
Originally Posted by
kayeyearekay
Ive been checking over the forum updates for Kaiser, and I cant tell if you're accounting for the current GMS Final Trance lack of cooldown, or, any sort of skill order/preference, other than increased damage and restricted skills while transformed. For the moment (until patched), GMS 200s can stay in transform forever, so I hope you can work on a different data set, accounting for kaiser always being transformed. (also, left-click-debuffing transform 10seconds before it falls off, verses letting the skill entirely run out).
for instance, i like to spray Tblades, so i charge & wait for the cooldown, then:
release (1) & reload, gigas once
release (2), majesty, reload, gigas once
release (3) [then i pop AProm for fun].
except for my TBlade Dance, I dont Tblade until its off cooldown, so i can reload right after releasing.
wingbeat last about 20 seconds with the hyper point, and i stagger casting in between a group of 5 gigas. ive also found that wingbeat is like an active attack. its damage changes when kaiser is buffed or debuffed
the new mystic portals really let me playtest my attack style and ive settled on the following:
transformed, fully buffed with nothing on cooldown.
1. TBlades release & reload
2. triple wing beat (it will gain attack when casting majestic during TbD)
3. *TBlades Dance (from above)
4. Prominence (Hyper Skill) optional
5. gigas until majesty runs out
[ regular coasting dps rythym]
6. wingbeat + 5 gigas
7. TBlades + reload whenever possible
8. TbD when majesty is off cooldown
i went back and forth with adding Terms and Conditions, because Majesty allows a double cast, but found its utility is a struggle, due with my skill order. Also, since its glitched in gms i dont bother; but this will probably change when it's finally patched.
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