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  1. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card System


    ok, i tested this with the bucc card, speaking of, @takebacker: i recommend you find a chair and sit, what comes isn't pretty.

    for starters, bucc set effect is your level multiplied by the rank, mine was B, so 2*195.
    if you have done the empress might quest, this counts as 10 extra levels, so i was actually gaining 410 (2*205) instead of 390
    the bucc bonus displays in your range window as added to your range, so a class with 0% mastery and 0-1000 range would look like this: 410-1410
    here comes the worst part, your damage is calculated from your REGULAR range, not the BUCC'D range, so any skills and whatnot are actually running from the 0-1000 range
    once your damage has been calculated, THEN the bucc bonus is added on top of it, example:

    class with range "410-1410" (without bucc 0-1000"
    has a skill which is 200% damage and ignores all pdr, also has 1.5 min&max crit multiplier

    (0*2)+410 = min damage possible
    (1000*2)+410= max damage possible
    (0*2*1.5)+410= min critical damage
    (1000*2*1.5)+410= max critical damage.

    so this means...
    ...that a level 200 bucc would, at the BEST scenario possible, be an increase of 1050 points of damage

    conclusion: buccs character deck effect SUCKS, and paladin's/I/L is probably the same, but even worse
    conclusion #2: nexon hates pirates and pallies, I/L too i guess.

    edit: apparently, the increase in damage from pallies DOES get multiplied by skills (follows the same rule of the empress might thing), it's:

    rounded down, then added to your range, and from then on the new ranges are used for calculation, so comparing a level 200 pally vs a level 200 bucc, the pally wins if after skills, crits and whatnot, your multiplier is 5x or more (they still suck hard though)

  2. Default Re: Character Card System


    I guess this would be the best option for most people then:

    Deck 1: Jett lvl 120, Cannoneer lvl 120, Mechanic lvl 120 (6% ignore defense, 15% buff duration increase, 8% summon duration, 15 all stat 5% hp/mp (link skill), Jett's core (link skill), 4% exp lose reduction S rank +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% damage to bosses)
    Deck 2: Mikhail lvl 120, Dark Knight level 120, Demon Slayer lvl 120 (4% weapon defense, Stance (link skill), level 30 koc buff, 4% hp, 3% Status resistance, boss dmg (link skill), 8% base hp into damage(range(?)) & S rank +700 HP, +700 MP, +3 ATK, +3 M.ATK, +3% damage to bosses)

    And you should replace dark knight with kaiser (for the link skill, I obviously dont know what his card bonus is yet)

    Total bonus: 1400 HP/MP, 6 M.Att/W.Att, 16% damage to bosses, 6% ignore defense, 15% buff duration, 8% summon duration, 15 all stat 9% HP 5% MP, Jett bonus, 4% lose reduction, 4% Weapon Defense bonus, Stance 50% of the time, 30 koc buff, 3% Status resistance & 8% base hp into damage. All this for only 6 char slots.

    You would only need 7 slots if you want to get mikhail koc buff (since he obviously cant give his own koc buff to himself)

  3. Default Re: Character Card System


    Good to know at least most of my character's bonuses are pomegranate compared to everything else. Awesome! At least I can get the +3 S rank adventurer pirates for some decent bonuses. Though I'm stuck on whether I should use my Thunderbreaker or my Aran card (both A rank). I don't know how often the Aran's card is helpful (though 70% seems to be fairly decent) and 4% HP is a lot of my high HP characters.

    My main's deck:

    S rank- Buc, Cannon, Jett

    A ran- Mech, Merc, and TB (have Aran, and lolDB bonuses if I want them, but Mech and Merc skillcooldown and Skill duration seem more beneficial considering- my summon turrets stay for like 1 minute+ already and the cooldown is like 5 seconds).

  4. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card System


    oh, something i forgot to add, would someone with a bucc and shadow partner class, see what their shadow partner's damage is? i want to know if shadow partner's damage is based off the non-added bucc bonus damage, or if it is.

    i.e: bucc bonus of 1000 damage, expected damage prior to bucc bonus of 10000

    is shadow partner:

    10000*0.7+1000
    11000*0.7+1000
    11000*0.7

    thanks to anyone

  5. Default Re: Character Card System


    So I'm thinking look at one of the damage comparison threads - bucc adds (2-5)*level*hits/s, paladin adds (0.5-2)*level*%/s

    I can do a lv.30 brawler on my NL's account, it has lots of free slots. Would just be +298 then.

  6. Default Re: Character Card System


    Eh? Is this what you're looking for: http://www.southperry.net/showthread...l=1#post993739

  7. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: Character Card System


    It seems to add on to the normal hit (although not quite sure about that), which then gets multiplied by Shadow Partner, then added on to that again. Not quite sure though. The only thing I know is that it adds on to the Shadow Partner hits.

    This and following posts.

  8. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card System


    that works perfect, so the bonus applies double for shadow partner then. @Stereo; those SS's show the answer i guess.

    anything that still needs figuring out from this?

  9. Default Re: Character Card System


    Is the dual blade cards avoid the % increase to your avoid stat (ie. 4% of 100 = 104) or is it that other type of avoid?

  10. Default Re: Character Card System


    Nexon love these nova race ..... look at this...

    Luminous card is 10/20/40/60 int

    Kasier card is 10/20/40/80 str

    this is BS 80 str at 200? that like a free 16 level of stats

  11. Default Re: Character Card System


    A) Luminous is not of the Nova race, your wording makes it sound like you think so.
    B) 80 STR is ~8% of your base at 200. That is not even much compared to the difference between those that have pot'able face accesories and those that don't for example. Hardly gamebreaking. Though if they nerf potential, that would be a different matter.

  12. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card System


    it still kinda is big though, since it's multiplicative with potential

  13. Default Re: Character Card System


    So to summarize some of the work done in this thread, Bucc/TB card bonus only adds on to final attack damage, whereas Pally/IL bonus adds on to "range" and is multiplied by skills? If so, the pally/IL bonuses seem to be far better for most classes.

  14. Default Re: Character Card System


    That was kinda my theory for a while, but I think the jury's still out on how the bucc/pally/IL cards work. All I've gathered is that none of them are particularly good, at least not enough so to justify leveling one to 120 and sacrificing a character slot for a card. I think Even pretty much has it right of just grabbing cards on characters you need link buffs for anyway and only going for set bonuses. My only objection with that plan is the cannon shooter card is absolutely terrible, so I'm holding off on leveling my cannon shooter until I see what kind of pirate class shakes out in this new KMS update since it'll probably have a link buff and there's no way its card can be worse than reduced exp loss on death (maybe it's flat dex?).

  15. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card System


    why would it be out the window, what is still unknown?

    and i got to test the tri-warrior set too, based on the wording, it should be like bucc effect.

  16. Default Re: Character Card System


    hmm i still say it too cheap....
    such card is like having a free skill of physical training 2.6x more of that skill
    reg class physical training only give 30dex and 30 str but this card itself whole 2.6 x more than that skill alone making it a bit too cheap it should be nerf a little to 60 str just like luminous... idk y nexon is making so many over powering card..

    char card shouldnt be more power than char skill.. it wouldnt make thing fair would it ... just having a card can beat skill is crazy. this is the first time 60 int luminous 80 str kasier what next nova pirate 100 dex?
    inb4 luminous card ... the card was never over power than skill alone so far . but now even card is getting OP

  17. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Character Card System


    No clue how to go about restructuring my decks, then.

  18. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Character Card System


    with the warrior bonus being (for me) around +9k damage i'm on the same boat. pally bonus is also pretty blergh, a +400 range isn't that much

  19. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: Character Card System


    I'll probably end up just making marksmen since hitting a critical is a difference of like at least 200k damage. Damage reduction and status resistance isn't as big of a help as i thought it would be, and i've been too lazy to get the S rank set which is where the real damage from this system comes from.

    Only reason this bucc thing isn't that big a deal is because the % PDR increase does literally nothing for me, otherwise i'd be less inclined to throw away my pirate card set.

  20. Default Re: Character Card System


    So in other words.. I can just delete my paladin project cause it isn't really worth it in the end? Good.

  21.  

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