@JoeTang why does Sacrifice go lower in damage across the table? It ignores 100% PDR doesn't it?
*checks numbers*
i wouldn't call that losing... *checks 1v1* yeeeep, wouldn't call that losing
that's correct, i asked this a while ago and that was the answer.
also, i'm wondering, how evvective would it be to get -5 sec CD to be able to spam dark synthesis a lot more, it's by far our best attack, and reducing the CD by half should increase our damage inmensely
Kaiser:UntransfiguredTransfiguredHyper
Bet you all thought this was going to be a Demon Slayer update. Ha.
Demon Slayer:SpoilerSharp EyesHyper
Using Cerberus, Blue Blood, Demon Impact - Reinforce, Demon Impact - Bonus Attack, Demon Impact - Force Reduce, Metamorphosis - Reinforce, Metamorphosis - Force Reduce. Assumes Metamorphosis is uncappable like a summon, not sure if this is true though.
Pure Demon Slash is better hits/s now, but the damage is quite a bit lower, though still higher than every other Warrior.
@JoeTang isn't demonic breath castable non-stop now ? what would be the hit/s for it with the hypers ?
k I don't know how to do mentions and I give up.
Never mind success !!
@JoeTang
- (3차) 데모닉 브레스 : 지속 데미지 증가, 공격 횟수 증가, 포스 소모량 감소, 시전 제한 시간 삭제
from the kmst patch notes
doesn't it translate to the cast time limit was deleted ? or did google translate super fudge the translation..
Meta's DMG is capped in GMS right now.
If it's even faster now, how can you spam it more? With the speed it had before this patch, and the current cost with the hyper skill, you still don't generate enough force to use it without stopping.
Prior to this patch, Demonic Breath could hit like five or six times before forcing you to stop. Now it can be used until you run out of Force. It can do at most 11.1hits/s, assuming booster works on it. Every time you stop, you have a 1020ms startup time, and 600ms end delay though.
It'd be able to do more hits per second than the current scheme to some degree, but the fact that Cerberus has a 5 second cooldown means you're likely stopping to put that out every time it's available which slows you down a lot. You ought to be able to spam Demonic Breath for maybe 20 seconds before you're at 0 Force with the Extra Force Hyper skill, and then you have to recover the rest.
Demon Slash appears to also have received a buff to the Force it recovers, and I haven't accounted for this, though Demon Slash is almost never used for Hypers anyways in these cases due to Cerberus, but for non-hyper it ought to help.
How the hell does that work? Make 95% of all the Demon Slayer abilities cost significantly less DF to use, AND make Demon Slash recover MORE DF than before? On my 7x GMS Demon Slayer I had no problems gaining DF while training. I'd be OVERFLOWING with DF with these changes.
What hyper skills/4th job skills are you using to come up with the Kaiser numbers since the nerf? Also, does your mobbing skill of choice depend on whether or not you're hitting for the damage cap?
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