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Thread: [GMS] GMS v137 - Unleashed

  1. Default Re: GMS v137 - Unleashed


    Unless I skimmed past them by accident, it seems like they've forgotten about 2h-weapon MATK event scrolls. Was kind of banking on those, I have 2 fans to scroll.

  2. Helium Atom Straight Female
    IGN: Cozmose
    Server: Windia
    Level: 200
    Job: Luminous
    Guild: Enthralling
    Alliance: Provocative
    usa

    Default Re: GMS v137 - Unleashed


    "Unleashed Scroll for Two-Handed Weapon for Magic ATT 50%
    Improves Magic Attack on Two-Handed weapons.
    STR: 5
    DEX: 5
    INT: 5
    LUK: 5
    Magic Attack: 5
    Items per slot: 1
    Success rate%: 50
    Tradeblock
    Time Limited"

    Are those the ones you're talking about?

  3. Default Re: GMS v137 - Unleashed


    That would be Dodgeball (after Average Joe's has to forfeit the final match).

    At first, I immediately said to myself "This stuff is clearly the Monster PVP that was announced in the RED update." But now that I look at it more, this looks more like a pet battle system (like Pokemon battles). Maybe they tack this onto Monster Life and make it real fun?

  4. Default Re: GMS v137 - Unleashed


    Yes, yes it is, my mistake. Must have missed it since the image was broken, had to find it with Ctrl-F. Thank you.

  5. Default Re: GMS v137 - Unleashed


    I am very interested in the weird new value for the von leon gear, considering I have 120+ coins stacked up >-<

    Can't wait to see what it is :o

  6. Default Re: GMS v137 - Unleashed


    Can't believe I haven't noticed this before.

  7. Default Re: GMS v137 - Unleashed


    This observation was made a couple of weeks before Jett was released. It lead many of us to hope there was a link.

  8. Default Re: GMS v137 - Unleashed


    It look like we wont getting MEE just like AO and when did kms got MEE....same time on unlimited right? cuz I don't see any MEE in the extraction

  9. Default Re: GMS v137 - Unleashed


    Keep in mind there's at least two other patches in Unleashed. There's no point in speculating anything right now.

  10. Default Re: GMS v137 - Unleashed


    Im hoping they dont tack it into monster life, but have like a Colosseum for battling your captured and trained monsters. Omg the pokemon fan in me is like hngggingg so much hoping this is the case

  11. Proton Straight Male
    IGN: NPhantomN
    Server: Bera
    Level: 200
    Job: Phantom
    Guild: Prospect
    Alliance: ISoSage
    Farm: netanel
    israel

    Default Re: GMS v137 - Unleashed


    its really sounds like pokemon,as the images also state about mobs level up,learning new skills and being captured
    maybe pokemoNX

  12. Default Re: GMS v137 - Unleashed


    BANG! BANG!

  13. Neon Atom Gay Male
    IGN: Sylvananna
    Server: El Nido
    Level: 210
    Job: Mercedes
    Guild: LegacyReborn
    Alliance: Muse
    Farm: Farm
    canada

    Default Re: GMS v137 - Unleashed


    Haha, I noticed this too a long time ago. I still have some coins on some mules. Not sure if there's any connection though, the NPC Jett looks nothing like the Character Jett.

  14. Default Re: GMS v137 - Unleashed


    In kMS, they have 31.5b and 10.5b, respectively, but it seems that that isn't changed (yet?), perhaps they're keeping them the same.

    Also:

    I knew it. Okay, I was off a zero, but I knew it, it's hard to imagine they wouldn't notice this while testing, so I doubt they'll let this go.

  15. Default Re: GMS v137 - Unleashed


    I don't understand what is going on with the RA bosses:

    Queen; now regular and chaos versions are both level 170 (except angry-faced regular stays at 120), both 2.1B HP
    Von Bon; now regular and chaos versions are both level 190, both 210M HP
    Vellum; now regular and chaos versions are both level 190, both 210M HP
    Chaos Pierre is even more confused. The Blue phase now has same level and HP as the regular (non-chaos) Pierre, the others are still at 2.1B

    Why would they change some regular versions to be the same as chaos versions, and vice-versa? Am I confused, or did someone in Korea screw up bigtime?

  16. Default Re: GMS v137 - Unleashed


    @Locked;

    Just an observation here, but I see two sections on MAP but no section on new MOB. Perhaps that second MAP listing (right above the Mob(Changed) listing) was supposed to be new Mob? I, for one, REALLY want to see the new VPQ stuff and the twilight Perion mobs.

  17. Default Re: GMS v137 - Unleashed


    You mean this?

  18. Default Re: GMS v137 - Unleashed


    Thank you very much for that. I missed that little sentence somehow.

  19. Default Re: GMS v137 - Unleashed


    During the extraction Southperry went down for quite a long time and I had tried 2 edits. One of them involved map and the other one didn't. When I edited the second post, Map didn't show up before the non-Map edit went through. However after I edited the Map + changed Mob one the other spoiler with a Map showed up.

  20. Default Re: GMS v137 - Unleashed


    Does Empress still spam DR like she used to when you enter with a party?

  21.  

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