Can't wait for more gameplay!
this class is well thought out but not so much on the execution.
on the other hand, kMS-original class like mikhail was executed so well but it didnt look like it was well thought out at all.....
Mikhail was thought out. It's just that he suffered from the chronic MapleStory warrior disease of being boring, which he inherited from Dawn Warrior, who inherited it from Crusader. There's only so much they could've done when building on a flawed premise to begin with.
Only by throwing out the existing class skills and structure were they able to make something fabulous.
So.... is there a way of playing JMS with out being in Japan? i really want to try this class![]()
IF only this was on GMS!!!!
That assaulter like skill makes me want to play more![]()
Redundant at this point, but I did first and second job in this video.
Still no 4th job videos? That's surprising. Most KMS classes have at least one by the end of day two.
Actually, due to Cygnus Knights being gimped by the level 120 cap and almost completely unoriginal, Mikhail was a great idea. He solved all the problems that made Cygnus Knights nothing more than buff mules. The only problem was that he was a standalone class, and that they didn't simply replace the existing knights with a race of job instructors who cap at 200 like every other class in the game.
But we all know Nexon half asses these things, so a half solution is the best we get. Or not even half, since they haven't even made any of the other Cygnus instructors playable.
And I was so looking forward to Eckhart.![]()
Second and third job videos are mixed up in the original post, but other than that I'm in love with the concept of this class. To me, it seems like its skills are a better representative of a good combo system, rather than Aran where you just spam one button until you rack up enough hits to do a special skill. This is in comparison to Hayato where you can chain, or to me combo, different skills together in many ways.
L>4th job video
4th job is mostly support, mobility and finally a single target attack. xd It's not a big leap. I'm glad about that. I was afraid they'd go overboard and screw up the flow that they created with 1st ~ 3rd job. But man... I can see high level Hayato, with all skills maxed, being a beast beyond words.
I feel 1000% that actual game play is better off-camera. I need to make a video where I don't speak, don't have the pressure of explaining anything, or anything like that and just grind like a madman. It looks a lot better in actual grind situations than it does in this video. I think the lag created by fraps is also a hindrance.
These athletically mobile damage machines make the Archer class look2nd99th rate in damage and movement.![]()
Hayato vs. Sengoku Oogassen. This time, without commentary.
You're not using the Timeless Katana you made yesterday?
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