cooldown: #cooltime sec
36121008/name Maple Warrior
36121008/desc Temporarily increases the stats of all team members.
36121008/h MP Cost: #mpCon, All Stats: +#x%, Duration: #time sec
36121009/name Hero's Will
36121009/desc By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
36121009/h MP Cost: #mpCon, Cooldown: #cooltime sec
36120010/name Multilateral V
36120010/desc Grants a special bonus based on stats, once those stats reach a certain threshold.\n[Required Skill]: #cLv.1 Multilateral IV#
36120010/h With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage
36121011/name Mecha Purge: Bombard
36121011/desc Roo-D's tank fires a long-range shell to inflict damage over a large area. Change mode with Modal Shift.
36121011/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36121012/name Mecha Purge: Bombardment
36121012/desc Roo-D's bomber fires a barrage of missiles and lasers at enemies. Change mode with Modal Shift.
36121012/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
36121013/name Hypogram Field: Force Field
36121013/desc A Hypogram Field is called upon to create an energy ball to inflict damage on enemies every time the ball touches the field. The energy ball is not damage by Attack Reflect. Change mode with Modal Shift.
36121013/h MP Cost: #mpCon, Duration of hypogram field: #time, Max enemies hit when ball touches field: #mobCount, Damage: #damage%, Cooldown: #cooltime sec
36121014/name Hypogram Field: Support
36121014/desc Once the energy field is up, any allies within will receive increased HP and Avoidability. Power will recharge each time your allies successfully dodge an attack. Change mode with Modal Shift.
36121014/h MP Cost: #mpCon, Duration of hypogram field: #time, Ally HP Boost: #indieMhpR%, Ally Avoidability Boost: +#evaR%, Power units recharged when allies evade: +1.\nCooldown: #cooltime sec
36120015/name Pinpoint Salvo Perfect Design
36120015/desc Maximizes the damage of Pinpoint Salvo.\n[Required Skill]: #cLv. 4 Pinpoint Salvo 2nd Enhancement#
36120015/h Pinpoint Salvo Damage: +#damR%. Stacks with 1st and 2nd enhancement.
36120016/name Multilateral VI
36120016/desc Grants a special bonus based on stats, once those stats reach a certain threshold. Level requirement: 200.\n[Required Skill]: #cLv.1 Multilateral V#
36120016/h With #x STR: #y% for Power Stance\nWith #x DEX: #z% resistance to all elements and status ailments\nWith #x LUK: #u% Avoidability\nWith #x STR, DEX, and LUK: +#w% total damage
36120030/name Hyper Strength
36120030/desc Permanently increases STR.
36120030/h STR +#strX
36120031/name Hyper Dexterity
36120031/desc Permanently increases DEX.
36120031/h DEX +#dexX
36120032/name Hyper Intelligence
36120032/desc Permanently increases INT.
36120032/h INT +#intX
36120033/name Hyper Luck
36120033/desc Permanently increases LUK.
36120033/h LUK +#lukX
36120034/name Hyper Critical
36120034/desc Permanently increases Critical Rate.
36120034/h Critical Rate: +#cr%
36120035/name Hyper Accuracy
36120035/desc Permanently increases Accuracy.
36120035/h Accuracy +#ar%
36120036/name Hyper Health
36120036/desc Permanently increases Max HP.
36120036/h Max HP: +#mhpR%
36120037/name Hyper Mana
36120037/desc Permanently increases Max MP.
36120037/h Max MP +#mmpR%
36120038/name Hyper Fury
36120038/desc Permanently increases Max DF.
36120038/h Max DF +50
36120039/name Hyper Defense
36120039/desc Permanently increases Weapon DEF.
36120039/h Weapon DEF +#pddX
36120040/name Hyper Magic Defense
36120040/desc Permanently increases Magic DEF.
36120040/h Magic DEF +#mddX
36120041/name Hyper Speed
36120041/desc Permanently increases Movement Speed.
36120041/h Movement Speed +#psdSpeed
36120042/name Hyper Jump
36120042/desc Permanently increases Jump.
36120042/h Jump +#psdJump
36120044/name Beam Dance - Reinforce
36120044/desc Increases the attack power of Beam Dance.
36120044/h Beam Dance Attack Power: +#damR%
36120043/name Beam Dance - Blur
36120043/desc Increases the speed of Beam Dance.
36120043/h Beam Dance Speed: +#x
36120045/name Beam Dance - Spread
36120045/desc Increases the number of targets Beam Dance hits.
36120045/h Targets: +#targetPlus
36120046/name Mecha Purge - Reinforce
36120046/desc Increases the damage of Mecha Purge.
36120046/h Mecha Purge Damage: +#damR%
36120047/name Mecha Purge - Guardbreak
36120047/desc Increases the defense penetration of Mecha Purge.
36120047/h Mecha Purge defense ignore: +#ignoreMobpdpR%
36120048/name Mecha Purge - Spread
36120048/desc Increases the number of monsters targeted by Mecha Purge. No increases during Snipe.
36120048/h Number of monsters hit: +#targetPlus. No increases during Snipe.
36120049/name Hypogram Field - Speed
36120049/desc Increases the speed of the energy orb that bounces within the hypogram field.
36120049/h Increases orb speed.
36120050/name Hypogram Field - Reinforce
36120050/desc Increases the damage output of the energy orb.
36120050/h Energy orb damage: +#damR%
36120051/name Hypogram Field - Persist
36120051/desc Increases the duration of Hypogram Field.
36120051/h Duration: +#time
36121052/name Orbital Cataclysm
36121052/desc A powerful laser blasts down from space to scorch the earth.
36121052/h MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, DEF: - #x% for #time sec\nCooldown: #cooltime sec
36121053/name Entangling Lash
36121053/desc Wrapping enemies in your Whip Blade disables all buffs and binds several enemies to the spot. Resistance is shared with the Smite Shield.
36121053/h MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Debuff: #prop%, Stun Duration: #time sec.\nCooldown: #cooltime sec
36121054/name Amaranth Generator
36121054/desc Activates the Amaranth Generator, which supplies you with infinite power for a short time.
36121054/h MP Cost: #mpCon, Gauge Charge: Max, Charge duration: #time sec\n\nCooldown: #cooltime sec
Demon Avenger
3101/bookName Demon Avenger 1st Job
31011000/name Exceed: Double Slash
31011000/desc Slashes enemies in front two times.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31011000/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31011001/name Overload Release
31011001/desc Cancels Exceed’s Overload debuf, increases max HP, and restores HP.\r\n#cCan only be used when Overload is maxed out.#
31011001/h Resets Overload to 0. Duration: #time sec, Max HP: +#indieMhpR%, HP Restored: #x%
31010002/name Life Sap
31010002/desc Saps away your enemies life to restore your own.
31010002/h #prop% chance to recover #x% HP on hit
31010003/name Demonic Veracity
31010003/desc Permanently increases movement speed, max movement speed, Jump, and Critical Rate.
31010003/h Speed: +#psdSpeed, Max Speed: +#speedMax, Jump: +#psdJump, Critical Rate: +#cr%
31010004/name Exceed: Double Slash
31010004/desc Slashes enemies in front two times.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31010004/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31010005/name Exceed: Double Slash
31010005/desc Slashes enemies in front two times.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31010005/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31010006/name Exceed: Double Slash
31010006/desc Slashes enemies in front two times.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31010006/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31010007/name Exceed: Double Slash
31010007/desc Slashes enemies in front two times.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31010007/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
3120/bookName Demon Avenger 2nd Job
31201000/name Exceed: Demon Strike
31201000/desc Charge forward and slice through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage.
31201000/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31201001/name Bat Swarm
31201001/desc Summons a cloud of infernal bats that follow you and attack enemies. You can change the bats’ flight direction by pressing the skill key again.
31201001/h HP Cost: #hpCon, Damage: #damage%, Number of Attacks: #attackCount.\n#cThe cloud expires once you finish attacking, move a certain distance, or their timer runs out. Press the skill key again to switch direction.#
31201002/name Battle Pact
31201002/desc Temporarily increases attack speed.
31201002/h HP Cost: #hpCon, Duration: #time sec, Attack Speed: +2
31201003/name Abyssal Connection
31201003/desc Temporarily boosts your Attack Power.
31201003/h HP Cost: #hpCon, Weapon ATT: +#indiePad, Duration: #time sec
31200004/name Unbreakable Steel
31200004/desc Greatly increases Weapon Defense and Magic Defense through indomitable will.
31200004/h Weapon DEF: #pddR%, Magic DEF: #mddR%
31200005/name Desperado Mastery
31200005/desc Permanently increases the Mastery and Accuracy of your Desperado.
31200005/h Desperado Mastery: +#mastery%, Accuracy: +#accX
31200006/name Rage Within
31200006/desc Permanently increases Strength and Weapon Defense.
31200006/h STR: #strX, Weapon DEF: #pddX, Magic DEF: #mddX
31201007/name Exceed: Demon Strike
31201007/desc Charge forward and slice through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage.
31201007/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31201008/name Exceed: Demon Strike
31201008/desc Charge forward and slice through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage.
31201008/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31201009/name Exceed: Demon Strike
31201009/desc Charge forward and slice through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage.
31201009/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31201010/name Exceed: Demon Strike
31201010/desc Charge forward and slice through enemies.\r\n#cExceed#: Gradually increases damage and decreases HP. Range increased during final stage.
31201010/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
3121/bookName Demon Avenger 3rd Job
31211000/name Exceed: Lunar Slash
31211000/desc Attacks enemy to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31211000/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31211001/name Vitality Veil
31211001/desc Hit enemies with the skill key pressed and your Desperado will absorb HP. Release the key to dish out an additional explosive attack.
31211001/h HP Cost: #hpCon, Enemies Hit with Key Pressed: #mobCount, Damage: #damage%, HP Restored: #y%.\r\nExplosion Damage: #x%\nCooldown: #cooltime sec
31211002/name Shield Charge
31211002/desc Charge through enemies and knock them back with your shield. When the charge finishes, you unleash a powerful blast that knocks them back further, and has a chance to stun.
31211002/h HP Cost: #hpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\r\nEnemies Hit After Charge: #z, Damage After Charge: #x%
31211003/name Ward Evil
31211003/desc Blocks evil energy. All Elemental Resistance and Abnormal Status resistance increase, and the damage received is reduced.
31211003/h HP Cost: #hpCon, Duration: #time sec, Elemental Resistance: +#y%, Status Ailment Resistance: +#z%, Damage Intake: -#x%
31211004/name Diabolic Recovery
31211004/desc Rapidly recover HP for a short time. Also lets you recover HP over time.
31211004/h HP Cost: #hpCon, Duration: #time sec, Max HP: +#indieMhpR%, Interval: #w sec, HP Restored at Interval: #x%
31210005/name Pain Dampener
31210005/desc Permanently decreases the Life Sap HP absorption penalty created by Exceed Overload. In addition, enhances the ATT of the Exceed skill.
31210005/h Exceed Overload HP Absorption Penalty: -#x%, Exceed ATT: +#damR%
31210006/name Advanced Life Sap
31210006/desc Permanently increases Life Sap’s HP absorption abilities. \r\nRequired Skill: #cLife Sap Lv. 10#
31210006/h Life Sap HP Absorption: +#x%
31211007/name Exceed: Lunar Slash
31211007/desc Attacks enemy to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31211007/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31211008/name Exceed: Lunar Slash
31211008/desc Attacks enemy to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31211008/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31211009/name Exceed: Lunar Slash
31211009/desc Attacks enemy to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31211009/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31211010/name Exceed: Lunar Slash
31211010/desc Attacks enemy to the front and back.\r\n#cExceed#: Gradually increases attack speed and decreases HP. Range increased during final stage.
31211010/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
31211011/name Shield Charge
31211011/desc Charge through enemies and knock them back with your shield. When the charge finishes, you unleash a powerful blast that knocks them back further, and has a chance to stun.
31211011/h HP Cost: #hpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\r\nEnemies Hit After Charge: #z, Damage After Charge: #x%
3122/bookName Demon Avenger 4th Job
31221000/name Exceed: Execution
31221000/desc Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Slashes one more time at the final level.
31221000/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%
31221001/name Nether Shield
31221001/desc Enchants your shield with a tracking spirit, which hits an enemy, then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hit.
31221001/h HP Cost: #hpCon, Shields: #bulletCount, Enemies Hit: #mobCount, Damage: #damage%, Attacks per Shield: #z.\nCooldown: #cooltime sec
31221002/name Nether Slice
31221002/desc Attacks enemies and rips through armor. Any enemies hit will receive a debuff which temporarily reduces their armor.
31221002/h HP Cost: #hpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Debuff Duration: #time sec, Enemy DEF: #y%
31221003/name Blood Prison
31221003/desc Imprisons enemies around you, stunning them for a short time.
31221003/h HP Cost: #hpCon, Enemies Hit: #mobCount, Damage: #damage%, Stun Duration: #time sec.\nCooldown: #cooltime sec
31221004/name Overwhelming Power
31221004/desc Greatly increases attack power and attack speed for a short time.
31221004/h HP Cost: #hpCon, Duration: #time sec, ATT: +#indieDamR%, Attack Speed: +1
31220005/name Defense Expertise
31220005/desc Permanently increases your defensive abilityes, allowing you to ignore a portion of the enemy's defense. Increases the ATT of #cShield Charge# and #cNether Shield#. Doubles defense penetration for shield skills.
31220005/h Enemy DEF Ignored: #ignoreMobpdpR%, Shield Charge and Nether Shield Damage: +20%.\r\nShield Charge and Nether Shield ignore 2x DEF.
31220006/name Advanced Desperado Mastery
31220006/desc Permanently increases the Mastery, ATT, and minimum Critical damage of your Desperado.\r\nRequired Skill: #Desperado Mastery Lv. 10#
31220006/h Desperado Mastery: +#mastery%, ATT: +#padX, Minimum Critical Damage: +#criticaldamageMin%
31220007/name Infernal Exceed
31220007/desc Permanently adds a chance for an additional attack after the Exceed attack.
31220007/h Chance for extra attack after Exceed: #prop%, Damage: #damage%, Bonus Number of Attacks: #attackCount
31221008/name Maple Warrior
31221008/desc Increases the stats of all party members.
31221008/h HP Cost: #hpCon, All Stats: +#x%, Duration: #time sec
31221009/name Exceed: Execution
31221009/desc Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Slashes one more time at the final level.
31221009/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%
31221010/name Exceed: Execution
31221010/desc Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Slashes one more time at the final level.
31221010/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%
31221011/name Exceed: Execution
31221011/desc Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Slashes one more time at the final level.
31221011/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%
31221012/name Exceed: Execution
31221012/desc Uses the true powers of the Demon to deal a powerful slash, ignoring a portion of enemy defense.\r\n#cExceed#: Attack speed gradually increases, along with HP cost. Slashes one more time at the final level.
31221012/h HP Cost: #hpRCon%, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, DEF Ignored: #ignoreMobpdpR%
31220013/name Nether Shield
31220013/desc Enchants your shield with a tracking spirit, which hits an enemy, then bounces to the next target. If there are no other enemies nearby, the shield will attack the first enemy it hit.
31220013/h HP Cost: #hpCon, Shields: #bulletCount, Enemies Hit: #mobCount, Damage: #damage%, Attacks per Shield: #z.\nCooldown: #cooltime sec
31220030/name Hyper Strength
31220030/desc Permanently increases STR.
31220030/h STR +#strX
31220031/name Hyper Dexterity
31220031/desc Permanently increases DEX.
31220031/h DEX +#dexX
31220032/name Hyper Intelligence
31220032/desc Permanently increases INT.
31220032/h INT +#intX
31220033/name Hyper Luck
31220033/desc Permanently increases LUK.
31220033/h LUK +#lukX
31220034/name Hyper Critical
31220034/desc Permanently increases Critical Rate.
31220034/h Critical Rate: +#cr%
31220035/name Hyper Accuracy
31220035/desc Permanently increases Accuracy.
31220035/h Accuracy +#ar%
31220036/name Hyper Health
31220036/desc Permanently increases Max HP.
31220036/h Max HP: +#mhpR%
31220037/name Hyper Mana
31220037/desc Permanently increases Max MP.
31220037/h Max MP +#mmpR%
31220038/name Hyper Fury
31220038/desc Permanently increases Max DF.
31220038/h Max DF +50
31220039/name Hyper Defense
31220039/desc Permanently increases Weapon DEF.
31220039/h Weapon DEF +#pddX
31220040/name Hyper Magic Defense
31220040/desc Permanently increases Magic DEF.
31220040/h Magic DEF +#mddX
31220041/name Hyper Speed
31220041/desc Permanently increases Movement Speed.
31220041/h Movement Speed +#psdSpeed
31220042/name Hyper Jump
31220042/desc Permanently increases Jump.
31220042/h Jump +#psdJump
31220043/name Exceed - Reinforce
31220043/desc Permanently increases the damage of Exceed skills.
31220043/h Exceed ATT: +#damR%
31220044/name Exceed - Reduce Overload
31220044/desc Permanently decreases the max value of Overload when using the Exceed skill.
31220044/h Exceed Overload: -#x
31220045/name Exceed - Opportunity
31220045/desc Permanently increases the chance for an additional Exceed attack. \r\nRequired Skill: #Infernal Exceed Lv. 20#
31220045/h Bonus Exceed Attack Chance: +#prop%
31220046/name Ward Evil - Harden
31220046/desc Permanently reduces damage intake.\r\nRequired Skill: #cWard Evil Lv. 1#
31220046/h Damage Intake: -#x%
31220047/name Ward Evil - Immunity Enhance 1
31220047/desc Permanently increases resistance to all status ailments.\r\nRequired Skill: #cWard Evil Lv. 1#
31220047/h Status Ailment Resistance: +#x%
31220048/name Ward Evil - Immunity Enhance 2
31220048/desc Permanently increases resistance to all elements.\r\nRequired Skill: #cWard Evil Lv. 1#
31220048/h Elemental Resistance: +#x%
31220049/name Nether Shield - Reinforce
31220049/desc Permanently increases Nether Shield skill damage.
31220049/h Nether Shield ATT: +#damR%
31220050/name Nether Shield - Spread
31220050/desc Permanently increases the number of monsters that Nether Shield hits.
31220050/h Enemies Hit by Nether Shield: +#z
31220051/name Nether Shield - Range
31220051/desc Permanently increases Nether Shield range.
31220051/h Nether Shield Range: +50
31221052/name Thousand Swords
31221052/desc Covers your enemies in a veil of darkness, then slashes through enemies at the speed of light.
31221052/h HP Cost: #hpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec
31221053/name For Liberty
31221053/desc Materializes the will of the Resistance to increase attack power.
31221053/h HP Cost: #hpCon, Duration: #time sec, Damage: +#indieDamR%, Max Damage: +#indieMaxDamageOver\nCooldown: #cooltime sec. Only applies to Resistance classes within the party
31221054/name Forbidden Contract
31221054/desc Rapidly recovers HP for a short time. Skills will not consume HP while this is active.
31221054/h HP Cost: #hpCon , Duration: #time sec, Max HP: #indieMhpR%, Skill HP Usage: 0\nCooldown: #cooltime sec
I DON'T KNOW IF I CAN TAKE THIS
please what did you find
EDIT: wow, most of these actually aren't bad. I'll miss the ~mysterious~ sound of "purge lob masquerade," but nothing is really upsetting. Except for Beam Dancing. What the pineapple, nexon.
I'm still really confused as to how to determine the actual HP of certain bosses from these extractions.
I'd imagine that these are not the actual HP's of the bosses, so how can I figure out what they really are?
They used to have a variable, finalmaxHP, that kept the real HP value (ones that exceed 2.1b), but it seems like they accidentally deleted it, so there's really no way of telling right now, from our end, except probably doing the bosses and keeping track of how much damage was done.
So, I hear they got rid of our nice HP/MP gauge bars. That really sucks. I really liked those. Looking forward to GPQ though I guess.
Our HP/MP gauge is exactly as it was before the patch, it was left unchanged. They're still working on changing it based on the feedback that they got from it.
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