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NA NANA NA BATMAN
Batman jokes aside, from what sonic posted, DKs may get a skill like Tryndamere's ulti (For those who don't play LoL, basically prevents you from being dead for a few seconds.)
Edit: my bad, read it wrongly.
Last edited by SoR0XaS; 2013-05-24 at 07:02 AM. Reason: Misread.
Going to make a wild guess here and say that if Battle Mages don't get the new blow skills, they might re-purpose them for DKs.
After getting myself used to them, I was thinking about how BaMs went from being Sword and Shield-ish Mages to Spearman-ish mages, so I could definitely see them use those skills for DKs instead. (Not the same animations though, the staff animation was clearly made to match BaMs)
Still, whatever they decide to do, I hope at the end of this all the three adventurer warriors finally feel more unique throughout their advancements.
(Also, it's about time they bump skills like Rush to a lower advancement o.e every other warrior has it in like 2nd job)
We'll see how this goes. Very interested in what they plan on doing for the adventurers considering how weirdly unbalanced the characters feel. Can't wait for the buccaneer (cause i really don't like having a laser spam skill. literally all the characters i play have a laser spam skill T.T WHY MUST I LIKE PIRATES SO MUCH?). They seem to be going for a more thematic approach to the adventurers now, so hopefully that means something for the classes that were derped on in the last major overhaul.
I am sorry for all the DK fans (myself included), but this video is my impression of the Dark Knights when hit 0 and becomes invincible...
Spoiler
IWEAMARE... ETEEEERNAL.
Bleh, we'll see how things go. They're gonna most likely gonna replace all the drk skills and I'll never see that small purple eye ever again. (then again....if they do keep it, please please please replace beholder/n aura or do something better with that) ;n;
Edit: *looks at previous pages* Wow....it's talk about dark knights week.![]()
This skill must have a cooldown I'm sure, but even if that cooldown is 10 mins between activations DrK's will be trully immortal out of boss fights.
This gives me hopes that they are actually trying to follow those quotes in the RED event when redesigning adventurers. Unbreakable defense for Paladins, incredible damage for heroes., etc
In before everyone cries because Heroes get the highest damage while defense and invincibility are useless for the other jobs.
^ Well, to be honest the Adventurer revamp, the KoC revamp and the previous Thief/Pirate revamp are the only ones that really stick true to the concept (Sometimes for the worse as in the latter).
Something tells me this skill is better suited on Thieves; namely Night Lord, lol.
I just hope the revamps are better this time around.
Last edited by PeePeeAyeDeeKay; 2013-05-24 at 04:14 PM.
Is anyone else hoping this is just some Passive beginner tab skill that gets added when you hit your 4th job? Wouldn't that be great?
I'm hoping it isn't just "You stay alive a little longer after death and are invincible" because that wouldn't help much at boss fights.
My personal guess is that once you die you are brought back for a short time, fill up a gauge or something by attacking and you can revive at half health, and then the skill goes on cooldown.
I can think of some shonen esque type skills that could go with this skill... like a suicide skill that gives you and your party bonus damage for how much HP you were missing, purposely using it to trigger reincarnation and come back a complete monster.
Then you end up dying for real not too much later and be mopy until the writers/devs buff you again. Just like shonen!
Not really. You could always pot up when it kicks in. It's like say, if you mistime the boss's DR and get killed by it, you won't die like everyone else would.
Not the best skill, I agree, but we'll need more details on Reincarnation and any other new skills that might complement it before we can pass judgement on it.
Damn, this skill is reminding me of:
Spoiler
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