It does and I've already included that. If you check the tables, you'll notice (4), (3), and (2) are all identical, because Body Boost with Union Aura's buff makes it last as long as the cooldown, so it can be active indefinitely.
Here's that new Lumi buff.
Luminous (Light):SpoilerSharp EyesLuminous (Dark):SpoilerSharp EyesHyper
I can't believe I'm once again surprised at Nexon's inability to balance their game. Compared to the other mages, those numbers for BaMs are just ridiculous...
Last edited by Arcana27961; 2012-11-13 at 02:07 PM.
Actually, I'm pretty shocked that nexon decided to double up power of Battle Mages. Usally they buff already OP classes and classes which need that are forgotten (poor Pallies). BaMs deserved it ;)
My guess is they severely underestimated how strong they made BKB. It's 2800% over 7 hits in 240ms + 300ms, both of which can activate Final Attack, though that's not that strong to begin with. And the AOE is probably the biggest of any BaM skill that isn't Dark Genesis. The second attack has more horizontal reach than Dark Shock, and it can hit higher than Dark Genesis.
I'm hoping for a general nerf. It doesn't make sense, especially when you compare it to Beyonder, or any of the 8s CD Hyper Attacks which are a very similar skills that aren't overpowered.
if any class actually deserves a buff of this magnitude, i think BaMs do still. I remember pqing with this evan with 20k less range than me on my bam, and she still outdamaged or matched my damage quite easily.
Really wish we had flame wheel or illusion.
But Shadowers don't have nearly as much party utility as Battle Mages.
I personally don't think Battle Mages should have gotten this big of a buff. I personally thought they were in a good place after their Rise Against revamp since that made them respectable while not being completely ridiculous with their kit. Not to mention I think it's a little unfair that virtually every class gets an active attack Hyper with a cooldown and Battle Mages get their skill that doesn't have a cooldown and is pretty ridiculous damage.
Just when I thought Nexon's sense of class balance couldn't get any worse. Jeez.
I wish Nexon would stop buffing the classes at different times (or stop constantly buffing the classes). It may be a lot of work, but that's Nexon's fault for introducing so many classes. Here's hoping BaMs get a massive nerf soon...
Updated the OP. Made a fix for any 810ms attack, so they should be seeing a slight improvement at Fastest (2). As it turns out, base speed for normal attacks is 800ms, not 810ms. It only gets rounded to 810ms at Normal (6), but otherwise hits flat 600ms at Fastest (2), which is where an issue originally was, where Normal (6) 810ms went to Fastest (2) 630ms. Now they correctly reach 600ms.
I look forward to seeing more analysis, JoeTang, because we got altered Lumi stats.
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