
Originally Posted by
ShinkuDragon
ok, i tested this with the bucc card, speaking of, @takebacker: i recommend you find a chair and sit, what comes isn't pretty.
for starters, bucc set effect is your level multiplied by the rank, mine was B, so 2*195.
if you have done the empress might quest, this counts as 10 extra levels, so i was actually gaining 410 (2*205) instead of 390
the bucc bonus displays in your range window as added to your range, so a class with 0% mastery and 0-1000 range would look like this: 410-1410
here comes the worst part, your damage is calculated from your REGULAR range, not the BUCC'D range, so any skills and whatnot are actually running from the 0-1000 range
once your damage has been calculated, THEN the bucc bonus is added on top of it, example:
class with range "410-1410" (without bucc 0-1000"
has a skill which is 200% damage and ignores all pdr, also has 1.5 min&max crit multiplier
(0*2)+410 = min damage possible
(1000*2)+410= max damage possible
(0*2*1.5)+410= min critical damage
(1000*2*1.5)+410= max critical damage.
so this means...
...that a level 200 bucc would, at the BEST scenario possible, be an increase of 1050 points of damage
conclusion: buccs character deck effect SUCKS, and paladin's/I/L is probably the same, but even worse
conclusion #2: nexon hates pirates and pallies, I/L too i guess.
edit: apparently, the increase in damage from pallies DOES get multiplied by skills (follows the same rule of the empress might thing), it's:
rounded down, then added to your range, and from then on the new ranges are used for calculation, so comparing a level 200 pally vs a level 200 bucc, the pally wins if after skills, crits and whatnot, your multiplier is 5x or more (they still suck hard though)
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