I trained in Azwan during the EXP events and boy, this is my second character behind my Mercedes to ever level up this fast in one day (71 -> 91 (forgot to take a picture of leveling up at 90 or 91))! I'm hoping to get to level 100 by the end of the weekend/3x EXP.
EDIT: lolwrongthread.
Last edited by maplefreak26; 2012-07-28 at 12:24 PM.
As mentioned in the Honor EXP topic
Level 52 -> 53 requires 106k EXP
Level 53 -> 54 requires 116k EXP
Level 54 -> 55 requires 126k EXP
Level 55 -> 56 requires 138k EXP
Level 56 -> 57 requires ~150k EXP
TAKING FOREVERRRRRRRRRRRR!!!!!!
Level 58 started the "1% per clear" section. I'm slowly closing in on the "<1%" section.
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I log on to GMS for the first time in months and I find this:
I'm a Bigwig!
I managed to break the 32 skill level cap, lol.
And also got me some special circulators.
+1 all skills from IA breaks cap? Goddamn.
That would be quite nice to have with the upcoming DB revamp, lots of juicy passives there.
Is there data for level 33+ skills?
Or does it crash the game when it (FA in your case) activates?
why would it crash the game? there are no animations on his skills, only increases in damage/attack
maybe when it's hovered over it would crash if there is no data, lol
Last edited by Pink Bean; 2012-07-29 at 11:43 AM.
The data doesn't work level-by-level anymore, unlike before Big Bang. It's just a formula that determines what the stats will be at whatever level. I'd assume level 33 would just be one step higher than level 32 as far as stat goes and nothing else.
Unless there's something I'm missing.
It's just *certain* passive skills (as you can see Ancient Warding is only lv 32). It's kind of weird how it works, because Rolling Moonsault also got +1.
I think it works normally except for the infamous MM + Pierce bug. I actually hadn't tested it last night but I've had this IA for a while and I've bossed with Pallies before without any problems.
And @Pink Bean; Link is correct. All skills that are affected by CO (this IA only breaks cap on skills that are CO-able, it seems, as my pre-4th passives stayed at max) have their stats on a formula. This is also the reason why I changed all the CO-able skills on my site to +3 max.
Least it only affects Passives. Having a Paladin somehow get level 34 HH would be the end of it all lol.
Ah. Didn't know that skills were dynamic.
I guess I had the pierce glitch in the back of my mind, but I thought there was only data for up to 32 levels on CO-able skills, and having a 33 level skill would throw an exception or something and crash when it was used/activated.
MM + Pierce is an attack and not a passive skill which is what I was trying to say @Marksman Bryan, since these kinds of skills have no animations and rely on formulas
it was dumb of me to even say that it would be level-based anymore since it clearly isn't. derp me :v
In other news, I finally beat the Hell Attack tower in solo mode. The quest for hell mode actually gives decent reward, I think (10 Emperor coins, considering it's repeatable daily and the 150 coin cap).
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People peached out today. Only ONE other person stayed with me the entire 6 hours. Everyone else up and left after 1-2 hours
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