I like how all of hayato's skill descriptions say they slash 3 times, but only have 2 hits in the skill data. Wat.
woops had it backwards.
while youre still here, i have a question.
i thought all the dodge skills for hayato gave Dodge %? that is how it is in JMS right?
cuz all the dodge skills for GMS hayato says avoidability. is that the same avoidability that DEX and LUK gives/
does this mean hayato is gonna get butt pumped by the 90% avoid cap in unlimited?
In JMS, you have Natural Talent (beginner skill), which gives 20% evasion rate (20% chance to proc a "MISS/GUARD," then you have Yanagi Yoke (3rd job), which has a 25% chance to proc a dodge animation, then Jinsoku (4th job), which has a 40% chance to proc a dodge animation. 65% dodge rate and 20% evasion rate. They are separate stats from avoidability points.
I have no idea how that cap affects anything, so I couldn't say. Since Hayato reaches an 85% chance to not take damage between the three skills I mentioned, I doubt he'll be affected.
Battoujutsu - Shingitai probably still does give crit rate; the readout is simply incorrect.
Uhhhhhh... Speaking of... Where's the 25% dodge rate for "Willow Dodge?" It's not listed in the skill readout.
Inb4 missing entirely
I am utterly speechless @ 100 All Stat and 50 Attack/Magic Attack Belt.
No, actually, this makes Yousousen almost completely worthless since anything you actually want to DPS can't be stunned.
Yousousen does 1140% per use. Why would you need it to an additional 110% when you hit something it stuns? Are there monsters that actually can survive 2280% and can be stunned?
Anyways, congrats to Hayato for losing nearly 1000%/s.
here here hayato, DrK's still like you.
GMS really needs to stop messing with all the classes that come out![]()
It shouldn't.
Back during the original Tempest update in JMS, they screwed up and didn't lower SP maxes enough and you couldn't max everything as Kanna. In a later patch, they fixed this issue. Haku's Gift was one of the skills that wasn't originally reduced, but reduced later on. I'm pretty sure those overall changes to the skill, as minor as they are, were part of the patch as well, but I can't check that without logging in since that patch was never extracted here.
I didn't think that Nexon NA would add that later, I assumed that it would have that mistake fixed when you guys got it in GMS. This explains why I was getting comments on my videos about having issues with what skill to skip in 2nd, when you should be able to max everything minus one point if you guys only get 4 SP at Job Advance. It was originally 5 in JMS, but we only got 4 when we were auto reset in Tempest. Not sure if that carried over into GMS.
The only concern I have is Willow Dodge, because of the missing dodge %. The rest just seem to be typos or whatnot.
Normal Ranmaru seems really easy. One of his attacks disconnected me though. I wasn't even attacking, I simply jumped when he used one of his attacks, my game froze and then shut down.
EDIT: Logged back in and tried to enter a new expedition, I got in but Ranmaru's NPC didn't show up, meaning I can't start the fight.
Well, that's an effective waste of my 2 tries for the day.
Can't even play the damn thing keep getting stuck in cut scene mode. anyone know how to get out of that?
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