all we have IS drain arrow when i think about it
all we have IS drain arrow when i think about it
Don't forget about Arrow Bomb!! Oh wait.. skills useless.. uhh... inferno? No still sucks. ._.
Blehhh I don't even know what to say anymore.
KMST 1.2.434
Wild Hunter:Spoiler
Howling and Beast Form are additive since they're both WATK% bonuses. Sonic Roar is still a blowjob.
Last edited by JoeTang; 2012-06-15 at 03:29 AM.
I think something's wrong with your calculations, unless swipe and sonic roar get weaker when you have speed infusion.
KMST 1.2.446:
Mercedes:Spoiler
Wrath of Enlil added, as well as Hero's Oath and Hyper Critical Rate. Also fixed an error with the OP's Mercedes table where it had a little bit more crit rate than it should have.
One small question:
Although little, there still exists a difference in the number of hits between the Normal and Adjusted Mastery Tables.
Why is that so?
Are you calculating this with Snipe being used every five seconds or every ~8 seconds due to server lag?
KMST 1.2.452
Bow Master:
Hyper
Marksman:
Hyper
Bow Master: Hurricane for single target, Ultimate Inferno for 2 to 6 targets, Arrow Rain for more. Phoenix is included.
Hyper: Uses Wind of Frey, Preparation, and the following: Hurricane - Split Damage, Ultimate Inferno - Reinforce, Ultimate Inferno - DoT Reinforce, Phoenix - Bonus Attack, Phoenix - Reinforce
Marksman: Ultimate Strafe for Single Target, Pierce (without Snipe) for multi-target. Arrow Eruption for nine and ten targets. Frostprey is included. Pierce is unaffected by weapon speed.
Hyper: Uses Long Ranged True Shot, Bullseye, Snipe - Reinforce, Snipe - Bonus Attack, Snipe - Cooltime Reduce, Pierce - Extra Target, Pierce - Bonus Attack
Probably needs a review of the orders and pomegranate. Marksmen got by far the best %/s upgrade of any class, and unless you're considering the m/s of Pierce, Bow Masters got the most m/s increase I believe.
I feel a bit disgusted that Marksmen, with one single change (no Snipe cooldown), is now topping the charts. Inb4 Snipe itself gets nerfed, or Snipe Cooldown Hyper gets reworked.
You're looking at it the wrong way. Again.
Marksmen might have high %/s but their hits per second and max damage per second is terrible. They lack any means of survivability outside their avoid. Their status resistance is terrible. They have no crash or bind. Their mobility is bad. Their freeze is useless in the end game or even the mid-game and provides no DoT.
%/s has little to do with success now.
Yeah, no CD Snipe isn't *that* great since Ultimate Strafe would out damage it once you hit the cap.
Would it be possible to have a table of Ultimate Strafe? (and I guess the extra hit to Frostprey would be more useful than one of the Snipe buffs)
Last edited by Bribery; 2012-10-15 at 03:16 PM.
Nope, butwas surprised it'd happen to Marksmen of all classes.
Well to both, I understand they're going to suck hard at damage cap, but for a guy like me who doesn't aim on getting super heavy funding, it seems incredibly nice to be able to downright murder stuff more easily than a similarly low geared class. Plus, I'll use this rebuttal quote:
Hyper
Here is Snipeless, using Ultimate Strafe, Pierce - Reinforce, Pierce - Extra Target, Pierce - Bonus Attack, Frostprey - Reinforce, Frostprey - Bonus Attack instead. The hits/s are definitely improved, but the %/s is significantly lower.
Last edited by JoeTang; 2012-10-17 at 02:28 PM.
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